A standalone expansion of the Call of Warhammer experience. Fewer scripts, unlocked gameplay, brand new factions, new continents, dozens of new units, new music, and much more.
Hunters are solitary, wandering Ogres, outsiders from their own tribe or perhaps even exiles. Those that survive become fiercely independent warriors and savvy stalkers of beasts. Bereft of a tribe's protection and beefy companionship, the lone Hunter must learn to track and kill, while simultaneously not becoming prey to any ferocious beasts -- it is all too common for the Hunter to become the hunted! To ward off the severe cold of high altitude, Hunters dress in layers of skins and pelts and can also be recognised for their tendency to carry an arsenal of weapons, trapping gear, and skinning knives. When one's days days are spent stalking Ogre-eating carnivores, it is best to be prepared. Hunters are incredibly proficient with their specialised gear, able to kill beasts on the move even at range.
A Hunter must learn how best to stalk his quarry. Each beast is formidable in its own right and a Hunter must discover techniques to deal with monstrous creatures of all sorts. For instance, it takes great patience to creep into an ambush position near the caves of the great bear-like cragbeasts, while it takes fast-paced double-tracking trickery to throw off a pack of Sabretusks once they have caught your scent. Knowing how to escape the first blast of icy breath from a Frost Drake or where to aim a throwing spear to best dispatch a Mournfang are lessons that a Hunter must pick up quickly. All Hunters bear horrific scars suffered from their many battles with the monstrous denizens of the mountains -- those few errors that don't prove fatal still hurt!
In game Hunters will use massive crossbows, backed up with a hunting spear in melee.