Hello Star Wars fans and Chronicles supporters! This is an official communicate from Spawn Hazard, former creator and leader of this project. First of all, I'd like to thank, in the name of all the team and the people involved in the project, for the great support that this community gave us in the last years of our activity.

We were working together since August 17th 2007, it's being 4 years already! That's a long time and much has happened since then. Members came and went, Some still are here, even I quit the project around 2009. Since then, the project continued and a lot was accomplished, thanks to the efforts of larraz and others that did a lot to keep you guys informed and entertained. A lot in our personal lifes happened, and some of you are still with us in this journey, so I thank you all.

The prime reason of this communicate is to adress the fact that you guys already know for sometime. We decided to change the engine from Quake III to a more powerful and modern one, Unreal Engine 3 by Epic Games. I've returned to the project and we decided to start over, this time with a new commitment, a more experienced team, but with the same goal and will to make this project true.

The name will change, so will the team and the website. Some older members remain with us and we will start the recruting process again in a few days. We won't show the project yet, because there's a lot to do first and we want to have something really cool and polished for you guys to see.

When it's the time, I'll be posting here the link for the new community forum and how you can apply to the project. Don't bother PM us for now, be patient. A new Moddb page will be made as well. This is the end for the Chronicles Team, but the birth of a new more capable and stronger project!

I hope you guys be with us again in this new journey!
May the Force be with all of you,

The Chronicles Team, singing a happy farewell and a see you soon.

Special Thanks to:

Spawn Hazzard, Master_Jin, Selman Akinci, Tanguy Guezo, Norman Paschke, forcehu, Eladio Balsa, AirborneCody, Daan, Marko, Kenner Proliant, SJC, Stoiss, MB2 Team, jediknight3.gamefront.com, MODDB team, jamyzgenius, SSSID, Nightgale, Movie Duels Team, tanguezo, Nasty-Man, Dantrag, loony636, Tiu, Darth_Phae, Wytchking, Mike-Gon Jinn, Vito, Kelevra, dreamerakos, shadowmaster2908, ksteink, rj86, pascalm, echu, darksaber, direwulf, polterninja, chaosbot, TIM, Toshi, Duke, Snipeye, Hapslash, Duncan, SCFI3D, Wector, EikeLegien, JediWill, Nick, Darth_Pathos, Liberty, peripheralvision, Melkor , Infernox, njwilderman, JediMomento, Orion, Dash Kaylor, Chris Roupe, AngelisFX, Keeperxiii, darthclon, Warrior, Phil Gilbert, Democan, LivingDeadJedi, Bodoo, Jay Culls, and all people that had been envolved in this projcets (i dont know if im missing someone)

And Very Special thanks to George Lucas

P.D. Im thinking about giving a special "visual" good bye gift hehehe

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Official Communicate concerning the future of the Chronicles Team and the project as well. Please, read the top of the page for further information. Thanks and may the Force with you all

Thanks for all the support in these long four years of the project existence. We hope you're all still there and will support us in our new journey!

Regards,

Chronicles Team

Mod Video Spotlight - October 2008

Mod Video Spotlight - October 2008

Feature 30 comments

With October well behind us, it's time to reflect on an Unreal month!

RSS Files
ep1_funeral

ep1_funeral

Demo

This is a FFA map for Jedi Academy. This map wants to be a possible version of the QuiGon funeral at the end of Episode 1. This map was started lot of...

Chronicles Deul of the Fates demo

Chronicles Deul of the Fates demo

Demo 3 comments

In this duel pack, we present the famous Duel of Fates and Geonosis Duel both brilliantly scripted and prepared for you. We hope you get everything you...

Chronicles demo

Chronicles demo

Demo 2 comments

22/10/08 Star Wars Chronicles is a Jedi Academy Modification that is being developed by the Chronicles Team since August 17th 2007. The idea is creating...

Theed Turret Room (Ep1 end MP duel)

Theed Turret Room (Ep1 end MP duel)

Demo 2 comments

This map is a MP duel version made of the SP version that was made for the Ep1 ending cinematic scenes. The map was starded for Snipeye, who made the...

