A mod that takes player to the early 15th century Calradia, an era of plate armors and the famous knights. With a realistic setting and an immersive world, be ready to step into the shoes of a noble knight, a merciless mercenary leader or a rich merchant. Be whoever you want to be!
Some help with mod features and installation (WSE).
A minor patch adding 2 new Byzantine style Lamellar armors.
Patch version 2.3 for Calradia 1417, drop the files into your Calradia 1417 located in M&B Warband/Modules folder.
Patch version 2.2 for Calradia 1417. Download v2.0 full version and 2.1 then this.
Calradia 1417 version 2 patch 1. Paste the folder into Modules folder then click yes. You need to download full version 2.0 and this patch.
New (probably the last full) version of Calradia - 1417.
Hey Aruda. I noticed you haven't been on discord in ages. It's Tim, the guy who did a bunch of the models. Just wanted to let you know I'm still active if you ever need anything for this mod.
Oh hey man! I dont have enough to time stick around in discord anymore now that with all the online courses/lessons and such because of the virus. I'll make sure to get in touch with you as soon as I have the time. Stay safe!
You stay safe yourself!
Cream de la Cream. Mod nr 1 in my Top 10.
I really like this mod but there are always certain items that have no texture. Does anyone have an idea how to fix it?
All the items are fine, check your installation sometimes files can get corrupted while downloading the mod. If the textures are pitch black that means you are experiencing memory (ram) error. Lower graphical settings and make sure you tick "load textures on demand" option from settings. If heraldic horse caparisons are invisible that means you're not using WSE. Check the articles above for information.
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WSE.Loader wont start for me. Do WSE work if i use the other warband.exe launcher you download aswell?
no make sure to follow the steps correctly, it should work.
Shariz map's pathfinding is borked on its new map. troops stupidly don't advance, and its so awkward even the follow command can't circumvent it on eiher attacking or defending side. its pretty awkward having 2 big entry points and troops just standing there staring each other down while archers destroy the attacking side. its also broken enough that you can legitimately go fight them at their starting locations and they seem to mostly ignore you. did something in the pathfinding for that seige map break?
Discovered a bug re. the prison break quests.
Culmarr castle doesn't appear to have a prison; so once you enter the area - it is impossible to leave/complete the quest via the breakout method.
Unsure if other locations have the same issue.
Yeah few castles lack the necessary entry points, I couldnt check them all one by one. Thank you for the report!
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