
The protagonist, Klim, is an experienced stalker who has spent 3 years in the Zone and has been earning money by hunting and selling artefacts. He doesn't enjoy performing tasks, even well-paid ones, understanding that it's not always worth risking your own life for someone and that employers in the Zone are not always fair. Klim has good reputations among the stalkers.
However, the protagonist has his own goal in the Zone. Before the catastrophe Klim used to live in a small town named Chernobyl-1 (Pripyat's outskirts). A few days before the catastrophe some information about the tragedy which was bound to happen soon had suddenly spread. What's more, another catastrophe, yet to strike in about 20 years, was also mentioned. Having recieved such information in a suspicious letter, Klim decided to leave the town with his family straightaway.
The predicted catastrophe striked in a few days...In 20 years the second one would strike. Klim decides to return to Chernobyl-1 in order to find his flat and the letter, wanting to find out more about the thing that had such an incluence on people's lives. All in all, the novice stalker Klim had to spend 3 years in the Zone before finally getting closer to his target...
• Thoroughly written plot lines which allow the player to get deeper into the game atmosphere.
• Particular approach to game dialogs. A lot of dialogs open up their narrator's story and personality. Well-worked texts not only make you simply complete each task and quest, but also keep in touch with what's going on in progress.
• 3 maps: Chernobyl-1 (LA), Pripyat (CoP), Chernobyl-4 (CNPP).
• Qualitative spawn, a number of dungeons, full simulation, new AI-schemes (artefacts hunting/picking + animations and trading + animations), CoP-style stalker camps and anomaly zones.
• Balanced gameplay.
• A capability to customize a few gameplay features for youself.
• Characters' voices for some quest moments.
• Special artefacts transmutation system.
• Regular and engine 1st person cutscenes, GUI-features.
• SWTC weather with a few additions to wether cycle's.
• The list is not 100% full and you may witness other mod additions in gaming process.
StrelokQvt – quests, programming, engine fixes;
ULTRA – texts, dialogs;
Den-stash – animations;
DayZ LIDER – voice actor;
LENA_D – art works;
Vintorez94 – various help;
FantomICW – various help.
Finally, the time has come for CC to be released on Moddb. I just can't believe it, actually.
Even though we used to have a couple of obstacles on the way, right now we are happy to provide you with Chernobyl Chronicles V1.1, which means a much more polished version comparing to V1.0.
What's more important, we did really put our heart and soul in this, so hope you'll enjoy playing the mod.
Before moving to links and installation I would like to thank everyone who's been helping to bring English version to life:
Guys, sure, we wouldn't have made it without you.
Google Drive
Google Drive (Torrent)
Icons Pack V1.0
Unpack bin and gamedata in the game (CoP 1.6.02) root folder.
Don't forget to remove the old gamedata and bin folders before installation.
Good luck!
FantomICW, CC Translation Team
Chernobyl Chronicles translation progress and release date.
Startup CC news, English translation, progress, plans...
Installation: unpack bin and gamedata in the game (CoP 1.6.02) root folder. Don't forget to remove the old gamedata and bin folders before installation.
A fix for the crash in Pripyat when you are going to wach the deal. Check Readme.txt for details. Use this if you have already had the crash.
Installation: unpack bin and gamedata in the game (CoP 1.6.02) root folder. Don't forget to remove the old gamedata and bin folders before installation.
Some optimised textures of CC's better performance. Pack V2.7
Hi guys. How do I get Badger out of the minefield?
Enter the spot zone, open GUI menu and try to press first or second button.
Hello everyone,
IT can not save the game. The savegame folder remains empty whatever I do. I have a version of "box".
Would anyone a solution to this?
Try to run game as administrator.
Two questions, How did you guys manage to make the graphics better than vanilla or absolute? Also, are you working on anything else in the future, this mod was amazing, would play another 100 hours into another if you guys made it. Thankyou for the time spent!
Hey guys, might have a game breaking bug on the transition to chapter 7. Went back in manual saves and keep getting the same bug. Anyone else had this? Devs take note.
fx-8150 (4.2ghz)
32gb 1600 ram
2x EVGA 780 Classified
Kingston SSD
NVm im an idiot.
I'm starting to think the triggers for this are messed up. Right from the beginning I pretty much went out and looted every single building. I end up getting the quest to find stalker's hideout. Well I already went to KGB building and triggered that event, so I went back there and still can't get it. I read that the documents are in the green grocers some where. I've checked EVERYTHING in grocer and the underground hideout. My only guess is that it must've spawned in the backpack with the AS VAL and since I already looted it before I got the quest, then the documents won't spawn in there now. If anyone knows the exact location of the documents, let me know. I left nothing unturned and can only guess that they just didn't spawn...
When are you expecting a full release or next section? I loved every minute of this so far. We are currently limited to the first are yes?
I meant area not are.. sorry