Centralia is a first-person horror-puzzle game. Our focus is on the artistic side of the game so we have aimed to leave almost none of Valve’s original textures or models in our game. We'll also be adding lots of custom sounds. Some small changes will be made to the source code of the engine but this will remain largely unchanged owing to its complexity. Jim Fletcher is a curious, young, local journalist looking to make a name for himself by landing an exciting story on the ever-burning Centralia. He will travel from his town to Centralia, where a coal mine fire has been burning for half a century. The town has been abandoned for decades, leaving the eerie shell of a community behind. What will Jim uncover on his quest to make that all important good story? Developed by Andrew Furniss & Oliver Davies.
The Good: -Good introductional video. It got me excited
- Everything is custom content and not ripped off from anywhere.
- Too short
-Subpar level design
-TERRIBLE performance problems thanks to small texture scales, which also show horrible repetition patterns.
-Way too obvious voice hints.
-Models geometry is alright but they are badly textured and have huge spikes in lod transitions.
If this was an experimental mod by a couple of game development students, then: Keep trying, but remember that huge amount of polygons and huge texture resolutions can´t compete good modelling and good texturing.