Post comment Comments  (60 - 70 of 1,049)
rezer
rezer - - 4 comments

Little suggestion would be to not worry about changing engines. No offence meant but you have taken 4 years to get to this point and you are how much done? Also you have 2 people working on the mod. It does not make sense unless you plan to never finish this mod. It is a shame as it looks a really awesome mod. You are also forgetting that JA is an old game and getting older. Soon you will have another JK type game out, or some other new game. Will you keep working on the mod if you are swapping over to another engine or just like many other people do and give up. Should remember the kiss rule. (keep it simple stupid). Maybe when completed. Worry about changing over the enginge etc. It just seems a stall tactic from this mod sadly dying! 4 years and still what % mark are you up to?

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larraz Creator
larraz - - 132 comments

few weeks ago i was agree with you but i realize that using tihs Q3engine we are too limited of doing some things (RPG missions, space battles, minigames, QTE´s,...) and takes too long to make other things like maps, annims, scripts (takes time to move a character perfectly or placea cam) counting with the engine gives a lot of bugs and errors. With UDK a lot of that things will be eliminate and other things will take half time to make them up, i know that we have to remake a lot of things but there are other things (like anims that we will be created using Kinect) that will benefit us and the quality of the mod too. I think that its a good change, maybe im wrong i dont know, anyway thanks about your opinion

Reply Good karma+2 votes
rezer
rezer - - 4 comments

I haven't made a mod so I don't want to sound too critical. What you guys do is up to you. I was looking at a more realistic point. From what I have seen it looks an amazing mod. IT has taken I am sure much hard work and may hours. TO change the engine over does that mean a total start from scratch? Or can some of the models, maps etc be converted over to the Unreal Engine? If so then the time I am sure would not be as long and in the long run could save time. If you have to start basically from scratch. That means you have spent 4 years not for much progress. A mod usually takes what 2-3 years to make a quality mod. That means this mod realistically would not be released until what 2013-2014? This ofcourse depends on amount of modders, hours etc. I would of thought It would of been best to finish what you have done so far. MAybe then work on a similiar project/ another modd with the new engine. Anyways up to you guys. Either way I wish you guys well :-).

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bliznez
bliznez - - 220 comments

pS, dUde
dO
noT be a fOoL- oF coUrsE thEre arE wAys tO converT maPs, aNd the models nOWawdays!

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bliznez
bliznez - - 220 comments

pS, dUde
dO
noT be a fOoL- oF coUrsE thEre arE wAys tO converT maPs, aNd the models nOWawdays!

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bliznez
bliznez - - 220 comments

corRecTioN:

3 pEopLE (pOtenTiAlly) ,
iF thEy are sMarT tO couNT me in

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bliznez
bliznez - - 220 comments

heY
ho thErE, i KnoW
ive bEen missing for couple of years- and I KNOW I Said ill never return to JKA modding , but things change
just Wanted to pOOinT out, that if you Still need any modders- for any stuff, ie. menus, Programming, Web designing, Animations, Etc..
than u got urslef a REAL deal- now, i Know we' ve had arguments before, and so Far, Tbh- i Regret nothing
But again, if u need any help- im quite able to do so, dont ask me why , the only thing i promisse is:
no catch- i'll do Any modding i can in return for nothing, no hidden tricks under my hat, i dont even need any credits' Mentioning my name.
i Only offer to help, thats all; if your mod still IS alive (im not sure whether it is atm) than im ready to start modding.
i Also understand if u say no- ill walk away, with no comment, but U'll miss a real bargain there; ive been into game design these recent ears, and i CAN actually do more, than u saw before- Hopefully, Enough.
Pls answer in PM. again, any answer is ok by me.

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PcPEdelweiss
PcPEdelweiss - - 598 comments

Update ?

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PcPEdelweiss
PcPEdelweiss - - 598 comments

update?

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therfiles
therfiles - - 327 comments

you should make a level list like in md2

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