A-mod-of-a-mod. Requires C&C Shockwave to be installed prior. For those of us that enjoy Shockwave, this is something entirely less serious. The goal of this mod is to make the game so unbalanced that it comes full circle and is balanced again.

Report RSS Update 28: Bulldozer Time

Hope everyone had a good new year. It's time to enhance things once again.

Posted by on

It's time, again, for more chaos.

A new file has been added to Chaos Mod. It's called '!ChaosAudio.big' and needs to be added the same way all the other files are. This contains more voices for units, and helps deal with bloat to the original audio.gib.

USA Factions:

  • New base defense; Cruise Missile Silo
  • It has long range and shoots a missile
  • Benefits from MOAB/Fuel Air Bomb upgrade
  • Missile is capable of re-targeting once, if its initial target is lost
  • Removed Nuke from Leaflets
  • Removed the useless switch weapon button from SEAL infantry
  • Pathfinder is just a sniper again. How tragic

USA Dozers:

  • All USA Dozers now start at Elite rank
  • Dozers have new voices for everything
  • May contain swears
  • Voices from Payday 2
  • Dozers have an extra 200 health by default

USA Vanilla:

  • Humvee is now a Turbo Humvee
  • Can hold up to 8 infantry
  • Comes with 8 Missile Defenders
  • Price increased to $1,200
  • Health slightly increased
  • Pillbox no longer requires infantry at all

USA Airforce:

  • Sentinel Tower usefulness increased
  • Health increased
  • Sentinel Towers will call in small airstrikes onto ground units by firing green smoke grenades
  • Level 3 HALO drop no longer includes a sonic humvee, because its USA Airforce, not Humvee

USA Armor General:

  • Phalanx is now anti-air only again, darn
  • Small damage decrease to Rangers, but they keep their 200 round clip

Chinese Factions:

  • Heavy Anti-Air damage decreased, from 125 to 115 per shot

China Nuke:

  • Mega Nuclear Silo no longer explodes like the Mega Nuke when destroyed
  • Usefulness greatly improved, and there's a reason to build it now
  • New base defense! Nuke Site
  • Basically a Nuke Cannon in base-defense-mode
  • Can get all the upgrades of a normal Nuke Cannon

China Special Weapons General:

  • Grinder Cannon is an artillery unit again
  • Range and damage increased
  • Grinder mobility and health improved
  • The Mine Laying gun is now a switch weapon, rather than a single use ability with cooldown
  • Grinder Cannon benefits from Autoloaders
  • Grinder Mines Ambush GP has less scatter when deployed, lining up with the decal better. Number of mines increased by 5
  • Badger Bomber planes from the GP are now spaced better at level 3
  • Default Commando Worker weapon damage increased, from 90 to 150
  • Stuka Artillery health increased, from 200 to 300
  • Hellstorm Cannon range increased from 275 to 320

GLA Factions:

  • Fixed Tree art
  • It should now work properly on night maps
  • Added a separate build menu for Trees
  • Added a second type of tree; Pine Tree
  • Tree now comes with a machine gun
  • At least one person inside the tree must have a weapon for it to work
  • Tree passengers are no longer burned if the tree is crushed
  • Commando Worker weapons (normal and silent hammer) are now capable of hitting moving targets
  • 'Deconstruction' is still considered anti-building, and will only hit stationary units
  • Leech Tank build time increased a bit
  • Leech Tank health decreased by a tiny amount, but keeps its resistant armor
  • New unit! Added the Soviet T-26 tank to the Advanced War Factory
  • The driver is able to exit the tank and shoot at things
  • Tank Driver is also a form of Pilot, meaning a T-26 with veterancy can evacuate the driver, and add Vet to another unit
  • Tank Driver is armed with a pair of Uzi's, and can gain veterancy on foot
  • This feature might be expanded in the future

GLA Salvage:

  • Gadfly is pure anti-air again, how terrible

GLA Saboteurs:

  • Updated unit picture
  • He is now the coolest man on the battlefield
  • Image by IamInnocent in the NLS public discord
  • You should join

Misc:

  • Sweet Tooth now requires passable terrain to be deployed on
  • Particle Cannon no longer deals excessive damage to Demo General buildings; It was a mistake
  • Stealth General Rocket Snipers now use hotkey 'K'
  • Virus Tank added to Stealth General's Advanced War Factory
  • Added a $9,001 cash starting option
  • Added $1,450 cash starting option; It's objectively terrible
  • $50,000 cash option changed to $49,999
  • Chinese Scout Car no longer starts with its 'Infected' suicide bomb weapon enabled
Post comment Comments
IamInnocent Creator
IamInnocent - - 266 comments

>BALANS

Also thank you for putting my art into the game. If you want more art don't hesitate to ask me. :D

Reply Good karma+1 vote
OhaahO
OhaahO - - 110 comments

And time to correct the big list of changes :)

Reply Good karma Bad karma+1 vote
UNeaK
UNeaK - - 2 comments

Yo I feel like playing against the Armor General in Challenge mode is impossible to do. Rave general has a fair shot at it with its rocket intercepting humvees, but theres just so many planes and infantry even on "easy"

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,397 comments

its actually the air plane general, my bad

Reply Good karma Bad karma+1 vote
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