Catchmod is an AMXX-Plugin in Counter-Strike 1.6 developed by Pinatz. There are 2 teams, which swap every round.Catcher and Fleer. The Catcher have to touch the fleer to kill them. The Fleer have to run (or bunnyhop) away from the Catchers. Usually this mod is played with autobhop and more than 100 fps to provide immense gameplay speeds. You see in which Team you are when you have a look at the top left or at the color of your mates. White equals Fleer, Yellow equals Catcher. The objective for the Catchers is to get all Fleer. The Fleer will win when the roundtime is over and at least one Player is still alive. Start right now and see the mod in action on our official server : 193.192.59.123:27015 If all player join the Terrorists then a free gameplay mode will start after 2 rounds so people can practice special tricks and combos.

Post news Report RSS Catchmod 3.1.1 released

4 versions, 2 months and 23 days after the last release I am back with the brand new Catchmod 3.1.1 which includes many bugfixes and new functions.

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I'm trying to get this site beneath my German community updated as well because this mod is mostly used only on German servers and I hope this will make the mod a little bit more known in other countries of the world.

About the mod

Counter-Strike Catchmod is intended as a ingame assembly of a game mostly known as tag the children's game. As it uses auto-bunnyhop and the Cs-engine you will achieve very high speeds that pledge a thrilling gameplay. You will need much concentration and good reflexes to become a good player in this mod. If you do not get any word of what I said then just test the mod with your friends on our server 193.192.59.123:27015 and have fun playing :)

Information

If you install this mod on your server please change the server_language to english. You can do this in the ini-file in "/cstrike/addons/amxmodx/data/vault.ini" with :
"server_language en" (without quotation mark)

Bugfixes in the newest version

As I am programming this since some years now. There are optimizations I did and some new things to keep the mod interesting.

  • The ghostchat has been fixed
  • Showing/Hiding Speedinfo will now be safed serverside for each player
  • Using train_on as administrator will automatically change everybody to terror properly now
  • Player will not get randomly a bomb any more ( this was a bug as the bombsites are removed ;))
  • As player say .train or /train and you will be switched into a special new created third team to practice new tricks and combos without being disturbed by any other player. As information. You will be spawned invisible as a spectator quite on the map and will not be catched by and catcher on the map.
    As admin you can deactivate this function with fangen_allowtraining 0/1
  • With /wobble or .wobble you can switch to the special trainingteam for one round. This is interesting when you die in the beginning of a round and do not want to spectate the other players all the time.
  • There are no painsounds when you jump from higher places any more
  • The whole code has been optimized as there are now pcvars instead of usual cvars (no difference for you but for the run-time of every function) which will reduce the run-time of each function more than a half.
  • I changed the layers that are under use by the team,speed and other info displays to 1, 3 and 4 instead of 1,2 and 4 as it made some problems with the scrollmsg-plugin from amx :)

If you have suggestions for future updates or any bugs, please post them here in the comments or send me a pm. I would really appreciate it.

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