With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.
City 17's final open-source release and our goodbyes. Find out what City 17 was, what our plans for it were, and where we disappeared to.
boop bop beep boop. Robots. And spooky programming. (We couldn't figure out what to fill up the 50 character min limit with, but we guess we just did...)
After a period of long silence we're finally letting you in on what is happening.
It's our final day! We've told you to hold onto your butts before, but this time it's just simply going to stop existing.
Gameplay coverage continues today. Inventory systems, and Weapon modifications galore.
We've saved the best for the last: Gameplay, Animations, Mocap, and gameplay elements.
If you thought day 5 had a lot of shaders, then get ready to hold onto your butt. Because it is going to fly right off.
It's light. It's real time, and it's in the Source Engine.
Real time Skies and flowmaps in the Source Engine.
Why FXAA is the best AA method out there, and why you need to implement it into your own game right now!
Old to New. The evolution of one of our oldest environments in-game!
It's day two of our MOTY 2011 update! Today we're talking Asset overhauls, and how we treat c17 as a total conversion.
It's here, MOTY 2011. Ten straight days of media starts today!
Changes to our site, some Gear Studios news, and whats going on with City17.
Quite possibly our most important update yet, folks! Check it out!
It's Part two of our New Years update! Todays update features tech-demos of sun-shafts, particles and more!
A surprise update from out of nowhere?! Today marks the first of a 3 part New Years update. Real Time sun shafts, new map media, and tons more inside.
Our final major update for the month, featuring a frenzy of map screenshots!
Novint Falcon support, new media, Contest winners and music!
It's part 2 of our semi-two week long update. Hop in for details on the Competition!
Cinematic Physics, Fire, and a contest with incredible prizes!
Map updates, gameplay updates, music updates, technical updates, more info about Maxsi Distribution, and an exclusive interview with Planet Phillip all...
Maxsi Distribution system, Dynamic Lighting, and Babies. Rolled up into a miniature update.
Our final update for the month of August. Today we're revealing just what our new weapon is, and giving yet another hint toward it's function. We're also...
Kicking off a two day update again, full of surprises! This time we're also looking for talented texture artists, so if you're skilled with photoshop...
Not only do we have more graphical goodness for you, but we also have a few team openings!
And you thought we were done releasing media for a while!
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