GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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Time has passed and people may be interrested in what happend all the last weeks.

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Hi all!

Time has passed and people may be interrested in what happend all the last weeks.

First off, Crystallized Doom is getting in better shape each day we work on it, I can't wait to share it with all of you. The waiting is worth, believe me that.

So what exactly can you expect from build 1.9.41?

First fact, you will only be able to play Techlevel 1. That's intended as all work has gone into T1. Why? The answer is quite simple, for something big to build you need a solid base. If the base is not good enough the whole construct will fall into itself. That's why I want to make T1 great.

This are fixes that are going to be included:

- Tweaked sound proirities
- Improved LAN netcode performance
- Fixed laser waveclass internal error
- Cyborgs will now properly play death animations instead just exploding
- Removed a few hardcoded stuff
- Removed additional weapon muzzle flash animation (Husk)
- Fixed GDI AI walls
- Added muzzle flash animation to Hunter
- Fixed GDI Fortress Tower Turret graphic for MG
- Fixed GDI Fortress Tower Turret graphic for Single Cannon
- Fixed GDI Fortress Tower Turret graphic for Dual Cannon
- Fixed GDI Fortress Tower Turret graphic for Artillery
- Fixed GDI Fortress Tower Turret graphic for Sonic

So we are getting better network performance, the laser waveclass crash is gone and some other essential fixes. AI has got an improved wall logic too and finally GDI AI got their own walls back. Also Cabal and The Forgotton got their own new walls.

Example of a T1 easy AI base

Next thing are factions. Now we have custom sidebars for GDI, Nod, Cabal and The Forgotten. Additional to that each of them has it's custom EVA. GDI & Nod use the ones from Tiberium Wars. While Cabal is voiced by himself (quite obvious right?). The Forgotten now have their own EVA - called "The Voice" more will be revealed later about him. We already recorded over 100 new lines for units!

Cabal's Sidebar

Our team has grew in size. We got 4 new voice actors, who are doing a great job! ATM we have new voices already finished for the Grunt, Forgotten Harvester and Forgotten EVA "The Voice". Next ones are the Forgotten MCV, GDI Medic and Forgotten Mechanic on the list. So you can expect some awesome new voices. I may upload a teaser of that soon.

As for gameplay, it's still not final (as the UI has priority right now). Techlevel 1 will be quite "big" compared to pre 1.9.41 or vanilla TS. In Tiberian Sun you only have Light Infantry available in T1. In Crystallized Doom 1.9.41 you have up to 6 infantry types available for use.

GDI T1 Infantry

As seen on the image we have the following units:

Marine
Basic GDI infantry, well balanced

Disc Thrower
Basic AT infantry, very usefull against buildings and light armored units (vehicles, cyborgs)

Scout
Use the Scout to infiltrate factories, power plants, radar, refinaries or to just explore the battlefield. He is also stealthed and has no weapons.

Watch Dog
They can deal a lot of damage to non armored infantry, but are very ineffective against cyborgs. Dogs can't damage buildings or vehicles. Another useful ability is that they can find cloaked units. Remember dogs are no tanks, they are vulnerable.

Engineer
The Engineer we love and hate, most balanced one.

Medic
Medic are very usefull for healing infantry anywhere, but be prepared, cyborgs, mutants and Nod troops don't care if he is a medic or not - they will shoot him with plesure.

Nod T1 Infantry

Rookie
Basic Nod infantry, not as strong as the Marine, but faster and cheaper.

Rocketeer
Basic AT infantry, very usefull against buildings and light armored units (vehicles, cyborgs)

Spy
Use the Scout to infiltrate factories, power plants, radar, refinaries or to just explore the battlefield. He is also stealthed and has no weapons.

Battle Dog
They can deal a lot of damage to non armored infantry, but are very ineffective against cyborgs. Dogs can't damage buildings or vehicles. Another useful ability is that they can find cloaked units. Remember dogs are no tanks, they are vulnerable.

Saboteur
The Engineer we love and hate, but this one trades durability for stealth. Once detected they are an easy target.

As for Cabal and the Forgotten, I may upload images of the complete T1 set later. For now I give you the new Husk. It looks more armored then before.


So yeah there is still some work left, but it won't take too long for a public release.

Best regards


Astor :)


Post comment Comments
Mike Pence
Mike Pence

GDI finally got watch dogs eh?

I sense quite a few nod spy's and engineers are in for a good mauling today. :-}

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StalinsThighs
StalinsThighs

Might want to see about scaling down the dogs, they're far too big. And maybe modify the Hust so it's not as noticeable as an RA2 Conscript. Maybe try making the gun thicker, and modify the legs so there's no skirt.

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Astor Author
Astor

Moddb.com

btw Husk has no coat, but his weapon was really very thin, I corrected that right now.

Reply Good karma+2 votes
Templarfreak
Templarfreak

Can't wait to play. =)

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necron15
necron15

Looks awesome.

Reply Good karma Bad karma+3 votes
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