A-mod-of-a-mod. Requires C&C Shockwave to be installed prior. For those of us that enjoy Shockwave, this is something entirely less serious. The goal of this mod is to make the game so unbalanced that it comes full circle and is balanced again.

Report RSS Update 3: Omega Aurora Vs Biplane

General Alexander approves the use of the new 'Plasma Bomb.'

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Update list:

  • Removed the door locks from all Dozer units. As a result, they can be hijacked again.
  • Nuke Platform turret rotates slower.
  • Missile Platform turret rotates faster.

All USA Factions:

  • Elite infantry unit: The SEAL. Works just like Red Alert 2! Can gun down an endless amount of infantry, but will never kill a Technical. If he gets close, he can destroy any building in a single hit.
  • SEAL varies slightly per faction; Armor and Superweapon's have slightly more health.
  • The SEAL starts with the chemical suit bonus and is immune to flashbangs.
  • Lazer SEAL does slightly more damage to infantry and vehicles.
  • Does not gain stealth with veterancy, unlike the Commando Worker.

Superweapon:

  • New unit: Omega Aurora. Flies higher than a regular plane and drops a large plasma bomb. The plasma bomb has a huge explosion radius. Packs a very long reload time however.
  • Be careful using multiple Omega Auroras. They can friendly fire each other with the explosion radius.
  • The plasma bomb does a secondary burn damage to finish off GLA Holes and infantry.
  • Its a very pretty explosion, but only if you aren't on the receiving end.
  • EMP Patriots no longer shut down vehicles with one missile. It may take two or three for larger tanks.
  • Dozer detects all stealth items instead of just mines.
  • Changed the exhaust on the Alpha Humvee to something a bit cleaner and environmentally friendly.

Chinese Main Battle Tanks:

  • Fixed initial weapon and targeting. Still requires micro to select ammo types.

China Infantry:

  • Fixed the number of infantry created from the barracks. It now creates the proper number instead of too many.

China Nuke:

  • Nuke Cannons benefit from the Fusion Reactor upgrade. It isn't a lot of extra speed, but it helps.

All GLA Factions:

  • Cash Bounty is now 20%, 40% and 60% at their respective levels.

GLA Vanilla:

  • Battle Balloons. The Battle Bus of the sky. Balloon is more expensive, takes longer to build, but comes with 8 RPG Troopers. It is significantly harder to kill as well.

GLA Salvage + Vanilla:

  • Biplanes. Like Battlefield 1.
  • Biplanes are light air units, cost $750 and are very slow.
  • Biplanes are about as effective as you would think in a war that takes place in 2020 or something.
  • They are good air combat units and have a lot of sight range to scout.
  • Against ground targets, the pilot of the Biplane throws grenades down at the enemy.
  • At vet 3 the Biplane becomes stealth.

**********Generals Challenge Changes**********

Nuke:

  • Reissued launch codes to Tao. The nukes now fire properly this time. (There was a small scripting mistake that basically made the waiting time before launching a missile another 6+ minutes.)

Superweapon:

  • Added a couple extra guarding infantry.
  • Increased the amount of units per attack wave slightly.
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