Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

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no crash if you play LAN as allied (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : Bug reports : no crash if you play LAN as allied) Post Reply
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Apr 9 2021 Anchor

crash only if you play LAN with soviet factions , no crash if you play as allied

try rebuild soviet faction without all units that you made them and make the replace with scrin and ill test it with my brother for you and ill report if it crash , in the end we dont need scrin faction NOD and GDI it will be good but we will both test soviets units if it not crash add the units one by one

Apr 9 2021 Anchor

Very good information.

You are good at testing, so maybe you will find more information. I will try to find some information about what causes desyncs, so you have examples.

These are desync fixes that EALA did for KW. This is not to say that something similar is causing the issue, rather it is to show how difficult it can be to find the issue.

<Desync Fixes>

- Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.

- Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.

- Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on
the map Unfair Advantage.

- Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.

- Fixed a desync that occurs when engaging Firehawks with Seekers

- Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit

Apr 9 2021 Anchor

we didnt play vs AI we only play on 3 computers we are 3 players play as soviets and crash every time , no crash if we 3 players play as allied

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