Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

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I'm pleased to announce that, after perhaps way too much time (damn you, real life!) I've finally gotten around to releasing the next version of C&C 3: The Forgotten. This version starts out small, mostly with buffs to some of the Forgotten's weaker units to make them more useful. Here is the full changelist:

  • Longhorn passenger capacity reduced from 4 to 1
  • Longhorn passengers now receive 75% damage bonus
  • Longhorn prerequisite changed from Tacitus Library to Garden of Life
  • Longhorn damage against tank and heavy units increased 50%
  • Tiberium Fiend weapon damage increased from 60 to 75
  • Bulldozer now immune to mines and Disintegrator's crush death weapon
  • Jeep speed reduced from 130 to 110
  • Jeep DPS increased by about 78%
  • Jeep damage taken from GUN and GRENADE weapons decreased by 25%
  • Jeep damage taken from rocket weapons increased by 10%
  • War Camper base damage increased from 500 to 600
  • War Camper damage multiple for aircraft decreased from 120% to 100%
  • War Camper range increased from 250 to 275
  • New Fissure Tank projectile model added (thanks Egozi)
  • Fissure Tank acceleration and turn rate greatly increased
  • Fissure Tank now puts tread tracks on the ground when it moves
  • Fissure Tank damage taken from GUN and GRENADE weapons reduced by 50%
  • Logistics Blimp missile jamming code reworked, now much more effective
  • Fixed typo in Veinhole Monster superweapon description
C&C 3: The Forgotten Update?

C&C 3: The Forgotten Update?

News 22 comments

Looking to restart minor development on C&C 3: The Forgotten

CnC 3: The Forgotten out on Desura

CnC 3: The Forgotten out on Desura

News 8 comments

The Forgotten is one of the best mods for CnC3: Tiberium Wars released back in 2010 almost winning the Best Single Player Mod in the 2010 MOTY awards...

C&C 3: The Forgotten 1.1 Patch Released

C&C 3: The Forgotten 1.1 Patch Released

News 11 comments

The Forgotten are back--again! Fresh off finishing #3 in the Singleplayer Mod of the Year category, the team has released patch 1.1 for the mod, with...

C&C 3: The Forgotten v1.1 Trailer Released

C&C 3: The Forgotten v1.1 Trailer Released

News 4 comments

In advance of the coming 1.1 release of C&C 3: The Forgotten, the team has a brand new trailer to show off. The trailer features some of the stunning...

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The Forgotten 1.2.1 Patch

The Forgotten 1.2.1 Patch

Patch 1 comment

Version 1.2.1 for those who already have 1.2.0 installed.

The Forgotten 1.2.1 Full Version

The Forgotten 1.2.1 Full Version

Full Version 5 comments

Version 1.2.1 for those who do not have 1.2.0 installed.

The Forgotten 1.2.0

The Forgotten 1.2.0

Full Version 28 comments

Full release of The Forgotten 1.2.0, featuring balance changes for the Forgotten faction

C&C 3: The Forgotten 1.1 Patch

C&C 3: The Forgotten 1.1 Patch

Patch 15 comments

The first patch for the award-winning The Forgotten mod. See the change log for details. The patch requires version 1.0 to play.

C&C 3: The Forgotten 1.1

C&C 3: The Forgotten 1.1

Full Version 26 comments

The full release of award-winning The Forgotten mod and its first patch, featuring an all-new faction, a full campaign, high definition motion videos...

The Forgotten Mod - Official Soundtrack

The Forgotten Mod - Official Soundtrack

Music 11 comments

The official soundtrack for The Forgotten mod, featuring every song included in the game and the accompanying cinematics. It includes original work by...

Comments  (0 - 10 of 1,118)
wotmate
wotmate

As posted in the steam forums here: Steamcommunity.com

Anyways, for those of you who own the Origin version and are searching for a way to install mods for this "impossible to mod" version of the game, then you're in luck! Here is a guide to solve your issues; this may also work with the other versions of the game (CD and Steam).

As we all may know, Origin has disabled any and all command line arguments from their game executables for the Ultimate Collection, so trying to get to the games launcher using the -ui or using --modconfig parameters won't work; however, there is a work-around that enables mod functionality for the game.
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Here are the steps (courtesy of cncnz.com's technical support and help guides):

1) Download your mod of choice (most likely from ModDB or similar).

2) Unzip the downloaded mod wherever you find convenient.

3) Ensure that your mod has a .skudef or .SkuDef file along with however many .big files it comes with.

4) Go to the directory in which your game is installed (e.g. C:\Program Files (x86)\Origin Games\Command and Conquer 3 TW and KW\Command Conquer 3 Tiberium Wars). Inside that folder should be a .SkuDef file, may be named something like "CNC3_english_1.9.SkuDef" or some equivalent (no quotes, of course).

5) Make a backup of that file, and place the copy somewhere safe. DO NOT keep the copy inside the root of the game files; the game will use it instead of the one you've edited (Credit to BlackAlpha for discovering the overwrite issue).

