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1.3 PATCH REQUIRED!
(It should be noted that I pulled the "1st level" as I thought it was a bit embarrassingly bad. feel free to see the video on my youtube channel! lol)
This is my attempt at creating a massive WW1 overhaul/total conversion mod for Call Of Duty 2. This is a big task for one guy so any help would be appreciated. I aim to have a unique approach to mission design leaning towards realism as opposed to how many you kill. Although the demo is quite like that. the full version won't be.
Notable people I would like to thank so far:
My supporters of the mod
Marc Chait for providing me with music to include
Antonio Horvatovic for helping me with the mission coding (gsc files and such)
And Vassili Tzaisev for his extremely helpful advice!
If you wish to help with voice acting, coding or mapping or all of the above, email me @ joc69uk@hotmail.co.uk and i should get back to you within the week.
The "Ypres map", which takes place in the First Battle Of Langemark, is 70% of the way there. This means that when I'm finished I can work on coding missions and getting voice actors ready (If you want to help with that or the missions, let me know). I have added the Village of Langemarck in the distance in the map as you can see in the images section of this mod.
To quote Wikipedia:
"The Battle of Langemarck took place from 21–24 October, after an advance by the German 4th and 6th armies which began on 19 October, as the left flank of the BEF began advancing towards Menin and Roulers. On 20 October, Langemarck, north-east of Ypres, was held by a French territorial unit and the British IV corps to the south. I Corps (Lieutenant-General Douglas Haig) was due to arrive with orders to attack on 21 October. On 21 October, it had been cloudy and attempts to reconnoitre the German positions during the afternoon had not observed any German troops movements; the arrival of four new German reserve corps was discovered by prisoner statements, wireless interception and the increasing power of German attacks; 5 1⁄2 infantry corps were now known to be north of the Lys, along with the four cavalry corps, against 7 1⁄3 British divisions and five allied cavalry divisions. The British attack made early progress but the 4th army began a series of attacks, albeit badly organised and poorly supported. The German 6th and 4th armies attacked from Armentières to Messines and Langemarck. The British IV Corps was attacked around Langemarck, where the 7th Division was able to repulse German attacks and I Corps was able to make a short advance."
I have made it somewhat historically accurate in the map but it is difficult as there are few pictures of the battle. But what pictures there are have been a big help. The trenches were right by the village, so that is accurate as well as the muddy terrain. You can view the pictures here (they are the third and fourth pictures)
I released that damn demo map finally! Now I can work on the full version more!
I am developing the Ypres map (this is from the first battle of Ypres, and will be included in the British and French campaign, but there will be a separate...
My exams are finally finished. This is where the hard work begins. I'M ALSO STILL RECRUITING
A 2 part map demo that features a search and rescue style feel. No real story, but it does demonstrate what the mod will be like. Trenches are a tad big...
Are the mod is dead? how evevr r.i.p call of duty iron wolf
Yeah sorry about that, maybe when I have time I'll try working on it again but it's been really difficult with Radiant not working
Hey! I found the cod 2 Radiant Error fix video Youtube.com
You must try out!
Thanks! I'll have a look and see if it works
Moddb.com
This guy is looking for work as a voice actor, if you need it.
If i have to pay him, then i won't bother, but if he can pull off a British (or German)accent then i'll contact him, but for now, i have a lot of work to do with getting Radiant to work as I've just come back from Spain.
Good luck in this mod!
Thanks!
Looks promising. Only gripe is your trenches are a little too deep and wide. For help with map design, can I reccomend you take a look at the 'Caught in the Wire' mod, which unfortunately died.
sure
This mod looks interesting. Good luck on future development.
Thank you