Once again, it's time.
Important Stuff:
- INFANTRY WILL NO LONGER GET PUSHED ALL OVER THE MAP FROM SHOCKWAVE WEAPONS LIKE THE GLA WINDMILL
- Increased vehicle weakness to JET_MISSILES type damage. Does not include anti-air vehicles
- Most structures will only take half damage from jet missiles
- Command Vehicles now show up on your radar as a HERO unit
- Kirov's, Assault Airships and the Super Hercules will now always reach the ground when dying, instead of vanished if they hit a building
- Increased the damage that helicopters and airships do when landing on the ground and dying
Command Vehicle Rebalance:
- Reworked Chinese Command Tanks and GLA Command Buses
- Reduced the variety of infantry trainable from Command Buses
- Removed Hijacker Strike from all Command Buses except Stealth General
- Added a unique strike ability to all Command Buses
- GLA Vanilla: Tech Airport Strike, unchanged
- GLA Demo: Death Hand Missile Strike
- GLA Salvage: Paradrop improved Marauders. Model from OFS <3
- GLA Toxin: ANTHRAX OMEGA
- GLA Stealth: Hijacker Strike
- Added a unique strike ability to all Chinese Command Tanks
- China Vanilla: Shenlong Paradrop with slightly improved stats. Model from ROTR <3
- China Infantry: Iron Dragon Infantry Paradrop. Model from DI, voices from BFME II
- China Nuke: Nuclear Cluster Minefield
- China Tank: Tesla Tank Paradrop
- China Spec: NOTHING. You get Doctrines to pick from instead
- Updated Iron Dragon Doctrine ToolTip to specify the Damage Bonus does not affect the units listed
Hero Rebalance:
- Improved Jarmen Kell's range, from 225 to 300. Range after PTRS increased, from 300 to 400
- Improved Burton's range, from 170 to 225. Range after OICW increased, from 170 to 300
- Armor General Burton range increased, from 260 to 350
USA Factions:
- Tweaked Elite Bulldozer armor slightly, ensuring it can be countered by a single terrorist in PvP
- Fixed Microwave Tank CommandSets
- IR Smoke FX now follows the vehicle that deployed it
- Increased normal Firebase damage, from 60 to 150
- Increased normal Firebase range, from 275 to 300
- Laser Firebase damage increased, from 10 to 18
- Rangers will now Mission Impossible when Combat Dropping
- Added useless Police Cars to Trump Tower. Voices from GTA 4
USA Humvee General:
- New unit! Longvee!
- It's a long Humvee that can hold up to 8 infantry
- Longvee is armed with a Battleship cannon and SSM Tomahawks
Super Train General:
- Transform button should be fixed. Keyword: should
USA Airforce:
- Updated the firing sound of the buildable A10
Chinese Factions:
- Slowed the Hacker rate when inside the Internet Center, from .5 seconds to 1 second (still twice as fast as being outside the Internet Center)
- Fixed Guard Button location on Command Tanks not lining up with other units in the group
China Nuke General:
- Increased Nuclear Convoy Truck price, from $3,500 to $4,500
- Nuclear Convoy Truck should reveal the location when it dies, so you can see the cool explosion
- Significantly reduced the radius of self destructing Devastator tanks. Damage remains super high, though
- Heavy Uranium Artillery now shares its reload time with the 5-shell barrage ability
China Infantry General:
- Slightly increased the damage of Mad Missile Men. Changed visuals on ground weapon
- Decreased Turbo Minigunner range, from 210 to 200
- Removed the 'spot hidden units around targeted unit' feature from Spotting Infantry. I think it caused mismatches sometimes. ToolTip updated accordingly
GLA Factions:
- Doubled Angry Mob size, from 10 to 20 members
- Fixed Angry Mob animations
- Reworked Battle Buses; comes with 4 RPG's, costs $2,200
- Reduced the effectiveness of Cash Bounty. New Cash Bounty levels are 15%, 30% and 45% respectively
- Improved Assault Airship ability to fire while moving
- Randomized Stinger Site reload between 1 and 1.5 seconds
- Increased the cost of Bazooka Infantry, from $150 to $200
GLA Vanilla:
- Buffed Chameleon tank. Range increased. Range starts at 300 and increases by +25 per scrap level
- Damage increased on each scrap level by +75
- Reload time is made slower from each level of scrap, by .25 seconds
- Chameleon tank price increased, from $900 to $1,000
- Improved usefulness of the Extra Salvage Upgrade
- Extra Salvage now also gives +33% HP to Arms Dealer units
- Fixed Bomb Trucks using both types of Anthrax once upgraded
GLA Stealth General:
- Reworked War Truck. Gunner can be killed and must be replaced for $100
- Condensed the 'Building Gap Generator' upgrade into the 'Advanced Gap Generator' upgrade from the Palace. No idea if it works
GLA Salvage General:
- Basilisk price increased, from $1,800 to $2,200
- Basilisk reload increased, from 5.5 to 10
- Basilisk build time increased, from 15 to 20
- Fixed an error where Basilisk scrap actually reduced range
Misc:
- Increased the mass of dead Kirov's. This should prevent them from bouncing around when others die nearby
- Small Supply Piles now correctly have $7,500 worth of supplies
- Fixed hotkey confliction on Sharpshooters
- Greatly increased the exp required for Sweet Tooth to level up
- Renamed Orange Orange to Jundiyy
- Renamed Royal Purple to -DoMiNaToR-
- Condensed Spec Ops Infantry upgrade ToolTip so the price is readable now
- Fixed Anthrax Bomb decals to show the true damage radius of 300
- Fixed hideous muzzle flash issue on Razer Bomber bombs and HALO Tank Drops
- Fixed SWAT Van Paradrop decal not appearing when placed
- Included the fixed Challenge file in this update
Thanks for playing. Happy new year <3
Why Longvee and not Limo Humvee?
where is the download link?
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