Challenge ProMode Arena is a fast, competition oriented game and currently the most widely used Quake 3 mod under active development. CPMA adds a range of features to improve Vanilla Quake 3 as well as our own breed of gameplay that is being continuously tweaked and evolved.

Features include MultiView Demos, MultiArena, vastly improved netcode, http downloading and tons of bugfixes.

We are currently working towards creating our own Creative Commons licensed assets in order to release CPMA as a free, standalone game.

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Pickup Mappack for CPMA

Pickup Mappack for CPMA

Multiplayer Map 1 comment

Challenge ProMode Arena is a fast, competition oriented game and currently the most widely used Quake 3 mod under active development. CPMA adds a range...

Mappack for CPMA

Mappack for CPMA

Multiplayer Map

Challenge ProMode Arena is a fast, competition oriented game and currently the most widely used Quake 3 mod under active development. CPMA adds a range...

Challenge ProMode Arena 1.48 (nomaps)

Challenge ProMode Arena 1.48 (nomaps)

Full Version

Challenge ProMode Arena is a fast, competition oriented game and currently the most widely used Quake 3 mod under active development. CPMA adds a range...

Comments
Z1N
Z1N

on top of that, the crosshair doesn't pulse/increase in size momentarily when picking up items. WHY? jesus. i spent hours trying to figure out why. i stripped down my vanilla q3 build to the bare bones only to find that is part of the client and not any of my pk3 files, so then i turned around and tried everything that i could think of in cpma but no animated crosshair. how could this be something that nobody cares about? or am i just having freak problems with the xhair and the hud and they work for everyone else?

Reply Good karma Bad karma+1 vote
Z1N
Z1N

excuse my anger. that's actually a command, that somehow didn't work before but now it does:
ch_crosshairPulse "1"

Reply Good karma Bad karma+1 vote
Z1N
Z1N

what's with this stupid ******** where your active player character isn't displayed real time in the hud, but you have to choose one and make a different hud for each different character?
vanilla quake 3 shows your active character's 3d icon.
you'd think, with an advanced client that allows for user customizable features that such a simple thing wouldn't be a problem.
i mean why.. if you're going to compile a client, why not just cover all bases, what's the point of intentionally coding in such a seemingly stupid limitation?
very frustrating. i have to make a different hud for each character i want to play, and furthermore, the ******* attacker icon isn't realtime either, but that annoying cpma bot icon, and on top of that, there doesn't seem to be a way to load non cpma standard bots.
so i've got this awesome engine with very limited characteristics. it just doesn't make any sense.
is there a cpma movement based client that will allow me to have an actual working hud system instead of this bland crap that looks like something from red hat linux from 1998?

Reply Good karma Bad karma+1 vote
Z1N
Z1N

excuse my anger again..
found the command to show non cpma bots.
however, the attackericon in hud remains 2d even thought you've commanded it to be 3d, very annoying.
also, can only seem to get a 3d icon working as healthicon, however, it doesn't just show whatever player you're currently using, you ahve to specify the exact model. very stupid. there has to be a way to make it display whatever model you're currently using.

Reply Good karma Bad karma+1 vote
Teck071
Teck071

The bots are incredibly stupid btw.

Reply Good karma Bad karma+1 vote
Z1N
Z1N

it may be possible to replace the botfiles, but so far what i've discovered is that cpma does this gay little thing where it'l only load cpma bots, in ******* green.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Q3knockOut

Q3knockOut

First Person Shooter

Q3knockOut changes your Quake experience in a very unique way: Scoring is not done by directly hit and kill your enemy, but by pushing him out of the...

Combat

Combat

First Person Shooter

Inspired by a subgame in the classic Atari title of the same name, you are a crack tank commander pitted against tank drivers like yourself in a variety...

Benjamin`s Q3 Mod

Benjamin`s Q3 Mod

First Person Shooter

This mod will include new weapon skins, new sounds, new costumes for characters, and much more ... enjoy

Generations Arena

Generations Arena

First Person Shooter

Generations Arena is an "ultimate tribute" to id Software (developer of the Quake and Doom series) as well as id's fans. Developed and released under...

OSP

OSP

First Person Shooter

For a bit of background, OSP Tourney DM is designed to facilitate competitive, yet flexible, match play. Thismod simply makes it easier and more convenient...

Q3F

Q3F

First Person Shooter

Q3F is a class-based game, based on the original TF for Quake, allowing you to play the role of one of ten character classes. Classes include the Recon...

Follow Report Profile
Icon
Quake III Arena
Creator
Contact
Send Message
Homepage
Eu.promode.ru
Release date
Mod watch
Follow
Share
Community Rating

Average

10

7 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to Challenge ProMode Arena by selecting a button and using the embed code provided more...
Challenge ProMode Arena
Statistics
Last Update
Watchers
10 members
Addons
2
Files
1
Reviews
1