A-mod-of-a-mod. Requires C&C Shockwave to be installed prior. For those of us that enjoy Shockwave, this is something entirely less serious. The goal of this mod is to make the game so unbalanced that it comes full circle and is balanced again.

Report RSS Update 42: The Meaning to Life

The answer is mix it together with reckless abandon.

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It's back again, now with more overly specialized interactions that won't be utilized. Let's get to it.

General Changes:

  • Cluster Nuke Warhead upgrade cost decreased, from $3,000 to $1,500
  • Basic infantry now have basic cost
  • Ranger from $225 to $100
  • Rebel from $150 to $50
  • Red Guard pair from $300 to $200
  • Varies per sub-faction
  • Fixed many issues of subdual damage caps being less than structure health, resulting in the building never being shutdown
  • Too Many Rockets! upgrade nerfed. Reload time increases by 100%, damage -60%, cost increased to $1,500, research time to 45 seconds

USA Factions:

  • Particle Cannons now have a minor shutdown radius, disabling any nearby buildings

Super Train General:

  • Alpha Humvee bomb damage reduced, from 1,000 to 600
  • Alpha Humvee range decreased, from 400 to 300
  • Decreased Beta Humvee health, from 350 to 300

Tank General:

  • JS-7 now requires Propaganda Center OR Industrial Plant. Not both
  • JS-7 price reduced from 3,000 to 1,800
  • JS-7 build time reduced from 45 to 30
  • Halved the damage of the tank shells from Gatling Tanks

Nuke General:

  • Structures now benefit from Isotope Upgrade, finally!
  • Nuclear Bunker will not explode nuclear-y when upgraded with Isotope

Dr. Thrax:

  • New Generals Power! Plague Fist!
  • Call in annoying toxin missiles from the sky!
  • If a missile hits the ground, it will embed and poison the area until destroyed
  • Hand of Nurgle moved to a Rank 1 GP for 5 points
  • Scourge Launchers no longer require a GP
  • Terrorist Nerve Gas acts as a vehicle and building disabler now
  • Updated Viscera Weapons ToolTip
  • New feature! Acidic chemical reactions!
  • Do not mix Acid Clouds with Anthrax Clouds!


Challenges/Campaigns:

  • USA Campaign: Fixed a clog on Operation Fork and limited number of forklifts that can be spawned at once
  • USA Campaign: Added the true final boss to the last mission. Prepare yourself
  • Laser Challenge: Added BLT teams
  • Demo Challenge: Minor tweaks to attack waves and added Saboteurs
  • Airforce Challenge: Slightly reduced the size of ground attack waves
  • Nuke Challenge: Slightly reduced the size of attack waves
  • Attempted to fix an issue where the AI would use the same GP twice, at the same time
  • Toxin Challenge: Updated scripting with new GP's, better reaction to superweapons, additional attack forces
  • Updated ObjectLists
  • Those Spy Drones on Laser Challenge map are no longer indestructible. Sorry about that.

Misc:

  • Fixed shadow on Alpha Humvee
  • Minor reductions in code here and there
Post comment Comments
IvanderLim
IvanderLim - - 1,181 comments

I've been waiting for this mod for a whole year....

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vatandas-roma
vatandas-roma - - 140 comments

Dude, I only want you to delete one song...

I cannot play your mod like that which was my favourite mod...

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Voland33
Voland33 - - 23 comments

When you say do not mix...
You totally mean MIX!! MIX THEM ALL!
...right?

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Guest
Guest - - 689,067 comments

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Voland33
Voland33 - - 23 comments

Actually the mixing doesn't seem to work? I get an explosion from mixing Hand of Nurgle missiles, but none of the others...

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Splinterus Author
Splinterus - - 177 comments

Mix acid cloud with any anthrax cloud; anthrax bomb, etc. I can assure you it works.

Reply Good karma+1 vote
Guest
Guest - - 689,067 comments

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