This mod is to celebrate Carmageddon's 25th anniversary, by giving it some visual updates and attempt to restore all the vehicles to there pre-release look. ___________*The screenshots shown are taken with the 95RPP mod for it's high resolution and is not included in this mod. The comparison screenshots were provided by Hazardic from The CWA Board.*
This mod is to celebrate Carmageddon's 25th anniversary by giving it some visual updates. This includes: •Attempting to restore all the vehicles textures to there pre-release look. •New vehicle interiors •Updated and new animations •Visual clean up of the menus •Other adjustments This mod is for both Carmageddon 1 and The Splat Pack and is intended for Hires and 3DFX mode.
Carmageddon Revamp Project: V0.5
For more updates and pictures visit:
cwaboard.co.uk/viewtopic.php?t=19609
______________________________________________________________
Credits:
Toshiba-3:
•Hires Eagle Red Eagle
•Hires Eagle Blade (Used on all MK1 Eagles and Hawks in this mod)
•Tanker with Trailer
•Razorback
Econo:
•Hires Yellow Hawk
Meldpack:
•Cops APC grid icon
•Christmas Eagle menu picture
I believe that is all so far
____________________________________________________________________________________________________
Revamp Project Change Log:
______________________________________________________________________________________________________________________
|||||||||||||||||||||||||||||||||||||||||||| V0.1 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
______________________________________________________________________________________________________________________
-------------------------------------Races-----------------------------------------------------------------------------
•All c1 races now have numbered checkpoints. The numbers replace the yellow arrows seen on each checkpoint banner/sign.
•All multi-lap races now have an animated finish and checkpoint banner/sign on the final checkpoint. The original "finish" texture is reimplemented.
•All single lap races now have a solid "finish" texture banner/sign.
•Relocated 2 power ups and 1 mine in "Pit Stop". These were left over from other races at this location.
•All races at "DEVILS CANYON, MINING TOWN & FROSTY PASS, SKI RESORT" now have scrolling checkpoint banners/signs added. Before they were static like most of the final checkpoints on all C1 races.
•The race "Slaughter City" had all checkpoints scrolling. The final checkpoint is now static.
•The race "Beef Curtains" has the the checkpoint materials swapped.
These were incorrect with checkpoint 1 being static and checkpoint 2 scrolling, which is inconsistant with most other c1 races.
•The race "Desert Storm" has the the checkpoint materials swapped.
These were incorrect with checkpoint 4 being static and checkpoint 5 scrolling, which is inconsistant with most other c1 races.
•All races at DEVIL'S CANYON, MINING COMPLEX" now have a sky texture
•Increased the SCI & Stainless advertisement animation resolution from 64x64 to 320x200. These were recreated from the games intro video.
•New animations for:
- Traffic Lights (4 Types)
- Cross Walk Lights (4 Types)
- Gasso Neon Sign
- Gasso Fuel Pumps
- Public Phone Screens
- UFO
- Red Sewer Lights (2 Types)
New Textures
- Traffic Light Blanking (DEVILS CANYON, MINING TOWN)
----------------------------------Cars---------------------------------------------------------------------------------
Higher resolution textures for the below cars:
•All Eagles in all colours
•All Hawks in all colours
•Cops - Squad Car
•Cops - Suppressor
•Otis - Caddy Fat Cat
•Don - The Plow
•Agent O - Leadpumper
•Shirley - Pinkpulveriser
•Kutter - Countslash
•Stig - Volkswerker
•Pitbull - Towmeister
•Stella - Electric Blue
•Scarlett - Fearari F666
•O.K - Fraud Broko
•Faust - King Merc
•Ivan - The Bear
•Firestorm - Tanker
•Valhella - Cleaver
•Ed Hunter - Hevy Impaler
•Wanda Lust - Cullwing
The rest of the vehicles are in the works and some of the completed ones by receive some tweaks.
