-- MORE Realistic. MORE Tactical. MORE Aggressive. -- Fight the DOOM with Realistic style weapons. The new project "CALL OF DOOM: TARKOV" has begun.
It is an unofficial extra weapons for CODBW. This addon contains 38 extra weapons and 1 Wonder Weapon.
Changelog:
2022/02/16
-Slightly simplified ammo changing codes for M30 Luftwaffe and Crossbow.
-Fixed firing M30 Luftwaffe with rifle bullet cause switching weapon when holding fire key with Adrenaline and/or PowerDoubleFiringSpeed.
2022/02/07
-Added M30 Luftwaffe Drilling.
-All weapons are now optimized for changing/switching to another weapon (except pump/bolt-action when fired and changing ammo type).
-Updated Model 21's weapon sprites for better looking (but reload speed is slower).
-Adjusted all shotgun's (include Raging Judge) pellet spread.
-Adjusted Model 21 and KSG's firing range.
Author's note: Since Arrowood is developing a new project, so I decided to take a break in January.
I just add a new weapon and adjust something for this update.
Weapons:
[1] Nunchaku (Call of Duty: Black Ops 3)
Pulverize enemies with this melee weapon that can do continuously blows.
[1] Olympia Sword (Call of Duty: Black Ops 3)
A legendary 2-handed sword.
Cleaves through foes (as well as their bullets and projectiles) with each mighty swing.
NOTE: This weapon is only can be obtained from Mystery Box.
[1] Mauser M712 Schnellfeuer (Call of Duty: Black Ops 3)
A futuristic selective-fire machine pistol variant of C96.
It can be selected to fire either Full-Auto or Single Fire.
[1] Beretta 93R (Call of Duty: Modern Warfare 2 Campaign Remastered)
This Italian selective-fire machine pistol is mechanically similar to M9A1.
It can be selected to fire either 3 Round Burst or Single Fire.
[1] Glock 18C (Call of Duty: Modern Warfare 2 Campaign Remastered)
A selective-fire machine pistol from Austria with extended magazine.
It has very high fire rate but high recoil, making it only effective at close range.
It can be selected to fire either Full-Auto or Single Fire.
[1] FN Five-seveN USG (Call of Duty: Black Ops 2)
A 5.7x28mm pistol from Belgium with Silencer and Extension Barrel.
[1] HK USP Tactical (Call of Duty: Modern Warfare 2 Campaign Remastered)
A .45 ACP pistol from Germany with Silencer and Extension Barrel.
[1] Webley Mk.357 (Call of Duty: Black Ops 4)
A modified Webley Mk VI top-break revolver from UK with 8-round cylinder.
[1] Luger BR9 (Call of Duty: Modern Warfare Remastered)
A modernized version of Luger P08.
It has the potential for dealing higher damage with penetrating .357 Magnum ammunition.
[1] Taurus Raging Judge (Call of Duty: Black Ops 2)
A double-action shotgun revolver.
It fires shotgun shells.
[2] MP40 (Call of Duty: Black Ops 4)
A WWII-era automatic SMG with balanced recoil and steady fire rate.
[2] PP-2000 (Call of Duty: Modern Warfare 2 Campaign Remastered)
A 9mm machine pistol from Russia that has an ability to penetrate multiple enemies because the specific 9mm ammunition.
It basically treated as personal defence weapon (PDW).
[2] HK UMP45 (Call of Duty: Modern Warfare 2 Campaign Remastered)
It is a popular and much sought after SMG due to its high caliber.
A caliber that makes sure that your enemy stays down.
[2] Ingram MAC-10 (Call of Duty: Modern Warfare Remastered)
Full-auto .45 ACP machine pistol with Silencer and Extension Barrel.
Fastest fire rate in class with higher vertical recoil.
Improved handling speeds with reduced damage.
[3] Winchester Model 21 (Call of Duty: WWII)
A well-worn sawed-off side by side shotgun with a high close range damage output.
It can be selected to fire either Single Fire or 2 Round Burst like Super Shotgun.
Armor-Piercing Slug ammunition is available, it can penetrate multiple enemies.
(NEW) [3] M30 Luftwaffe Drilling (Call of Duty: WWII)
This extremely rare combination gun featured two 12 Gauge shotgun barrels on top and a rifle barrel (chambered in .338 Lapua Magnum) below.
When switching to Rifle Mode, the "pop-up" V-notch rear sight is raised.
[3] KSG (Call of Duty: Black Ops 2)
A bullpup pump-action shotgun designed by Kel-Tec.
High ammo capacity and strong damage output.
Armor-Piercing Slug ammunition is available.
[3] Franchi SPAS-12 (Call of Duty: Modern Warfare 2 Campaign Remastered)
This Italian shotgun was designed to function primarily in semi-auto mode.
