-- MORE Realistic. MORE Tactical. MORE Aggressive. -- Fight the DOOM with Realistic style weapons. The new project "CALL OF DOOM: TARKOV" has begun.

Description

It is an unofficial extra weapons for CODBW. This addon contains 38 extra weapons and 1 Wonder Weapon.

Preview
(DLC) CODBW Extra Weapons
Post comment Comments  (100 - 147 of 147)
paladin-julio
paladin-julio - - 114 comments

You need change name sprite KGS. The Shotgun Gas Is Remplace LIke this

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Floritz
Floritz - - 104 comments

I also found this shotgun yesterday, at first I did not understand why the sprite is like that

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Floritz
Floritz - - 104 comments

wah, MAC-10, super)))

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sykes001
sykes001 - - 7 comments

There is a problem, now that mac-10 is added the usp 45 is using it's sound and some of it's sprites, this should be fixed, because maybe mac 10 has the same sound name, and some of sprites in the same name as usp.

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Nightmarekiller
Nightmarekiller - - 260 comments

Fixed now, re-download it

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sykes001
sykes001 - - 7 comments

ok thanks :)

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Floritz
Floritz - - 104 comments

wow, so many updates! I didn't even know that HM134 was naughty after a drop: 3

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Nightmarekiller
Nightmarekiller - - 260 comments

Mostly minor bug fixes LOL

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Floritz
Floritz - - 104 comments

if we consider the addition of MP-40, Luger and MAC-10 minor fixes, then I agree)))

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paladin-julio
paladin-julio - - 114 comments

Looks my gameplay

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Floritz
Floritz - - 104 comments

wah, cool))) And I'm going through EDay with soldiers from Kriegsland: Blutordnung

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Floritz
Floritz - - 104 comments

Happy New Year! I wish you all the best and good luck !!!

Glückliches neues Jahr! Ich wünsche dir alles Gute und viel Glück!

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emit800
emit800 - - 199 comments

Very good!!But the "no recoil wad don't work in this version.

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Guest
Guest - - 698,088 comments

i open the file with gzdoom and there is an error

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Floritz
Floritz - - 104 comments

not every version of GZDOOM is suitable

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Floritz
Floritz - - 104 comments

Wow, Luftwaffe Doppelflinte mit Gewehr! Its very cool)))

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CururupoXPXD
CururupoXPXD - - 2 comments

I had some problem when i begin run the game with this mod

. gzdoom diplay:

Execution could not continue.

Script error, "CODBW_ExtraWeapons_LW.pk3:decorate/d_ammo2.txt" line 35:
'@property@inventory.pickupmessage' is an unknown actor property

. I can't start the game with this mod

Help me plz.

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Floritz
Floritz - - 104 comments

Hello. you should run the mod on GZDOOM V3.8.2, V.4.7, this is how it works for me personally. In addition, it is possible to run on LZDOOM. put Brutal Doom v.21 as the first file, or File A of the main mod, then file B. as for the extra, it follows file B. I wish you a pleasant game

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CururupoXPXD
CururupoXPXD - - 2 comments

OK, the problem solved.
thank you

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Floritz
Floritz - - 104 comments

I'm very happy, good luck)

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Wally0222 Author
Wally0222 - - 65 comments

If you don't click "Read more" and/or see "readme.txt", the description will be omitted, so I'll write the same instruction here.

How to use:
Load "CODBW_ExtraWeapons_LW.pk3" after "FileB" from the V2 update (either HD or LW version).
Attention: For those users who having trouble because an error when launching GZDoom/Zandronum or the reload key issue, please re-download the original CODBW.

You probably start the game with older CODBW (not V2 update), please download the newer one.

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wusa
wusa - - 7 comments

Hello, is it possible to add new weapons?
Is it possible to add MG5?

My English is not good, sorry.

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Floritz
Floritz - - 104 comments

Hello. the author gradually and whenever possible adds new weapons, perhaps the MG-5 will also appear

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wusa
wusa - - 7 comments

That's great!
Thank you for your reply.
Actually, I still want GM6 AS50, but I feel that there are enough weapons now. I sometimes choose difficulties.
I have another stupid idea. I think it's perfect only if the suppressor is installed.

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Floritz
Floritz - - 104 comments

not all models can be implemented, but I think your weapon will appear. I personally rejoice at every update and every sample

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wusa
wusa - - 7 comments

Yes, you can't have all the weapons.
After all, there are too many weapons in this world.
I just like machine guns and semi-automatic weapons very much.

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Floritz
Floritz - - 104 comments

each weapon is good in its own way, in a specific situation. I like assault rifles and shotguns the most, however, in this mod, every weapon is worthy of attention. of those presented, I often like to use Glock-18C, Kriss Vector, H&K FP-6, H&K-417. Also pleased with the variety of PDWs and anti-material weapons. after the update i will learn new weapons

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wusa
wusa - - 7 comments

I really like to use shotgun in zombie games.
I don't have a good command of the short bursts of automatic weapons, so I like those weapons with two bursts and three bursts.

