This mod has been renamed into Timeless War and is a Standalone game now (based on the Unity Engine). Visit the link in the description to learn.
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Some expanded info! | Locked | |
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May 3 2007 Anchor | ||
Ok then i will =P Same question as in comment, game types clerification if you please |
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May 3 2007 Anchor | ||
The plans for the C&C3 version have been changed I will uptade the main page after the discussing rounds. For the Demo: Base modes: I will explain the sub game types later. It midnight in Germany and im tired. lol |
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May 3 2007 Anchor | ||
Ah very good thanks! Cant wait till you give us a full list of all includes, maps, structures/units etc (i pray for walls and gates more than anything lol) Ah germany, very good, england here, its 12:29 am atm lol, 1 hour behind hehe. Thanks for the the info so far |
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May 4 2007 Anchor | ||
No Problem. The sub game types are avaiable for the skirmish mod ONLY. Game types like e.g. Headhunter or Navy War dont use them. Now I give you the info about the sub game types: About the units: to be continued... |
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May 4 2007 Anchor | ||
Hehe sounds really good man, MORE! hehe And for structures? base/offensive/defensive? (Heh you got me very interested now =]) |
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May 4 2007 Anchor | ||
Well, the opposite units from the american ones above are.... * Core Defender - Renegade. As long as the core defender dont starts any attack he is almost perfectly protected by a shield. Only Renegade-Killer punsh through the shield. I think one of the best feature of the pandora units is their ability to drop core units until they are destroyed. If you save the core unit you can rebuild this to a standard pandora tank and continue attacking. Also you should note that Renegade-Killer shouldnt stay alone. They cant fight against any other units than Renegades and Defensive units. And Renegades mostly weak against aircraft. Anyway, every Renegade has some kind of weakness next to their ultimate fire power. So its much more balanced than the version before which I released in October 05. May to be continued... |
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May 5 2007 Anchor | ||
Sound good man, i like the sound of those units, it will give the game an awesome new feel. What about for your base? |
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May 5 2007 Anchor | ||
The base building is almost like the old school one of C&C. You have a construction yard and you can deploy the structures you build near friendly structures only. And also you can order a queue of constructions. |
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May 6 2007 Anchor | ||
Sweet it seems you got this layed out pretty, say have you any concepts of the maps which will be with this or, are your working on them atm? |
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May 8 2007 Anchor | ||
The Mapping job is already done. Currently we are working on a patch which fixes some bugs and adding some new stuff. |
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May 8 2007 Anchor | ||
Sweet! I hope the SDK comes out soon, i wish there was a release date or some way of getting some reliable information on it lol |
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