Pump-action mode is used to reliably fire FRAG-12 ammunition.
[3] Benelli M1014 (Call of Duty: Modern Warfare 2 Campaign Remastered)
It is an auto-regulating, gas-operated, semi-auto service shotgun. 'Nuff said.
[4] HK G11 K2 (Call of Duty: Black Ops 1)
A classified assault rifle from West Germany.
This rifle is noted for its use of caseless ammunition.
[5] Crossbow (Call of Duty: Black Ops 2)
Use this weapon to take down your enemies silently with Normal Bolt.
Explosive Bolt will blow up a tougher enemy quickly.
[5] M79 (Call of Duty: Modern Warfare 2 Campaign Remastered)
A single-shot, break-action grenade launcher that fires 40mm grenade.
[5] DSR-50 (Call of Duty: Black Ops 2)
This German bullpup bolt-action anti-materiel rifle is based on the earlier DSR-1.
And includes modifications necessary to fire the more powerful and penetrating .50 BMG ammunition.
[5] Barrett M82A1 (Call of Duty: Black Ops 2)
A destructive anti-material rifle that fires explosive .50 BMG ammunition.
[6] Norinco QBZ-95-1 (Call of Duty: Black Ops 2)
A futuristic QBZ-95 bullpup assault rifle from China.
[6] HK XM8 (Call of Duty: Black Ops 2)
This German 5.56×45mm assault rifle's design and functioning is similar to the G36C.
[6] Norinco QJB-95-1 LSW (Call of Duty: Black Ops 2)
Light support weapon variant of QBZ-95-1.
Rapid Fire Mode is often viewed as overkill.
[6] FN M249 SAW (Call of Duty: Modern Warfare Remastered)
This air-cooled open bolt 5.56×45mm light machine gun features a competitive rate of fire and excellent stability that will dominate the mid to long range battlefield.
[6] LSAT (Call of Duty: Black Ops 2)
A reliable 5.56×45mm light machine gun.
It has low recoil, higher damage and a reasonable rate of fire, which makes it versatile.
However, it does have some disadvantages, including the mobility and reload time.
[7] APS (Call of Duty: Ghosts)
A 5.45x39mm underwater rifle designed by the Soviet Union.
It is useful in such situations such as shooting in underwater (swimmable underwater only).
[8] M200 Intervention (Call of Duty: Modern Warfare 2 Campaign Remastered)
It is an American bolt-action sniper rifle manufactured by CheyTac USA.
Renowned for superior stability, handling, and unforgiving recoil.
[8] AWM (Call of Duty: Black Ops 1)
A powerful .338 Lapua Magnum bolt-action sniper rifle from UK.
[8] Mosin-Nagant (Call of Duty: World at War)
A Russian 7.62x51mm bolt-action rifle with a low rate of fire and high power.
[8] Mauser Kar98k (Call of Duty: World at War)
A German bolt action sniper rifle chambered in 7.62x51mm.
A WW2 relic that is still extremely lethal in the hands of a rebel marksman.
NOTE: Like M24 SWS, this weapon can "slamfire" when reloading.
[8] Dragunov (Call of Duty: Modern Warfare 2 Campaign Remastered)
A Soviet workhorse chambered in 7.62x51mm.
This gas-operated semi-automatic sniper rifle allows for rapid followup shots.
[8] ASh-12.7 (Call of Duty: Modern Warfare 2019)
A powerful 12.7x55mm bullpup battle rifle.
This weapon is useful in close quarter combat and can destroy a Cyberdemon quickly.
Its slow rate of fire should easier to control the hard hitting 12.7x55mm ammunition.
[8] HK21E (Call of Duty: Black Ops 1)
This German 7.62x51mm general-purpose machine gun is based on the G3 battle rifle.
[8] M134 Minigun (Call of Duty: Ghosts)
Dominate the battlefield as you slay your enemies with no mercy using this 7.62x51mm rotary machine gun.
See specsheet.txt for weapon's pros and cons.
Wonder Weapon (only can be obtained from Mystery Box):
[1] Ray Gun (Call of Duty: Black Ops Cold War)
How to use:
Load "CODBW_ExtraWeapons_LW.pk3" after "FileB" from the V2 update (either HD or LW version).
Attention: For those users who having trouble because an error when launching GZDoom/Zandronum or the reload key issue, please re-download the original CODBW.
NOTE 1: This addon is based on the Developers Pack, so the HD patch is seperated from this addon and need took time to upload.
Download the HD patch if needed.
NOTE 2: Weapon's icons are not included and "inventory full" icons display incorrect weapon icons. (Example: Crossbow display KS-23's icon)
NOTE 3: These weapons were taken straight from Garry's Mod instead of original CoD games.
