This mod has been renamed into Timeless War and is a Standalone game now (based on the Unity Engine). Visit the link in the description to learn.

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Some expanded info! (Games : C&C: Generals Zero Hour : Mods : C&C - TPoHW: Apocalypse (Beta 2.0) : Forum : About TPoHW... : Some expanded info!) Locked
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May 3 2007 Anchor

Ok then i will =P

Same question as in comment, game types clerification if you please :D

May 3 2007 Anchor

The plans for the C&C3 version have been changed I will uptade the main page after the discussing rounds.

For the Demo:
There will be 4 Base and 4 Subgame modes.

Base modes:
* Fortress mode - Instead of a construction yard you will get a citadel as starting building. The citadel creates a wall around you base and it can attack all kind of units und detect cloaked units inside the base.
* Normal base - well I guess I shouldnt explain this one. lol
* Outpost - an outpost will be created. This outpost spawns some spawnpoints for structures around the starting building. With these spawn points you can create one structure per spawnpoint. This structure have to be removed first if you want to replace that with another structure.
* No base - You only get an spawn point to order reinforcements. You can call all kind of units immideately and send them to attack the enemies spawn point.

I will explain the sub game types later. It midnight in Germany and im tired. lol

May 3 2007 Anchor

Ah very good thanks!

Cant wait till you give us a full list of all includes, maps, structures/units etc (i pray for walls and gates more than anything lol)

Ah germany, very good, england here, its 12:29 am atm lol, 1 hour behind hehe.

Thanks for the the info so far :D

May 4 2007 Anchor

No Problem.

The sub game types are avaiable for the skirmish mod ONLY. Game types like e.g. Headhunter or Navy War dont use them.

Now I give you the info about the sub game types:
* Skirmish classic - well, its just the classic skirmish of C&C. ;)
* Skirmish TPoHW - it adds the new units classes like Renegades, Defender-Units and Renegade-Killers
* Infantry War - well, just as the name is saying. lol
* World Power - This sub game mode adds the skirmish TPoHW stuff and some new unit classes. Also it changes some balances so you can build heavy battle tanks after you build a war factory. The whole game type is aming for overpowered warfare.

About the units:
WA (Western Alliance / America, only the new ones:
* Particle cruiser - Its a Renegade. It is a hovering battle cruiser with 3 particle cannons.
* Tornado tank - Defensive unit. It creates a heavy storm to destroy projectiles.
* Particle Grinder - Renegade-Killer. As his class called this unit type is very strong against Renegades. But also it is mostly you only chance (next to the superweapon) to break through strong defensife lines which are protected by Defensive units like tornado tanks or Kubus.
* Ramjet tank - Ramjet tanks are supreme units. They are only avaiable in world power mode and they can build up a barricade to support friendly units near them. Also they have a heavy twin gun.

to be continued... :P

May 4 2007 Anchor

Hehe sounds really good man, MORE! hehe

And for structures? base/offensive/defensive?

(Heh you got me very interested now =])

May 4 2007 Anchor

Well, the opposite units from the american ones above are....

* Core Defender - Renegade. As long as the core defender dont starts any attack he is almost perfectly protected by a shield. Only Renegade-Killer punsh through the shield.
* Kubus - Defensive unit. In English its name would be "Cube". But I think the German name sounds better. It creates a permernat shield. This shield destroys every projectile within range. Even in close diestance. But the shield of the Kubus cant destroy units as the tornade tank shield can do. So suicide units can destroy the Kubus and of course Renegade-Killers, too. The Kubus is a hovering unit as the most of the Pandora-Units. So it also can float over water and across rivers ect.
* Pulsar Tank - Renegade-Killer. This Pandora tank fires a strong plasma beam, but it need some time to reload.
* Heavy Gunner - Supreme unit. Strong against tanks and aircrafts. Really weak against infantry.

I think one of the best feature of the pandora units is their ability to drop core units until they are destroyed. If you save the core unit you can rebuild this to a standard pandora tank and continue attacking. Also you should note that Renegade-Killer shouldnt stay alone. They cant fight against any other units than Renegades and Defensive units. And Renegades mostly weak against aircraft. Anyway, every Renegade has some kind of weakness next to their ultimate fire power. So its much more balanced than the version before which I released in October 05.

May to be continued... :P

May 5 2007 Anchor

Sound good man, i like the sound of those units, it will give the game an awesome new feel.

What about for your base?

May 5 2007 Anchor

The base building is almost like the old school one of C&C. You have a construction yard and you can deploy the structures you build near friendly structures only. And also you can order a queue of constructions.

May 6 2007 Anchor

Sweet it seems you got this layed out pretty, say have you any concepts of the maps which will be with this or, are your working on them atm?

May 8 2007 Anchor

The Mapping job is already done. Currently we are working on a patch which fixes some bugs and adding some new stuff. ;)

May 8 2007 Anchor

Sweet!

I hope the SDK comes out soon, i wish there was a release date or some way of getting some reliable information on it lol

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