6) Right click the file, select "open with", then select a text editor (Notepad or something).

7) At the top of the file, add an empty line right above the line that says "set-exe".

8) Write this line WITHOUT THE QUOTES on that empty line you just made: "add-config path_to_mod_skudef_file" (if the path has white spaces in it, don't put quotes around the path.)

8.5) Example of the line: "add-config C:\Users\[USERNAME]\CNC3 Mods\Tiberium Essence\TiberiumEssence_2.0.skudef"

9) Save the edited .SkuDef file.

10) Go into the Origin app and right click on your installation of Tiberium Wars; then select Game Properties, then uncheck the box labeled: "Enable Origin in game". Enabling Origin in game may cause some issues (issues have been mentioned before while researching this, you may get lucky and not have to disable Origin).

11) Run the game's original launcher
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That's it! Your game should load up Tiberium Wars with your installed mod! Hope this helps you as it did for me :steamhappy:

Also, I will be posting this anywhere that needs this valuable information, as it took me nearly a month to figure this out myself; I just so happened to get lucky with my google search keywords.

One more thing: I have a repository on GitHub that automates this process for you if you are interested--not required, but is convenient:

Github.com

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wotmate
wotmate

Got any tips on getting this to run on the Origin version?

I've followed the instructions on this thread on the steam forums: Steamcommunity.com

And I still get no joy.

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Dreadlord
Dreadlord

I can't believe my long-forgotten account at Moddb actually works.

I've completed first three missions of the Forgotten campaign. I am a newcoming player who started immediately from 1.2.0, so I speak as a person not familiar with earlier versions.

For now the game looks solid, but it has certain issues. What I managed to see so far (I confirm what Destroyer5000 says below):

1.) The game immediately crashes with an error every time I try to save the game myself (autosave between campaign missions seems to be fine).

2.) The Fissure tank fires an odd red ball (larger than its own barrel) instead of a shell. The game apparently fails to see the shell model and replaces it with a placeholder.

3.) The third mission has a bizarre space where the land stretches a little bit, forming a small square outside the lower map border. This bugged space is located at the lower map border to the left of the player's base. If you place base defences nearby, enemy units will position themselves here and shoot your defences. It is really difficult to target units caught in this space, and base defences seem to be ignoring hostiles there. I have already see Nod laser artillery and recon bikes hiding there.

4.) The objectives screen is always empty but it seems to be a minor issue.

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Destroyer5000
Destroyer5000

Hello ! I am a HUGE fan of the mod but it seems that there is a major major problem with the game.Nearly every time i try and save it crashes and some times even if i dont try and save at all and just play it still crashes.Ive been trying to finish the 3rd mission on Italy for the last 4 hours and it seems that i cant because the game crashes either when i save or after a certain amount and then i have to load saves made 1-2 hours prior.When it crashes i get a screen saying not enough memory or something like that.I dont know what type of memory it talks about but my computer costed nearly 2k euros so it certainly aint a hardware based problem.Please fix it because this aint fun at all not to mwntion its annoying as hell.I havent tried to play skrimish but i guess the problem may happen there too.As i cant think of any other sollution ill do a clean install of the game and the mod and see if anything changes.Thanks for reading

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Dreadlord
Dreadlord

>I dont know what type of memory it talks about but my computer costed nearly 2k euros so it certainly aint a hardware based problem.

There might be a memory leak problem in the game engine. If memory leaks somewhere, you can have the best gaming rig in the world but the game will screw up and freeze or crash after some time.

It is difficult to say what and where went wrong, since I played three first missions spending about 1-2 hours for each of them, and the only crash I saw was the failed attempt to save the game manually.

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Destroyer5000
Destroyer5000

When you do manage and reach the final mission you will see the massive lags im talking about near the 20-30-40 minutes marker.

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Destroyer5000
Destroyer5000

EDIT:I reinstalled the game and the mod and it still crashes after a certain amount of time of playing or when saving.Apart from that i found another shenanigan.When the fisure tanks fires instead of the old mortal like shell it shoot a red ball thingy.Dont know if its supposed to fire balls,but propably it isnt.

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Destroyer5000
Destroyer5000

EDIT:Another bug.When i play the last mission after the 15-20-30 minute mark it gets extremly laggy.Everything moves in slow motion and i just cant play the mission properly

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funnywup
funnywup

so i just dawnload this mod and i try the campain from the mod and it crashes at the first mission then i try ti fight the ai and plai as the forgoten and when i make infantri my game crashes i try agen vs ai and it crashes agen. i like the mod and the music in it so i hope this things can be fixt
^^

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Highest Rated (7 agree) 10/10

The mod adds the Forgotten as a new faction and shows their storyline in the Third Tiberium War. The mod adds great stuff for the Forgotten in a pretty balanced way. I suggest you try the Sidewinders and Bulldozers, they own.

Sep 21 2010 by playmsbk

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