GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...
Gameplay whise this will be whole leagues better compared to the lagacy TS version. It will offer more options, completly reworked/improved balance and some nice fresh ideas.
Compatibility problems are history with it and multiplayer works a lot better.
Additionally the tooltips will help new players and even players who know the old builds. Everthing is directly explained what unit/building/support XYZ does.
I would love to release it right now, but quality goes first - after all I want to wait for at least one playtest from OpenRA which includes the TS mod. After that I'd consider to release a public build of CD OpenRA.
Yeah, tooltips support is a great feature. That feeling when you download a new mod, launch it and see how some faction has over9000 new units, sometimes with names which don't tell you anything, so you have to build each unit and building just to figure out what some another "Annihilator" is :D
Official support of TS mod is a necessary thing indeed, some things like craters on concrete bridges, voxels which don't tilt look weird, of course TS logics need to be finished as well.
I hope you will somehow update some buildings to give them more unified look, the merry-go-round Cabal turret is just terrible, sorry :D
I like how the artillery projectiles flight trajectory looks like
Thanks :)
Gameplay whise this will be whole leagues better compared to the lagacy TS version. It will offer more options, completly reworked/improved balance and some nice fresh ideas.
Compatibility problems are history with it and multiplayer works a lot better.
Additionally the tooltips will help new players and even players who know the old builds. Everthing is directly explained what unit/building/support XYZ does.
I would love to release it right now, but quality goes first - after all I want to wait for at least one playtest from OpenRA which includes the TS mod. After that I'd consider to release a public build of CD OpenRA.
Yeah, tooltips support is a great feature. That feeling when you download a new mod, launch it and see how some faction has over9000 new units, sometimes with names which don't tell you anything, so you have to build each unit and building just to figure out what some another "Annihilator" is :D
Official support of TS mod is a necessary thing indeed, some things like craters on concrete bridges, voxels which don't tilt look weird, of course TS logics need to be finished as well.
I hope you will somehow update some buildings to give them more unified look, the merry-go-round Cabal turret is just terrible, sorry :D
Well the craters on concrete stuff is a doing by myself :P
I will actually do specific concrete only craters, so the road can look damaged too. But for now I just used the normal craters.
Well the artset is in progress, building/art will be replaced/improved step by step.
m40 sniper sounds from cod4
some sounds might have been from mw2 and battlefield (3 or 4 i believe)
Wow the artillery shots combined with the music makes it all real gloomy. I love this! Is the music custom or part of TS?
It's not inclued in TS, so yeah its a custom one.