This pits each team against eachother, with the objective being to destroy each other's bases. The beuty is that the team's respective bases are bound by typical C&C rules: blow up the mining facility, and it won't be able to make money. Destroy its vehicle factory, and it won't be able to produce vehicles. Do the same with base's power. I think you get the idea. Key Features: You can easily create as many different character classes as you want, including the health, armor, weapons and ammo lists, Stamina chart, Movement table, and player model. You can easily create as many vehicles you want. You can specify which character class a player inherits when they spawn at any individual spawn point. You can construct the PT menu for characters and vehicles from the SoldierFactory and VehicleFactory buildings. You can place as many PT zones as you want anywhere. These act as encapsulated areas of space whose shape can be altered per PT zone. This means you can easily...

Post news Report RSS C&C FarCry Public Beta - Technology Preview

After much work from the team, we have come to the conclusion that the best way to get more artists on board is to get out there with what we are doing a bit more. Today, I am here to announce an “open beta / technology preview” that will be focused for level designers to come in and start making

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After much work from the team, we have come to the conclusion that the best way to get more artists on board is to get out there with what we are doing a bit more.

Today, I am here to announce an “open beta / technology preview” that will be focused for level designers to come in and start making maps for C&C FarCry.

What is supported in the mod?

Currently we have almost all of our coding completed in 1.4 and are tracking down bugs as well as gearing up to start a huge push on getting our maps and buildings developed.

In our initial release we are providing you with all of the scripting, as well as a tutorial to start building your own C&C style maps for FarCry. At the current time we are not yet ready to release our own maps, but as community maps are created, we will be creating official community map packs.

Downloads

C&C FarCry Beta 21807
C&C FarCry Beta 21807 Tutorial
C&C FarCry Beta 21807 Tutorial Files

Links

C&C FarCry Home
C&C FarCry Forums

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Chunky
Chunky - - 1,415 comments

The current mod has the following features:

Pre-built building classes including the Soldier Factory, Vehicle Factory, Refinary, Power plant, Communication Center, and Base Defense System
Pre-defined character classes including Basic Soldiers, Close (shotgun) Infantry, Snipers, Engineers, and Heavy Assault Infantry
Gun Emplacements allow for balanced automatic base protection
Security Zones aid in team communication and base protection, offering a second option in place of gun emplacements
Character class-defined player spawn points allow for custom spawning rules
Purchase Terminal access points may be placed where you feel they fit
Vehicle spawn points allow for unique base layouts
Entity and game logic work WITH you, not AGAINST you when designing your levels
"Lego-Style" building construction puts emphasis on art and level design over technology
Simple but powerful Building system designed for customized maps - You can make your own unique buildings just for you map!
Building log (including health and building-specific variables) can be defined per map
Dynamic Purchase Menu definable by map
Custom character classes definable per map

Please use our forums to report any bugs, issues, and questions that you have. Below is a link to the tutorial content, as well as the tutorial in PDF format.
Many thanks go to all of the team members who have came and passed, and especially to our current team roster. A huge thanks goes out to vloktboky for breaking his neck getting the code going, most of this work is his, and I must say, it turned out exactly as we expected it to, showing his skill.

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