A total conversion mod set in the tiberium universe. This mod aims to recreate the aesthetics of C&C4; while maintaining the superior gameplay style of RA3. Factions: GDI & NOD. Timeframe: The Incursion War/Fourth Tiberium War. Any feedback is appreciated.

Post news Report RSS Tiberian Fallout 0.04 Alpha is OUT!

Here is the Tiberian Fallout alpha version 0.04 release...

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Tiberian Fallout Alpha version 0.04 Is Out!


As you'll notice, a lot of features are either incomplete or are outright botched... I have decided to release it, anyway, since I will be quite busy for the next few months, and I won't be working on said issues during that time...
Bear in mind that playing on vanilla RA3 maps is NOT recommended and any problems resulting from that is on you...

maps

Known bugs:
-Campaign is unplayable...
-Nod Defense and Support classes still play GDI music on Bonechill Basin.
-Angel's Gate has no music.
-Choosing the faction with the red X icon (aka, Japan) results in a crash.
-Support class is still not in a playable state for either factions due to lack of content.
-The AI will rush for Superweapons (which still use vanilla damage models, so they're crazy OP)
-The player can't build extra MCVs yet.
-The AI loves riflemen and can spam them sometimes.
-Various shader issues, mostly for infantry.
-There may be issues regarding engineer behaviors.
-Tiberium fields have not been implemented for this build.
-Other issue I might be forgetting...

newnew3

-Please report issues not mentioned here as they are encountered :)

DOWNLOAD:
Moddb.com

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