CERBERUS is a fast paced first person shooter with conventional weapons. The concept is based on a Special Forces team fighting against an armed streetgang/terrorist rival. There will be two gametypes in the first beta. Round based Team deathmatch and an objective based gametype. It is my intention to have real time damage to the player models and physics in the maps. The objective gametype will have vehicles, stationary weapons and destructable environments.

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Post comment Comments  (0 - 10 of 31)
Guest
Guest - - 689,064 comments

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wahab_minsate
wahab_minsate - - 53 comments

it's nice mode need recoil to look more realistic
When the New Update become & when it Released?

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asvigny
asvigny - - 485 comments

iron sights would be good...

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Muench3
Muench3 - - 99 comments

looks impressive, but you guys should really look into adding iron sights =/

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Catchertehsaver
Catchertehsaver - - 55 comments

if you add that then it wud be just another fps game/mod

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Max_Damage_UK Creator
Max_Damage_UK - - 19 comments

Why?

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mrgriggs
mrgriggs - - 82 comments

Adds a whole extra level of depth with weapons, unless you're not going for the realistic effect.

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Muench3
Muench3 - - 99 comments

yeah sometimes its a good idea and sometimes its not, but this game just seems like it would be cool with ironsights.

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Max_Damage_UK Creator
Max_Damage_UK - - 19 comments

It won't be difficult to change to ironsights as an option. I could easily add this as a game option for Arcade or realism style of play. At the moment the default hold position has a wide firing error, and aim position having good aim but slower movement.

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medve
medve - - 1,475 comments

take a look back to the unreal modernwarfare mods like spec ops and oders. they dont have ironsight cause they are all really fast pased.

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