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Chitan is inspired by Hong Kong gangster cinema, primarily John Woo's work. The main features are: - Customizable characters. Customize everything from your character's appearance to what weapons and equipment they carry. - Mixed Akimbo: You'll be able to hold any two weapons at once. About 30 weapons are planned for the first release. Weapon types will be: Pistols, Sub Machine Guns, Rifles, Explosives and Melee. - Equipment and Addons: Optional weapon addons such as silencers and laser sights will be available. Equipment will be things like medikits, Kevlar etc. - Vehicles: Expect drive-by shootings and hit and runs. Currently 5 Different vehicle types are planned. (Confirmed: civilian 4 seater, police 4 seater, civilian 1 seater motorbike) - Martial Arts: You'll be able to fight unarmed or use a variety of traditional Chinese and Japanese martial arts weapons. The Martial Arts system will be similiar to a 2D Fighter, but with more flexibility. You'll be able...
I've probably only had 3 weeks total to work on the code due to real life responsiblities, so blame me for the lack of video updates and the infancy...
video update
TheOtherChris has improved just about every weapon along with some new weapons, so I had to show you all these great renders. Complexz has been working...
32 new screens
We've all been pretty busy with life these past few months. After exams are over you can expect some ingame screens/vids. Complexz has been working...
the city that keeps growing
We have two new maps for you to look at today. 'City on Fire', a trashy urban skirmish map by ComplexZ and 'Rush Hour', a map I am...
bringing hong kong to life
As work on Chitan progresses, we have more material to show you. Our first player model is a high-class gangster by the name of Jin Shi. Jin is currently...
chitan media
We've got various things for you to look at today. Firstly some weapon renders from our new weapons modeller TheOtherChris, followed by early screens...
first chitan update for half-life 2
You're probably all wondering why there haven't been any serious updates for 3 months. We don’t have a huge team like some of the other Half-life...
call for help
We've decided to move the mod from Quake3 to Half-life 2. The Source engine fits our needs better for this mod, as well as allowing us to add things to...
changing from quake3 to source
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