______________________________________________________________________________________________________________________
|||||||||||||||||||||||||||||||||||||||||||| V0.2 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
______________________________________________________________________________________________________________________
-------------------------------------Races-----------------------------------------------------------------------------
V0.2
•Removed animated finish and checkpoint banner/sign on the final checkpoint.
This has be replaced with the "Lastlap" funk to activate finish texture on the last lap of all races.
•Removed 2 ped path points on Avenue of Attrocities, Top Gear Thrash & Blood on the rooftops. The 2 peds would clip into the ground or barriers and then respawn in the air and fall to their death.
•All races at "DUSTY TRAILS, SCENIC COASTAL DRIVE" have the "bridge out" sign spelling corrected and now have animated lights. The spelling originally said "BRIGDE OUT".
•Recreated higher resolution texture for the "The Eagle Has Landed" billboard, from 64x64 to 128x128.
•New Animations for:
- Bridge Out Sign (Spelling has been corrected, and the colour for the metal plate has been changed)
- White Sails
•Reworked the checkpoint layout in Industrial Action.
Issues:
- The text file had the checkpoints out of order.
- The finish material in use was not in the correct place.
- The map checkpoint indicators were out of sync with the correct checkpoints. E.G: CP4 was flashing instead of CP1
Fixes:
- Checkpoints reordered in accordance with the position of the finish material.
- Map checkpoints reordered
- Map indicators sync'd
- Relocated start grid position
- Flag guy relocated with new ped paths
•Completed checkpoint standardisation (for C1)
----------------------------------Cars----------------------------------------------------------------------------------
•Hammer - Project X (now included, was left out of V0.1)
________________________________________________________________________________________________________________________
|||||||||||||||||||||||||||||||||||||||||||| V0.2.5 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
________________________________________________________________________________________________________________________
-------------------------------------Races------------------------------------------------------------------------------
•Included the original CP layout, grid location and map for Industrial Action as a separate option. All original issues are corrected.
•All added animations are changed from FLI's to PIX packs and used with the "Frames" funk for 3DFX/Glide compatibility.
•Added traffic light animation to "Roswell That Ends Well", it is timed to go green on the starting "GO!"
•Added more frames to the fan animation on "MAGNACHEM ACID OCEAN REPROCESSOR" levels for a smoother effect.
----------------------------------Cars----------------------------------------------------------------------------------
V0.2.5
•Firestorm - Tanker (was included in V0.1, but now comes with the trailer mod and my updated texture. Trailer texture is blurry in 3DFX/Glide mode due to the 256x256 texture size limit)
•Stig - Volkswerker (now everything works in 3dfx/glide, bonnet is still in the works)
•Scarlett - Fearari F666 (now everything works in 3dfx/glide)
•Kutter - Countslash (now everything works in 3dfx/glide)
•Valhella - Cleaver (now everything works in 3dfx/glide)
•All cars now have the both gender grid icons and all colours of hawk and eagle have their respective colours.
•Cops - Squad Car icon was pulled from the Meldpack
•Razorback:
- Updated grid icons
- Tweaked damage indicator
- Replaced and updated some vehicle textures
- Added crush data
- New interior
- Aligned damage indicator
- Aligned mirror to new interior
- Adjusted viewing angle of mirror
- Tweaked car selection picture
________________________________________________________________________________________________________________________
|||||||||||||||||||||||||||||||||||||||||||| V0.3 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
________________________________________________________________________________________________________________________
-------------------------------------Races------------------------------------------------------------------------------
V0.3.0
(Below is for the Splat Pack)
•Completed checkpoint standardisation (for SP)
•Changed all white chevrons to yellow ones (from C1) on all races.
•Changed all "Arrows" to yellow chevrons on all "MAGNACHEM ENVIRONMENTAL DISASTER" levels and altered the 3 coloured the stone textures to blend better.
•Changed the broken bridge/road yellow arrows to chevron texture on all "CRAGGY ISLE DAM COMPLEX" levels.