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Floritz
Floritz - - 104 comments

I love weapons, as do ladies, and I appreciate diversity here)) I like guns, hunting and combat, as well as NATO and other universal assault rifles. some weapons require skill and additional experience. for example, FAMAS-Valor, I like it better in the queue mode by 3. I transfer some of the rifles to semi-automatic fire, and I use some weapons because of the rapid mode. I like tactical diversity)) each weapon is good in some situation where the other does not perform so well

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wusa
wusa - - 7 comments

Yes, diversity.
This will give you a better solution under any circumstances.
Although in most cases there is no time to respond,But there is still plenty of time at a long distance.

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Floritz
Floritz - - 104 comments

the good old shotgun decides everything as a melee argument, at medium range SMGs and PDWs, and then assault rifles and snipers act as arguments ... the least often I used a crossbow, and in vain - a good weapon for a safari

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wusa
wusa - - 7 comments

I use assault rifles and explosive weapons in most cases.
I don't use shotguns very often, because the loading is too slow and the firing rate is not fast.

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Floritz
Floritz - - 104 comments

at long distances relative to other guns, I advise you to use the M-212 Hunter, and its reloading is faster and the accuracy is higher

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supportgunner
supportgunner - - 21 comments

I'd suggest the MTs-255 revolver shotgun, but that one seems to have weak stopping power compared to other shotguns in this mod.

Other than that, yeah, the M212 is a great weapon. Massive power, and it at least gets 4 shells per reload compared to the similarly powerful SKB MJ-7 over/under double-barrel only getting two.

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Floritz
Floritz - - 104 comments

personally, I divide guns and shotguns into types MAUL-12 is ideal for destroying groups of small opponents, in smart missile mode, as an alternative to the XM-25 RL. MTS-255, Winchester M1300 Defender, SPAS-12, Benelli XM1014 are suitable for cleaning rooms from medium enemies. SKB-7, Winchester M-21 and Luftwaffe Doppelflinte M-30 are good for fighting one tough enemy like Baron. but such samples as Saiga-12K, M-1214, KSG, Protect-12, M-1337, I use to storm buildings. Hunter M-212 is ideal for hunting from afar

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Floritz
Floritz - - 104 comments

sometimes I only use an assault rifle like H&K XM-8, M27 IAR, AUG A3. and sometimes I love anti-material weapons. the main thing is that you can get used to any weapon

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GaMryous
GaMryous - - 117 comments

The addon is great. Though its a huge inconvenience that there is no inventory icons so it's a bit difficult for me to spot a new weapon (when u stand over it) from this addon and drop my current one to pick it up.

Despite that, its all good and I love the AWP since the SV-98 is my favorite sniper rifle. Perhaps add the SV-98 if possible?

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panks55not55dead
panks55not55dead - - 2 comments

Hiya, Just wanted to report a bug where the M1014 loaded with frag rounds would fire regular shotgun rounds when using its ironsights

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FireSquad
FireSquad - - 5 comments

lol I was just gonna point that out Nice I hope it gets fixed I tried to take a shot at fixing it myself with the code. I got it half working I can shoot a frag round while aiming down the ironsights but moments after I shoot the one frag round the gun disappears lol so yeah I hope it gets fixed man.

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Guest
Guest - - 698,088 comments

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ʀᴏᴏᴋɪᴇ
ʀᴏᴏᴋɪᴇ - - 154 comments

All these extra weapons so Smooth rather than CODBW weapons, i hope you could add more smoother weapons like this

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Guest
Guest - - 698,088 comments

I hope that "Tarkov" will be compatible with the COD. Will be cool!!!

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Floritz
Floritz - - 104 comments

+, Bro.

I love CODoom, I think that synthesis with Tarkov will be the best assembly in the world!)))

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Reactorcore
Reactorcore - - 646 comments

Overall the addon is awesome, but there are some problems with it.

- Ammo type is not displayed in HUD like with rest of CODBW weapons. Please add this.

- Pickup icon is not what the gun is. Please make even if they aren't exact same style as in the original mod. It'll make it fun to see which gun is added by this mod anyway if the icon is a bit different.

- Theres a severe bug where if you pickup weapons from this addon and then throw them away at specific conditions it will not "release" that inventory slot properly in the code, making picking up new weapons impossible. In an extreme case I was able to throw away all 4 weapons slot and be locked from picking any guns, making me effectively stuck with knife and grenades only.

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charleschandra123
charleschandra123 - - 5 comments

Already did it, but i placed order like this:

COD A, COD B, COD Extra

If i place it center always error.

But Extra Weapon doesn't show weapon name even it's ammo type.

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Guest
Guest - - 698,088 comments

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Guest
Guest - - 698,088 comments

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Domi811
Domi811 - - 1 comments

I keep having some sort of "CODBW_ExtraWeapons_LW.pk3:decorate/d_ammo2.txt" line 35:
'propertyinventory.pickupmessage' is an unknown actor property" error when loading this in, yes it's after file B and I don't know what else to do. GZDoom is at it's latest version

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