A small mod with a big ambition, Frontlines planned to bring new exciting content, to revitalize the stale game-play mechanics of Zero Hour, and provide both an interesting single player and multiplayer experience. However real life caught up, and production of the mod grinded to a halt. Now, armed with a new team and new enthusiasm, Frontlines begins again from scratch!
Frontlines is an open-source mod, our assets are free to use, as long as we are credited, also, we will upload new versions of the mod as soon as a new change is implemented, so you won't have to wait long before being able to use the stuff you see in our updates.

Hello again everyone time again for another update! This will probably be the last one for China, and it's another Tao release!
So my original plan was to revive this thing, unfortunately the model has been lost. So instead I reworked another unreleased thing instead:

The Slammer Cannon was originally an upgrade for Tao's Inferno that gave it magnetic homing AT shells, but it didn't really feel right to me, so I reworked the addon into a heavy AA railgun instead:
After this I'll probably start working on the US factions. That said, I did add some fixed Raptors in this release, though they arrived a bit too late for Merica Freedom Day, oh well maybe next time.
As usual, You can get the release from button below. That's it for now, see you next time!
Third alpha build release for C&C Generals: Frontlines.
Second alpha build release for C&C Generals: Frontlines.
First alpha build release for C&C Generals: Frontlines
when i start skirmish the enemy and allies basses are capturable not controlled also there is no new units
Only the custom gattling turret was added. The devs intend to release the contents of the mod bit by bit.
yea but i cant even play the game the ai is broken they should realease an alpha when they make it playable
The mod works for me. Did you delete/rename the script folder? This mod has no custom AI, so you don't have to do that.
no i download it normally
That's not what I asked...
should i send you a pic on discord of the files?
Dumb question. How close will the resurrected mod be to what was planned 7 years ago?
So far I'm only planning on re-adding the units already shown in the gallery, plus a few extras that I found in the old alpha big files, so not close at all.
The main purpose behind resurrecting this mod is to give fans a chance to play with the assets, while also releasing the assets as a resource to other modders.
"Aug 18 2011
Unfortunately this mod is dead."
7 years of training for this? [And Deep (Fried Memes) Impact]
"for this mod I'm gonna release the dev after every step, starting today."
OH LIVE UPDATES YES!