•Changed the 50 MPH sign to have "NOT!" spray painted on them (like the C1 intro video) on all "CRAGGY ISLE DAM COMPLEX" levels.
•Removed 2 checkpoints (4 & 7) on "SLAYRIDE" for the checkpoint standardisation.
(There was no easy way around it with my skill set, 2 checkpoints used the same texture assets)
•High-res Carmageddon texture on the devils PC & desk.
•Altered a couple of map checkpoint locations to line up better.
•In the Bonus folder is Tinsel Town files with the checkpoint standardisation and yellow chevrons.
----------------------------------Cars----------------------------------------------------------------------------------
•Added all previous C1 High-res car textures to SP
________________________________________________________________________________________________________________________
|||||||||||||||||||||||||||||||||||||||||||| V0.4 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
________________________________________________________________________________________________________________________
-------------------------------------Races------------------------------------------------------------------------------
•Imported "Tinsel Town" to the Splat Pack
- Changed grid location and orientation (to differ from INCA-PACITATED)
- Changed layout of checkpoints (to differ from INCA-PACITATED)
- Changed map checkpoint layouts to suit
- Swapped pedestrian to the flag guy
- Changed one ground texture to help suit its surroundings
- Increased lap count
•Adjusted checkpoint activation position for checkpoint 1 on INCA-PACITATED
•Adjusted checkpoint activation position for checkpoint 3 on Tinsel Town
•Adjusted checkpoint locations on a few SP race maps
•Added 5 animated menu race scenes
C1:
- Maim Street
- Slaughter City
- Wallstreet Crash
- Desert Storm
SP:
- Tinsel Town
----------------------------------Cars----------------------------------------------------------------------------------
C1
•Changed the rear badge on Scarlett's Fearari
•Added GT Logos to Kutter's Countslash
•Hopefully fixed Stig crashing the game (Thanks Tosh)
SP
•Added the Christmas Eagle
- Menu picture added (used from the Meld Pack)
- Grid icon set added
•Added the Christmas Hawk (New item)
- Menu picture added
- Grid icon set added
•Added the grid icon for the Yellow Hawk 2 (in the game files unused)
--------------------------------Other-------------------------------------------------------------------------------------------------------------------------------------------
•Updated menu textures and animations (lots of work!)
________________________________________________________________________________________________________________________
|||||||||||||||||||||||||||||||||||||||||||| V0.5 ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
________________________________________________________________________________________________________________________
----------------------------------Races----------------------------------------------------------------------------------------------------------------------------------------
NONE :(
----------------------------------Cars------------------------------------------------------------------------------------------------------------------------------------------
•New textures for:
- Screwie Lewie - The Twister
- Brothers Grimm - Stiffshifter
- Vlad - Annihilator
- Ed101 - Tashita
•Updated existing textures for:
- Faust - King Merc (Side Texture)
- Agent O - Leadpumper (Side Texture)
- Valhella - Cleaver (Side and Top Textures)
- Ed Hunter - Hevy Impaler (Side Texture)
- Pitbull - Towmeister (Crane arm top and bottom texture. Higher resolution bonnet texture.
- Eagles and Hawks (Adjusted the some dark greys to black on some textures to match the originals)
•Adjusted texture sizes on below cars to have dimentions divisible by 4:
Ed Hunter - Hevy Impaler
Ivan - The Bear
Wanda Lust - Cullwing
O.K - Fraud Broko
Scarlett - Fearari F666
•New interior for Heinz Faust:
- Interior
- Bonnet
- Damage Picture
- New tank track damage indicators (instead of the regular tyre one)
- New interior steering animations (displays 2 joysticks)
•Updated some undercarriage texture to lots of vehicles
•Restored Screwie Lewie's reflective windscreen
--------------------------------Other---------------------------------------------------------------------------------------------------------------------
•Updated menu textures and animations
===============================================================================
Thank you
Aydos
Average
-0 votes submitted.