COD4 Survival Mode Prototype is an experimental mode for Call of Duty 4 Singleplayer that aims to simulate Modern Warfare 3 Survival Mode mechanics on Call of Duty 4. The initial purpose of the mod is to create a basic Survival mode like MW3 with Call of Duty 4 assets in Singleplayer. This means that in the first version of the mode, it will only have weapons, equipment and support items that are available in Call of Duty 4 singleplayer.
Call of Duty 4 Survival Mode Basic 1.1 Version "Well Town" Map
Call of Duty 4: Survival Mode Basic No-Mod Version is a Custom Mission modification
for COD4 that aims on bringing Modern Warfare 3 Survival Mode mechanics to Call of Duty 4.
This first version has a purpose of providing a lite and compact open source system
that uses everything Call of Duty 4 already provided to re-create the MW3 Survival experience
in COD4 without the use of mods so the whole thing is more basic and easy to use for starters.
The only custom assets that are included are the MW3 announcer sounds that are just loaded
in the playable file of any new survival level.
1) Copy mods, zone, main, su_welltown.cmd files that came with this download,
and paste them in your COD4 folder.
2) The file su_welltown.cmd MUST be in the COD4 folder where iw3sp.exe is located.
You can make a shortcut of it if you like.
3) Run su_welltown.cmd
4) There's a custom menu that allows you to play the map instantly.
> It is likely that the Red Airstrike Smoke would pop out normal smoke as well. Very low possibilities but likely.
> It is also likely that some NPCs can be seen spawning.
> The Jet Airstrike Marker can be called off map even on the skybox. (Try calling it on a stopped enemy attack helicopter)
> Juggernauts have a few seconds delay before the juggernaut logic is applied to them once they land.
> The all health values stay the same after wave 20.
> Player can instantly die if he cook a grenade for too long even if he has last stand.
> The damage system isn't roughly tested but it seems to work fine.
Every weapon has different stats so the damage testing may differ
form user to user and it may not feel like MW3.
> There are plenty of leftover functions from features I either canceled or commented to keep it more like MW3.
Such functions are, the dog system which needs more work I can not do.
The Ally Helicopter overwatch air support killstreak which I don't want to work on at all.
Various perks and weapons.
And finally the Hero Team Reinforcement. Which is pretty easy to bring back and completely functional.
> Shotgun enemies use a different set of animations which sometimes can make the NPC model stretch horizontally and look very odd.
That's a COD4 related bug. Not mine. Just so you know in case you come across it.
> AC130 weapon icon has missing image due to no-mod limitations. Same with minimap.
> There may be more I forgot to mention.
A ton of thanks to my very good online friend and programmer helper Scillman.
Most of the features I implemented would either take too much time or never been
completed if it wasn't for his valuable help. Not only in this mode.
But in most of my projects. Also special thanks to Erik and NikolaiBelinski.