Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.
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balancing | Locked | |
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Jun 1 2021 Anchor | ||
make Psychic sensor with higher distance + 15%
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Jul 18 2021 Anchor | ||
What distance, the missile scatter?
I would have to think about this. |
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Jul 25 2021 Anchor | ||
yes it mean this unit can stop more becoming missiles as you know you can only build one psychic feel sad that i found how to make ai stop using upgrade missiles just try make psychic stop all of them without that you say i would think about this but i want inform you that, AI could come from other distance to fire missiles far away from psychic sensor unit hhhhahhhahaha |
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Jul 25 2021 Anchor | ||
If I updated the mod, the AI would only upgrade their Nighthawks 33% of the time (or 25%) on hard difficulty. On brutal they would upgrade all the time. |
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Jul 25 2021 Anchor | ||
do anything you want but ai send millions of nighthawk all of them upgrated do 25% but make sure psypic sensor can give us some time we still dont have good anti air strikes to destroy them Edited by: nerozzero |
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