The main reason is somebody don't like the "gloves and sleeves changing".
These weapons may looks bad than original one, and few animations may different.
Preview:






Maps in screeenshots:
Hangar (EDAY01) - Extermination Day Beta 001
Bio Labs (EDAY09)
Nukage Processing (EDAY02)
Portal Testing Labs (EDAY10)
Peak of the Gods (EDAY31)
Rolling Acres (MAP01)
Editors/Tools used:
SLADE 3
OBS Studio
MPC-HC (taking snapshots from recorded videos)
IrfanView
paint.net
BrawlBox (extracting melee sounds from Kamen Rider: Climax Heroes Series)
Nero WaveEditor (editing some sounds)
Credits:
Infinity Ward/Treyarch/Sledgehammer Games/Raven Software/Activision - Weapons and sounds from CoD games
Arrowood - Creating CODBW
ravage - Crossbow's arrow for zHeretic project Cursed
Mac Tonight (Robotnik) - Ported weapons to Garry's Mod
Olli (goanna) - Ported weapons to GMod
FlamingFox - Ported weapons to GMod
mav - Ported weapons to GMod
Takimara - Ported weapons to GMod
HonestResolv3 (DefyTheRush) - Ported weapons to GMod
Valve - Some sounds from Left 4 Dead 2
Nexon/Valve - Some sounds from Counter-Strike games
Digital Extremes - Lex's gunfire sound from Warframe
Blackwood Games/Crytek - DSR-1's gunfire sound from Warface
xLongWayHome - M82A1's custom gunfire sound
Bethesda - 12.7mm ammo box from Fallout: New Vegas
id Software/Bethesda - Super Shotgun's reload sounds from DOOM (2016)
emptysamurai - Creating HD version of the 12.7mm ammo box
Navaro - SPAS-12's custom gunfire sound
Magmacow - XM8 Prototype's custom sounds
Doomguy5th - SSG's custom gunfire sounds from IB v4.0 (Test Version 2-22-2017)
Eighting/Bandai Namco - Melee hit sounds from Kamen Rider: Climax Heroes Series
"Various artists" - Other assets and sounds
Some ammo boxes were taken straight from internet.
You need change name sprite KGS. The Shotgun Gas Is Remplace LIke this
I also found this shotgun yesterday, at first I did not understand why the sprite is like that
wah, MAC-10, super)))
There is a problem, now that mac-10 is added the usp 45 is using it's sound and some of it's sprites, this should be fixed, because maybe mac 10 has the same sound name, and some of sprites in the same name as usp.
Fixed now, re-download it
ok thanks :)
wow, so many updates! I didn't even know that HM134 was naughty after a drop: 3
Mostly minor bug fixes LOL
if we consider the addition of MP-40, Luger and MAC-10 minor fixes, then I agree)))
Looks my gameplay
wah, cool))) And I'm going through EDay with soldiers from Kriegsland: Blutordnung
Happy New Year! I wish you all the best and good luck !!!
Glückliches neues Jahr! Ich wünsche dir alles Gute und viel Glück!
Very good!!But the "no recoil wad don't work in this version.
i open the file with gzdoom and there is an error
not every version of GZDOOM is suitable
Wow, Luftwaffe Doppelflinte mit Gewehr! Its very cool)))
I had some problem when i begin run the game with this mod
. gzdoom diplay:
Execution could not continue.
Script error, "CODBW_ExtraWeapons_LW.pk3:decorate/d_ammo2.txt" line 35:
'@property@inventory.pickupmessage' is an unknown actor property
. I can't start the game with this mod
Help me plz.
Hello. you should run the mod on GZDOOM V3.8.2, V.4.7, this is how it works for me personally. In addition, it is possible to run on LZDOOM. put Brutal Doom v.21 as the first file, or File A of the main mod, then file B. as for the extra, it follows file B. I wish you a pleasant game
OK, the problem solved.
thank you
I'm very happy, good luck)
If you don't click "Read more" and/or see "readme.txt", the description will be omitted, so I'll write the same instruction here.
How to use:
Load "CODBW_ExtraWeapons_LW.pk3" after "FileB" from the V2 update (either HD or LW version).
Attention: For those users who having trouble because an error when launching GZDoom/Zandronum or the reload key issue, please re-download the original CODBW.
You probably start the game with older CODBW (not V2 update), please download the newer one.
Hello, is it possible to add new weapons?
Is it possible to add MG5?
My English is not good, sorry.
Hello. the author gradually and whenever possible adds new weapons, perhaps the MG-5 will also appear
That's great!
Thank you for your reply.
Actually, I still want GM6 AS50, but I feel that there are enough weapons now. I sometimes choose difficulties.
