With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

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Add media Report RSS It's been a while, hasn't it? (view original)
It's been a while, hasn't it?
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Raphiell
Raphiell - - 195 comments

yes, it definitely has.
Way to bring it back though

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Singaporean
Singaporean - - 697 comments

I guess, the release date probably will be push into 2012 ever since last two month was the actual release of the modification it look like will be next year definitely no doubt about it.

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Callinstead09
Callinstead09 - - 2,062 comments

Why HELLO there! It's been awhile! @.@

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DarkPivot
DarkPivot - - 699 comments

"Ooh, an update. Yes, it has *clicks* been a whi-WHOAAAA"

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AlekZanDer
AlekZanDer - - 2,695 comments

(buried)

Nice to see you again.
Unrealistic sun glow. Have you ever tried to look straight to the sun? I have. And it does not look like this. It's like the player has just left a dark place. And even at that part of the day the sun is not that strong.

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BakonGuy
BakonGuy - - 156 comments

You've also never been in a city that's crumbling to the ground and dust going everywhere. The suns rays reflect off that dust.

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QuarterLife Author
QuarterLife - - 163 comments

The player actually did just leave a dark parking garage. And BakonGuy is correct. City 17 is crumbling to the ground. There's plenty of smoke and dust in the air to produce the rays.

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neahc
neahc - - 641 comments

well made!

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Djeeshka
Djeeshka - - 734 comments

true

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strikers_alliance
strikers_alliance - - 169 comments

How could you achieve that epic depth of field?
Even Valve haven't been able to do that yet.

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strikers_alliance
strikers_alliance - - 169 comments

OR maybe they haven't bothered to do that yet.

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sasasa
sasasa - - 1,233 comments

Been playing in Source Shader's editor?

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QuarterLife Author
QuarterLife - - 163 comments

Yes and no. All of these shaders were done the good old fashioned way. Future shaders will probably at the very least start life in the editor.

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dragon99919
dragon99919 - - 192 comments

It's been a while, hasn't it?
Am I the only one felling The House of The Dead 2 reference?

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Benjimable
Benjimable - - 544 comments

That looks awesome.

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Lopper
Lopper - - 1,559 comments

WOAH! 2fps for me i bet!

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

wow, came back from the grave !

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xalener
xalener - - 1,605 comments

That chromatic aberration won't be on ALL the time will it?

I mean, if not only on edges?

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QuarterLife Author
QuarterLife - - 163 comments

It's on only in the corners, but it can be completely disabled from the menu if it bothers you.

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SolidFake
SolidFake - - 1,200 comments

IT ******* BURNS MY EYES!
AND I'M FREAKING LOVING IT!

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TheGreatGonzo
TheGreatGonzo - - 2,969 comments

Lol, grammar error, anyways, glad to see this is alive.

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

That's freaking beautiful. Amazing job! GIVE ME MOAR!

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ribcage
ribcage - - 54 comments

Even though it looks good, do you really think the lighting effect is realistic? I'm not sure.

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PeacefulPatriot
PeacefulPatriot - - 1,514 comments

Does it need to be realistic? It's a video game.

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ribcage
ribcage - - 54 comments

Not anymore. Go play Mario.

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PeacefulPatriot
PeacefulPatriot - - 1,514 comments

Please explain what you just said.

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xalener
xalener - - 1,605 comments

Yes. Do you even know why this effect would occur in real life? Because if you did, you wouldn't question. The effect is perfectly acceptable in the conditions of the mod. It's not like this is Crysis and it's completely out of place and inappropriate.

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blackd579
blackd579 - - 24 comments

WoWWW! a bit more detailed models and textures and we can say it's half-life 3 - good work guys!

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xalener
xalener - - 1,605 comments

A total asset overhaul would really breath life into these post processing effects, but god damn that's so much work.

Maybe they should at least re-do the weapons and characters. They've aged the worst since 2004. The prop objects are fine.

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