With that out of the way, let us look at the preliminary look for the troop trees you might expect to find on the various factions in the game. There will be no images attached quite yet since asset implementation is still very much in its early stages. The troop trees are subject to change, especially depending on whether I implement separate recruitment of noble units or not.
If I do decide to implement separate troop trees one will be able to recruit militia units from towns and noble units from castles. The noble units in that case would be faction specific and require you to become a vassal of said faction to recruit them. This is not certain to be implemented as I am not sure it is fitting or not for the overall feel I am aiming, which is to keep it relatively close to native. For that reason I will list the trees below with the native system
In the threes below I've marked the troops as following: A troop with a black outline is infantry, green outline is ranged, orange outline is cavalry, and purple are horse archers/skirmishers.
Duchy of Zarlem:
Rhodok Republic:
Principality of Curaw:
Ekrem Empire
Sargot Confederacy:
Sarranid Sultanate:
Kingdom of Swadia
That will be it about the troop trees for now. If you have any questions or suggestions feel free to write them in the comments.