New campaign version 2.6 with much important performance fixes for the new 4-16h long Zub mission - Slowdown after ~1,5h should be fixed now. Avoid using the old 2.5 version. You can continue the current campaign progress with this. Just revert the current mission if you are currently in Zub.
Official 1.62 Patch is required to play the campaign.
Change Log:
2.5:
-New extra missions "Zub" & "Black Forest", with 6 to 20 hours more playtime.
-Added TPWCAS && TPWLOS scripts (by TPW && -Coulum- && fabrizio_T) for 7 orginal missions which are enabled if player have optional CBA addon
-Team-members and their weapons/magazines/skill transfer now between missions 1 -> 2 and 2 -> 3. Dead units are replaced with less skilled local tribe units
-ACR DLC (or free lite version) is required to play new 8th mission - Zub
-Zub is my first attempt of "whole map mission"-concept, featuring dynamic factors between various different functions (tasks affect on each other and on the generateing world)
-Note that Zub requires some more CPU than orginal campaign missions
-Zub have no voice-acting for dialog, Black Forest have voice-acting made by SavedByGrace
-Optional addons that add extra content to the Zub mission: Armed Forces of the Russian Federation by Red hammer Studios, Project CDF by GossamerSolid & CBA
2.6:
-Hotfix: Massive Slowdown fixed in Zub
-Some other tweaks/additions in Zub Zub Key Features:
-Dynamic mission using whole Chernarus map
-Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast-reinforcements, support vehicles)
-Enemy groups communicate to track player's position, offering still change to flee unnoticed
-Random positioned dynamic tasks to give different feeling for the mission every time
-Much optional, but meaningful tasks included
-All tasks have effect on generating scripts or/and bigger tasks
-No HighCommanding, AI groups instead.
-Difficulty level goes slowly higher during progress
-Random events
-Much improved heavy dynamic civilian/animal ambient life
-Many Custom gameplay elements (Smoke signals, dynamic reinforcements, minefield truck, medic packs...)
-Cutscenes
-Friendly AI groups fighting with player depending on relationship values
-Many factions involved (US, NAPA, CDF, INSURGENTS, CIVILIANS, ARMED CIVILIANS, RUSSIANS, PMC, ACR .......)
-Made with Perfomance Friendly Methods
Optional Addons for Zub:
-Armed Forces of the Russian Federation by Red hammer Studios
-Project CDF by GossamerSolid (Must be 1.04 or newer for version 1.8)
-CBA (Enables TPWC AI Suppress (TPWCAS) & TPWLOS by TPW && -Coulum- && fabrizio_T)
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