C&C:VRM Generals strives to make Zero Hour as visually realistic as possible. This means that we would like to replace every in-game entity with its closest real world equivalent. We are NOT interested in changing the gameplay in any way, and intend to keep the original balance of Zero Hour entirely intact.
Our ultimate goal is to have every unit in the game, every icon, every building, most sounds and most particle effects replaced to be as realistic as possible. The crusader tank for example has been replaced by the M1A2 abrams. Some units, such as the Avenger, have capabilities beyond real life.
We will still replace these units with their most logical real-life-counterpart, despite the real vehicle not being able to perform the same actions.
It is designed to work with a FRESH VANILLA INSTALL of Zero Hour, and will get start to get real buggy if you use some of the GLA zero hour generals.
Like the title says, 0.5 is now out and you can get it either in the downloads section or through the big download button here!
This being said, I must emphasize that the mod has primarily been constructed and tested to work best with the VANILLA GENERALS, the special generals added in Zero Hour are probably quite bug riddled!
Here are most of the new units involved (not shown are several non-buildable units and one or two others that simply were forgotten in the family photos):
P.S. In the menu screen, watch out for the guy with the white pants. He's tricky!
VRM0.5 right around the corner, the last VRM release by doctorheredoctor.
It has been sometime since the last update. I have been busy with other ventures and haven't had time to continue development. I'm picking it up again...
Screenshots and what's next. Keeping this update short because I just accidentally closed the tab I was working in and set me back a good 20 minutes :)
First update of the new year, the new version, the new post-apocalyptic world.
This is the fifth public release of Visual Reality Mod. Please REMOVE OLD VERSION OF THE MOD before running the installer! A CLEAN INSTALL is highly recommended...
This is the fourth public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.
This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.
This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.
This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.
Just like to say I love your mod and like the fact you didn't mess with gameplay at all. Pretty much your mod is what I been looking for a long time. hahaha
Awesome! Glad you like it.
If anyone was ever wondering (and if it hasn't been made known yet), you can make this work with Community Patch 1.06. Just edit the shortcut to generals.exe like you would with the unmodded ZH patched to 1.06 and you can play a more balanced game (imho) with realistic-looking units. :)
Probably also breaks a lot of things.
what general can i use the a-10?
All the US ones.
Paladin tank must be "M-109 Paladin" not Leopard2A6. ;) (Arty Class)
The (C&C)Paladin is a tank. The Leopard 2A6 is a tank. The M-109 Paladin is an artillery piece.
"We are NOT interested in changing the gameplay in any way"
Not happening. They are keeping the 2A6. It makes sense, too, because there is no US faction anymore, it's NATO now.
If you managed to finish this, it would definitely be my all-time favorite mod. Too bad it had to end this way. :((
I appreciate the effort tho. :D
will this work if i play online? or will i get a mismatch?
Will of course only work with other VRM players. I play it on hamachi.