Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

Report The Forgotten 1.2.3 Full
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The_Forgotten_1.2.3_Full.zip
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CommieDog
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Full release of The Forgotten 1.2.3, featuring bugfixes and balance changes for the Forgotten faction and vanilla factions.

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The Forgotten 1.2.3 Full
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Crasher1985
Crasher1985

Nice. Love the reduction of damage infantry takes from rockets. Could use a reduction to cannon damage too, though (if only because i find infantry to be a nuisance, rather than a legitimate threat on the battlefield; opposite of what infantry was capable of in games where it cant be run over, like Company of Heroes).

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CommieDog Author
CommieDog

Yes, infantry units in C&C 3 have fairly limited purpose. Tanks (particularly the Scorpion) are just too good at squishing them. I'd like to take the squishing down a notch without removing it entirely--maybe have squished infantry apply a temporary speed debuff to their crusher?

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Crasher1985
Crasher1985

Yes, a temporary speed debuff sounds great actually. I was thinking about removing infantry crush entirely but that would limit the options for the player while creating a plethora of balance issues (GDI/Nod/Forgotten spamming infantry while Scrin would struggle to counter them with their own infantry, due to a poor roster).

You have my vote on that idea! :)

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OrangeNero
OrangeNero

Sorry but I think thats nonsense. To crush infantry you gotta drive over there and actually crush them. Thats balanced by having to drive there which gets you into the range of every gun around.

Maybe look at how strong sidearmor is in your mod, crushing should really not be an option when you got 2 or more rocket squads spread out.

Then there's buildings.

I dunno how you balance your mod but you gotta consider who you make it for. Balancing against AI is rather simple, balancing for two experienced players is rather difficult.

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D.Va-N
D.Va-N

Glad to see new updates! :)
Can you also plz take a look at formations of Forgotten vehicles (some are messed up) and also the Tick tank explodes like a Nod Scorpion.
+ Longhorn can still garrison like 4 or 5 squads (it was stated that the squads amount was reduced).

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