In 2006, a B.D.T. production of a campaign for the original "Call of Duty" has stepped in, filled with promises and potential. When I first played this OMG project, I greatly enjoyed it. It covered the infamous Allied operation well, but I always felt like it could have been better. What I basically have in mind is to expand, enhance, and hope to fill the blanks that were left when the original B.D.T. team project came to a close.

Post news Report RSS Summer 2019 Update

A converted MP_Arnhem map for other map/mission makers to tinker around with.

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Hello, everyone! Apologies for the silence and the inactivity. Life and other projects have kept me and others for a loop. Nevertheless, I suppose I owe you all a much needed and interesting update.

Thanks to the decompiling/conversion efforts by djole22lt and I, MP_Arnhem from United Offensive's multiplayer has been made a single player map, but with noticeable differences. Changes had to be made due to the rough nature of decompiling and remaking such maps, but ultimately the end result should be good enough to say the least.

Originally, djole22lt or I were going to script the mission for this map, but found it too taxing with life and other projects on our plates. So all things considered, I am leaving this map and all its assets to you, my good people. Included with the .ZIP are the .BSP, .GSC files, and the .MAP file for mapping purposes on RADIANT.

v v v DOWNLOAD LINK HERE v v v

>>> Moddb.com <<<

Should you ever be interested in scripting the mission idea below, please send me a PM. I'd be interested to see and follow up on what you do with this map. I can also provide you with the numerous voice clips I have amassed and collected for this map. Lastly, send me a PM if by any chance you find missing textures or assets. :) Enjoy!

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Arnhem 20/9/1944 - 1430 Hours

STORY:

With the 2nd Battalion’s situation at the Arnhem bridge growing increasingly worse, you are among a company of paratroopers fresh out of the Oosterbeek perimeter on a mission to relieve and reinforce their fragile grip on the city. In addition to doing so, your company has taken up positions overnight in a neighboring market region not far from the bridge. This holdout zone has medical outposts, munitions points, and a makeshift radio station.

On the following morning, a small group managed to steal a few supply trucks to help sustain you and your mates despite the overwhelming odds. In a last ditch effort to help Col. Frost and his men, a platoon of your unit has dashed its way to the bridge. Some have even planned to stay through the following night at said perimeter. Unfortunately with heavy German infantry and armor surrounding the city, as well as artillery and air strikes, many paratroopers are scattered and holding out to stay alive rather than take the bridge anymore. The platoon retreats to the holdout zone with less men than what they started with.

And this is where your mission begins. Your holdout zone now serves as a fallback checkpoint for 2nd Battalion’s scattered men. Your mission is to fight alongside your troops, assist medics any way you can, beware some aircraft strafing runs, and ward off enemy infantry and armor. Tanks will rove through the streets, blasting buildings and preying on your company. There are a few stolen enemy AT weapons scattered throughout that you may use against them.

Securing the bridge has long since failed. The only remaining forces at the bridge are just to keep the Germans occupied while you evacuate. Now it’s survival. To clear some way out of the city and fall back to Oosterbeek.

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