A total conversion mod set in the tiberium universe. This mod aims to recreate the aesthetics of C&C4; while maintaining the superior gameplay style of RA3. Factions: GDI & NOD. Timeframe: The Incursion War/Fourth Tiberium War. Any feedback is appreciated.

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Here, I list the bugs that I had discovered and fixed for the next release (V-0.045 Alpha).

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Howdy, y'all. I hope everyone is doing well...

Here, I list the bugs/issues that I had discovered and fixed in preparation for the next release (V-0.045 Alpha):

- Pricing and build times have been tweaked.

- 2 refineries are available to be built. One is for TCN nodes and the other is for tiberium fields, and they will be marked and labeled as such.

harvesting


- Damage and range values have been tweaked; some units/defenses were not able to attack when the enemy is within range. (Guardian Cannon/Obelisk of light, and Riflemen are no longer OP af!)

- The Hurricane can actually attack all targets now.

- Spartan Tanks now spawn turrets when they die.

- Upscaled the Centurion's diffuse texture (from 256x256 to 1024x1024; so it doesn't look deplorable anymore)

Untitledefgh

- Players can now call for extra crawlers from their tech centers.

- Angel's gate now has music ;)

- Fixed a bug that caused the WB to crash on startup when injecting the mod into it.

- Nod now has AI.

- 2 new maps (Afflicted Arena 3v3, and a redzone map with tib fields) are planned to be added.

afflicted arena


Stay tuned for the release of v-0.045a ;)


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Nord_Licht
Nord_Licht - - 421 comments

Congrats!

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Omaricious Author
Omaricious - - 68 comments

Thank you! :)

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StrategyLover
StrategyLover - - 108 comments

Waiting for realease.

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