Welcome to the C&C Black Nuke moddb page.
Started work on Tank General first and foremost, will give an update when I see fit. The mod now works perfectly on ZH 1.04 and TFD, have not tried it on Ultimate Collection but I'm very sure it will work there as well. There should be a few patch notes along with news later next week, though it will really only focus on the Chinese generals. I won't start work on the other two races and their subfactions until all of the Chinese ones are done. This process will take close to a month or so. A new beta for the mod will be continued as version 1.4, and no longer 1.6. Stay tuned.
Never, ever, ever, ask me for a release date. The mod will be released WHEN I ANNOUNCE IT or WHEN IT'S DONE. Asking for release dates will not help the mod be released any sooner, it will just aggravate me to no end. So please, NO QUESTIONS ON RELEASE DATES, any questions about it and I will delete them. That is Final.
- Thanks for reading, AfterFlash.
Hi everyone,
I know it's been literally 2 years since anything has been posted, but I just thought I'd give you guys the truth on why nothing has been going on at all. I feel it's my responsibility to let you guys know even after so long, so here goes:
The mod is not dead.
BUT
I lost everything after my beta upload.
I know, it's been on hiatus for 2 years but I've transferred computers and my files have all been erased. I can only start from where I left off and that means the very latest beta that I uploaded. It will take a while to re-do quite a bit but I have different visions and ideas for the mod now. C&C 2013 is coming out soon so I feel I'd re-visit ZH again and have fun with it like old times.
There will be numerous different changes this time for Black Nuke (such as renaming the mod) but I'll try to see what I can fix.Don't worry, the theme will be the same but unfortunately starting over from the beta also means ZH 1.4 will not be compatible with it and neither will TFD, possibly not even the new Ultimate Collection.This also means very periodic updates. I don't have the time like I did before but I want to remake this mod again, so updates will probably not come very often. Don't worry though, I don't want to abandon this mod like I did before.Either way, stay tuned in the coming days for any new announcements or something. It could take a while for me to post anything but I'll try my best.
What I'm currently working on for all generals: Epic Powers, simply meaning, the full force of each general's ability in one little costly package.
Some goodies to show off today, a mass load of screenshots, and a new map release!
This file contains the the BlackNuke V1.3 Beta version of the mod. Please install the mod and then read the readme for further instructions. It supports...
The release of the standalone map, Riverbed, for C&C BlackNuke.
This is a late alpha test for Black Nuke from a long time ago, released only for a brief and small sampler of the larger things to come. Please read instructions...
I've enoyed playing Zero Hour for 6 years. I only discovered mods about a year ago. I have lots of ideas for a mod...plenty of time to work on it, but I lack the technical know how...can anyone help me?
Of how to mod? Surely!
please tell me if this will work on the first decade
Not at this moment.
Time to break the ice! Welcome back everybody.
i thought this mod was to be more realistic. all the sw's look overpowered and very unrealistic.
So you're suggesting that Scud storms and particle cannons are COMPLETELY realistic to begin with? He is simply boosting the super powers and super weapon abilities, with the cons of highers costs and or cool-down periods for the powers. After all, the mod aims to "add firepower and redefine Zero Hour". And he aims to make the ARMIES more realistic, the super-weapons are just force multipliers for gameplay.
So, this mod has a sadistic sense of humor.
I need to reinstall Zero Hour...
So this won't work with TFD?
The First Decade already patches ZH to 1.04, so no, it will not work with the previous release of Black Nuke. But I do hope in future releases that this mod will support the patch.
Please bear with me as I try to do that, right now, it's one of my top priorities.