Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

Forum Thread
important Suggestions (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : Suggestions : important Suggestions) Post Reply
Thread Options
Apr 28 2021 Anchor

1- add voice acting for your (Desolator air strike) take it from RA2 iraq country

2-super weapons and air strikes make them less damage or an upgrade for anti airstrike example Patriot missile system or make it higher price and more damage

you need to build million Patriot missile system for prevent air strikes from everywhere that fking annoying

3-design Cosmonaut and Rocketeer units or any unit with same idea

4- design yuri prime and psi commando units, yuri is very important its nice to steal your enemy tanks and soldiers :D

5-design Chrono legionnaire solider unit ?

6-artillery bombardment its free and its so annoying , annoying more than super weapons nothing can stop it ,always destroy my Refinery building and war factory building and barrcks i lose more than one building if they are in same sign target

7-soviet catch my allied spy every time by anyone why how make spy invisible !

8-we dont need scrin faction replace it with anything ,from my side i edit your PlayerTemplate.ini and i add

StartingUnit1 = GDIMCV
StartingUnit2 = NODMCV

for start with 3 mcv factions

9- less the damage for that lighting storm (superweapon)

10-is hard to made Fortress walls unit ?

in the end i hope someday trying to imagine the game with yuri faction i know it need so much work but nothing impassible in the end your mod is a ART.



what about upgrade for anti air missile system 600$ for just give more higher distance !

Edited by: nerozzero

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.