This pits each team against eachother, with the objective being to destroy each other's bases. The beuty is that the team's respective bases are bound by typical C&C rules: blow up the mining facility, and it won't be able to make money. Destroy its vehicle factory, and it won't be able to produce vehicles. Do the same with base's power. I think you get the idea. Key Features: You can easily create as many different character classes as you want, including the health, armor, weapons and ammo lists, Stamina chart, Movement table, and player model. You can easily create as many vehicles you want. You can specify which character class a player inherits when they spawn at any individual spawn point. You can construct the PT menu for characters and vehicles from the SoldierFactory and VehicleFactory buildings. You can place as many PT zones as you want anywhere. These act as encapsulated areas of space whose shape can be altered per PT zone. This means you can easily...

Post news Report RSS Patch 1.4 Updates

We are currently moving a lot of our code to C++ and upgrading for the 1.4 patch. This put a bit of a time issue on us, but we are working around it. Already after cracking open the Crygame.dll we have solved some very troubling issues we didn't realise at earlier parts of the scripting. On

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We are currently moving a lot of our code to C++ and upgrading for the 1.4 patch. This put a bit of a time issue on us, but we are working around it. Already after cracking open the Crygame.dll we have solved some very troubling issues we didn't realise at earlier parts of the scripting.

On another note, we just published a pseudo site here Renevo.com it contains more media and some updates.

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