Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

RSS Release VIII

C&C Red Alert History: Release VII. There are stormy times ahead!

Posted by on

Release 8 finally sees both the Allies and Soviets free of Tiberium War influence! At last you will have no choice but to utilise the history of the Red Alert series to your advantage!
The new additions? It is fair to say the bias is heavily towards the Allies (although the Allies did have the most GDI structures which makes this understandable), however the economic structure that Soviets have gained make late game domination simple!
The Allies? Finally they have an air transport, that is said to contain a secret upgrade program! and the conversion of the Armoured Car into the legendary IFV, greatly diversifies the Allies tactical options!

C&C Red Alert History: Release 8


Allies are ready!


Soviets are ready!


A special message from Allied High Command:

"We have heard your cries about the climate and we are delighted to tell you that Allied high command are committed to climate change.

"We promise not to tax the world in exchange for good weather..."


We are committed to changing the climate to suit our needs. And furthermore we reserve the right to use our control of the climate to disrupt the enemies of planet earth, to use nature's fury to crush any nation into submission. All for the Earth, we have no financial or political motivation with this new technology we have built"

"It is.. environmental, not militaristic."

"Tintin warned you! but you didn't listen!"


There are more additions that I will leave you to discover for yourselves.

Hints and Tips

General

  • Ground transports have a drop modifier. This means that any infantry that exits from them receive a modifier that slows them down for a couple of seconds. This was done to reduce the frankly boring Engineer+APC opening moves that the Tiberian C&C series are famous for, and also to account for the much faster transports. It also means that you have a few seconds to react (even if means selling a structure) to the nightmare Phase+Engineer or Phase+Tanya or Phase+Spy combinations.

Allies

  • The Spy now has some of the basic functions as seen in past Red Alert games, for example infiltrating an enemy power plant will sabotage their power for 1 minute.
  • The British Sniper is the Allied garrison clearer (one unit at a time, if it is 3 squads of Conscripts you will be there for a while!).
  • The Nighthawk is Radar invisible, which means that your opponent will not see an icon on their radar for it!
  • If you do not want the Repair IFV to automatically repair vehicles within it's visible repair radius, set it to 'HOLD FIRE' stance (Alt+F).
  • If you prefer you can use force firing to heal a vehicle with your Repair IFV (maybe use in combination with 'HOLD FIRE' stance) in a similar style to repairing with the Scrin Corrupter. Like the Corrupter, the Repair IFV will continue to repair the vehicle even when it is at full health (auto repair disengages as soon as the target vehicle is fully repaired).
  • The Repair IFV will not auto repair harvesters (this is to stop them from chasing damaged harvesters).

Soviets

  • Any healing (including self healing), will destroy an attached Terror drone.

Known issues

  • The Terror drone will attach to harvesters\miners that are self healing, which will cause the drone to instantly be destroyed, avoid targeting harvester\miners that are self healing.

Join the Red Alert History Discord! Discord.gg

Please use the forums if you want to help improve Red Alert history!

Ppmforums.com
Moddb.com

Special thanks to:

Black_Drakon
Gunship_Mark_II

Testers:

Black_Drakon
Thanewulfgharn
D.Va-N
SharinganFox

Comments
Radu273
Radu273

great. although in an unfinished state, release 7 delivered an unexpected high quality mod so i decided i will follow this and try it in the future. now i enthusiatically will download and test this new version.

thank you!

Reply Good karma Bad karma+6 votes
Madin Author
Madin

Hope you get some enjoyment from it!

Reply Good karma+4 votes
AroundStar0606
AroundStar0606

Finally!Can't wait to enjoy it!

Reply Good karma Bad karma+5 votes
ApornasPlanet
ApornasPlanet

how nice

Reply Good karma Bad karma+2 votes
D.Va-N
D.Va-N

Congratz on the release, pal!

Reply Good karma Bad karma+3 votes
darktiberium21
darktiberium21

thanks madin

Reply Good karma Bad karma+3 votes
Madin Author
Madin

Thank you!

Reply Good karma+2 votes
Rushlord
Rushlord

Amazing work Madin. You captured the spirit of the old Red Alert perfectly. You inspired me to start doing some models on my own. I always loved the Red Alert universe but never got around modeling something. I worked on the now dead Red Alert Revolution mod so I am transforming some of my concept art into 3d models :)

Reply Good karma Bad karma+2 votes
Madin Author
Madin

Good idea, I look forward to seeing some of your work!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
C&C3: Tiberium Wars
Creator
Madin
Contact
Send Message
Release date
Mod watch
Follow
News
Browse
News
Share
Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
Related Groups
Revora Creative Network
Revora Creative Network Web & Community with 106 members