A mod that takes player to the early 15th century Calradia, an era of plate armors and the famous knights. With a realistic setting and an immersive world, be ready to step into the shoes of a noble knight, a merciless mercenary leader or a rich merchant. Be whoever you want to be!
Some help with mod features and installation (WSE).
A minor patch adding 2 new Byzantine style Lamellar armors.
Patch version 2.3 for Calradia 1417, drop the files into your Calradia 1417 located in M&B Warband/Modules folder.
Patch version 2.2 for Calradia 1417. Download v2.0 full version and 2.1 then this.
Calradia 1417 version 2 patch 1. Paste the folder into Modules folder then click yes. You need to download full version 2.0 and this patch.
New (probably the last full) version of Calradia - 1417.
Discovered a bug re. the prison break quests.
Culmarr castle doesn't appear to have a prison; so once you enter the area - it is impossible to leave/complete the quest via the breakout method.
Unsure if other locations have the same issue.
Yeah few castles lack the necessary entry points, I couldnt check them all one by one. Thank you for the report!
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Thank you for patching the mod!
Oh hell yeah- Aruda is back ...woot - welcome back -still looking anxiously of what is 'bout to get out of yer hands.Hats off sir Aruda,i'm still playing gekokujo -hope you 'll have time for the mods
Yo has anyone noticed that the sieges on towns can be messed up such as Rivacheg Curaw the town is above the map abit so you cant fight the siege yourself i havent noticed any others but maybe you should check
Thanks for the report I've fixed it, check the new patch.
so now that in a couple of days bannerlord will release, we arent going to get any more updates on this mod or on gekokujo right? have a great day btw
Yes probably but I may still update the mods from time to time. We’ll see. Thank you, you have a great day too :)
Hello, just small question... in diplomacy and calradia preferences, there is disable AI changes and prejudice level, what does it all means? Stupid question...
Economic Changes : Adds depth to the economy i.e dyeworks are not the ultimate investment anymore and a trading item might gain some value over time etc. for the full list See : Forums.taleworlds.com
AI Changes : Floris.fandom.com
Prejudice level : People in calradia -especially the nobles- wont take you seriously if you play as a female character depending on the prejudice level.
Greetings! Amazing mod! One small question, is there any sort of way to go back to the old combat system? Mainly the 2 handed weapons feel rather clunky (no offense to those that enjoy it, to each their own).
You can but It would require some work to change them via replacing lines in actions.txt, you can find guides in taleworlds forum about that, thank you!
I did find some action.txt files but it just makes the game clunkier or it just got rid of some of the mechanics I actually enjoy (the 1 handed animation and spear animations). Well guess I'll just start getting accustomed. Excellent mod nonetheless Aruda!
You will have to seperately find the related lines and change it its a tidy work. The animations are realistic I'm sure you will get used to it over time. Thank you! Have fun! :)