Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

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jfpoliveira12
jfpoliveira12 - - 3,724 comments

Although I do not like the Reactor Core in the middle of the Aircraft, it looks way better than in RA3, it also appears bigger, but that might just be me.

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Comanche_Prime
Comanche_Prime - - 1,926 comments

Hm... A have a question
What engine is better: RA3's or CNC3's one?
Well, i know that its SAGE engine in both games, but still...

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jfpoliveira12
jfpoliveira12 - - 3,724 comments

RA3's might be better but the shaders are and lighting is awfull.

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Madin Author
Madin - - 2,077 comments

RA3 murders C&C3 in every aspect.

All it needs is a competent, dedicated group with strong art direction, that are working to the engines strengths, to draw out its full potential (i.e. not EALA, legendary makers of C&C4).

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Madin Author
Madin - - 2,077 comments

I forgot to stress, I am purely talking about the games engine, not the actual game design or game play!

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jfpoliveira12
jfpoliveira12 - - 3,724 comments

Exactly, the problem is that the game was such a failure that people are just not encouraged to mod it. Some very awsome mods could come out of it though, and very c&cllike traditional mods too, since it builds on a grid sistem.

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Kirbanator
Kirbanator - - 88 comments

Personally, I like C&C 3 better than RA 3. Though RA 3 isn't bad in itself.

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Description

The new king of the skies?

All credit for converting, coding and doing model and shader edits goes to GuNsHiP_MK_II, so thanks to him!