I have another stupid idea. I think it's perfect only if the suppressor is installed.
not all models can be implemented, but I think your weapon will appear. I personally rejoice at every update and every sample
Yes, you can't have all the weapons.
After all, there are too many weapons in this world.
I just like machine guns and semi-automatic weapons very much.
each weapon is good in its own way, in a specific situation. I like assault rifles and shotguns the most, however, in this mod, every weapon is worthy of attention. of those presented, I often like to use Glock-18C, Kriss Vector, H&K FP-6, H&K-417. Also pleased with the variety of PDWs and anti-material weapons. after the update i will learn new weapons
I really like to use shotgun in zombie games.
I don't have a good command of the short bursts of automatic weapons, so I like those weapons with two bursts and three bursts.
I love weapons, as do ladies, and I appreciate diversity here)) I like guns, hunting and combat, as well as NATO and other universal assault rifles. some weapons require skill and additional experience. for example, FAMAS-Valor, I like it better in the queue mode by 3. I transfer some of the rifles to semi-automatic fire, and I use some weapons because of the rapid mode. I like tactical diversity)) each weapon is good in some situation where the other does not perform so well
Yes, diversity.
This will give you a better solution under any circumstances.
Although in most cases there is no time to respond,But there is still plenty of time at a long distance.
the good old shotgun decides everything as a melee argument, at medium range SMGs and PDWs, and then assault rifles and snipers act as arguments ... the least often I used a crossbow, and in vain - a good weapon for a safari
I use assault rifles and explosive weapons in most cases.
I don't use shotguns very often, because the loading is too slow and the firing rate is not fast.
at long distances relative to other guns, I advise you to use the M-212 Hunter, and its reloading is faster and the accuracy is higher
I'd suggest the MTs-255 revolver shotgun, but that one seems to have weak stopping power compared to other shotguns in this mod.
Other than that, yeah, the M212 is a great weapon. Massive power, and it at least gets 4 shells per reload compared to the similarly powerful SKB MJ-7 over/under double-barrel only getting two.
personally, I divide guns and shotguns into types MAUL-12 is ideal for destroying groups of small opponents, in smart missile mode, as an alternative to the XM-25 RL. MTS-255, Winchester M1300 Defender, SPAS-12, Benelli XM1014 are suitable for cleaning rooms from medium enemies. SKB-7, Winchester M-21 and Luftwaffe Doppelflinte M-30 are good for fighting one tough enemy like Baron. but such samples as Saiga-12K, M-1214, KSG, Protect-12, M-1337, I use to storm buildings. Hunter M-212 is ideal for hunting from afar
sometimes I only use an assault rifle like H&K XM-8, M27 IAR, AUG A3. and sometimes I love anti-material weapons. the main thing is that you can get used to any weapon
The addon is great. Though its a huge inconvenience that there is no inventory icons so it's a bit difficult for me to spot a new weapon (when u stand over it) from this addon and drop my current one to pick it up.
Despite that, its all good and I love the AWP since the SV-98 is my favorite sniper rifle. Perhaps add the SV-98 if possible?
Hiya, Just wanted to report a bug where the M1014 loaded with frag rounds would fire regular shotgun rounds when using its ironsights
lol I was just gonna point that out Nice I hope it gets fixed I tried to take a shot at fixing it myself with the code. I got it half working I can shoot a frag round while aiming down the ironsights but moments after I shoot the one frag round the gun disappears lol so yeah I hope it gets fixed man.
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All these extra weapons so Smooth rather than CODBW weapons, i hope you could add more smoother weapons like this
I hope that "Tarkov" will be compatible with the COD. Will be cool!!!
+, Bro.
I love CODoom, I think that synthesis with Tarkov will be the best assembly in the world!)))
Overall the addon is awesome, but there are some problems with it.
- Ammo type is not displayed in HUD like with rest of CODBW weapons. Please add this.
- Pickup icon is not what the gun is. Please make even if they aren't exact same style as in the original mod. It'll make it fun to see which gun is added by this mod anyway if the icon is a bit different.
- Theres a severe bug where if you pickup weapons from this addon and then throw them away at specific conditions it will not "release" that inventory slot properly in the code, making picking up new weapons impossible. In an extreme case I was able to throw away all 4 weapons slot and be locked from picking any guns, making me effectively stuck with knife and grenades only.
Already did it, but i placed order like this:
COD A, COD B, COD Extra
If i place it center always error.
But Extra Weapon doesn't show weapon name even it's ammo type.
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I keep having some sort of "CODBW_ExtraWeapons_LW.pk3:decorate/d_ammo2.txt" line 35:
'propertyinventory.pickupmessage' is an unknown actor property" error when loading this in, yes it's after file B and I don't know what else to do. GZDoom is at it's latest version