-- MORE Realistic. MORE Tactical. MORE Aggressive. -- Fight the DOOM with Realistic style weapons. The new project "CALL OF DOOM: TARKOV" has begun.

Description

It is an unofficial extra weapons for CODBW. This addon contains 38 extra weapons and 1 Wonder Weapon.

Preview
(DLC) CODBW Extra Weapons
Post comment Comments  (50 - 100 of 147)
supportgunner
supportgunner - - 21 comments

So, I just have a little bit I'd like to suggest here:

Number 1, while I don't mind the M134, I would suggest to move it from spawning on Plasma Guns to spawning on BFGs. It's obviously intended to rival the XM550, and so it should be on the same spawn slot.

Secondly, I'd like to see it where the Beretta 93R and the Glock 18 can spawn whenever a large 9mm bullet box spawns, though I'd really prefer if that simply applied to ALL 9mm guns across the board, including the base mod's 9mm guns.

Third, I understand that Zombiemen can drop the Five-seveN pistol, but I'd really like to see it added to the spawn list for the Green Armor alongside all the PDWs in the mod.

And finally, what about adding .338 versions of some more old World War-era rifles? The main mod has a .338 version of an M1 Garand, what about some old bolt-action rifles? Mosin-Nagant, Mauser 98, maybe even a Lee-Enfield, if you feel like it.

But overall, I LOVE the new weapons and hope to see more expansions to the armory.

Reply Good karma Bad karma+2 votes
Wally0222 Author
Wally0222 - - 65 comments

First, I moved M134 to spawning on BFGs, although M134 is still slot-8 weapon because the ammo type.

Second, now Beretta 93R and Glock 18C can spawn with a large 9mm bullet box. However, I think M9A1, MP5 and Bizon does not spawn with a large 9mm bullet box for balance reasons.

Third, now Five-seveN can spawn with Green Armor.

All of these changes is applied in the next update (not listed in the changelog).

About World War-era weapons, I am planned add Mauser Kar98k, Mosin-Nagant and Lee-Enfield (because these 3 bolt-action rifles is available in older V0.85).

And thank you for you comment, I will add more weapons if I have time.

Reply Good karma+2 votes
supportgunner
supportgunner - - 21 comments

Oh, excellent.

RE: 9mm Guns: Base mod allows Scorpion A1, K7, Uzi and FMG-9 to spawn on the 50-round 9mm Box; and when a Zombieman drops a Bizon, it spawns a 50-round box to go with. Though I can understand about the M9.

Reply Good karma Bad karma+2 votes
Wally0222 Author
Wally0222 - - 65 comments

It is true that Zombieman drops a Bizon with a 50-round box (same as Shotgunner that drops Protecta-12 or M1887 MC with 12-round shotgun shell box), and Zombieman drops MP5 often (much like Nazi soldier that drops StG-N often)...

PS: I updated the addon recently.

Reply Good karma+2 votes
supportgunner
supportgunner - - 21 comments

I just want to mention this: I understand that, in real life, the Mosin-Nagant and the Dragunov share ammo. At the same time, I highly doubt anyone ever made a .338 Lapua version of an M1 Garand.

Then again, seeing the RSASS in .338, maybe it'd be better to just make the Dragunov into a .338 and put the Mosin back to .338 as you previously had it. It'd serve to better separate the "sniper" weapons into their own category, I think.

Reply Good karma Bad karma0 votes
Wally0222 Author
Wally0222 - - 65 comments

Sigh...I think I need to add a new ammo type for Mosin-Nagant and
Dragunov...

The Garand rifle and RSASS are actually uses 7.62 ammo in real life,
and maybe SKS that uses 7.62x39mm ammo is a sniper rifle, but it was a slot 7 weapon...

Reply Good karma+1 vote
Floritz
Floritz - - 104 comments

hello, Wally hope you are doing well ))) often Russian bullets have NATO calibers, however, different lengths, it's a pity that they did it ... it would be cool if Dragunov uses 7.62 × 54 mm ... I want to thank you for the updates))

Reply Good karma Bad karma+1 vote
supportgunner
supportgunner - - 21 comments

Yeah, kinda what I was getting at. IRL, the Garand uses Springfield .30-06, a 7.62X63mm cartridge. I think the RSASS is 7.62X51.

The Mosin-Nagant and Dragunov are both 7.62X54R, a cartridge from the 1890s. The fact that the Garand in "Black Warfare" is made into a fictional .338 Lapua model is kinda why I'm suggesting that the Dragunov and the Mosin should be moved to .338 Lapua.

I'd honestly rather not add any more unique ammo types, if possible. The SKS is fine as it is, being a hybrid with assault rifle fire rate and a sniper rifle scope.

Reply Good karma Bad karma0 votes
TheBoltCatcher
TheBoltCatcher - - 9 comments

As excited as I was to fire this up, I can't get it to run (on GZDoom, both 4.2.2 and 3.8.2). I keep getting this error:

>Script error, "CODBW_ExtraWeapons_LW.pk3:actors/d_ammo2.txt" line 33:
Parent type 'CoDAmmoPickup' not found in BR127Ammo

Anything I can do about that, or do I just need to report and wait for an update?

Reply Good karma Bad karma+2 votes
supportgunner
supportgunner - - 21 comments

You need to update your GZDoom, I figure.

Though, I myself run GZ4.3.3, so that might not be it.

Reply Good karma Bad karma+1 vote
TheBoltCatcher
TheBoltCatcher - - 9 comments

I don't think so. I got my GZDoom versions wrong, I tested in on 3.8.2 and 4.4.2 (most recent version on OSX), and have since tested it on 4.2.0. Same error for all of them.

Reply Good karma Bad karma+2 votes
Wally0222 Author
Wally0222 - - 65 comments

Just to clarify, did you just load this addon without "FileB" from V2 (either HD or LW)?

Reply Good karma+2 votes
Guest
Guest - - 698,088 comments

Does this need version 4.5 to use?

Reply Good karma Bad karma0 votes
Wally0222 Author
Wally0222 - - 65 comments

I tested the version 4.5 and it works, it also works with LZDoom 3.87c and Zandronum (I didn't test the older versions though).

I currently using GLES version of GZDoom 4.6.1 (https://forum.zdoom.org/viewtopic.php?f=1&t=72879) because OpenGL 3.3 is no longer required for this version, although it is still very much experimental.

Reply Good karma+2 votes
supportgunner
supportgunner - - 21 comments

I run it just fine on GZ4.3.3.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 698,088 comments

wow, Mosin rifle, I hope a Mauser will appear :)))

Reply Good karma Bad karma+2 votes
Guest
Guest - - 698,088 comments

it would be great to have in fashion L86, FN-2000, MP-40, TT pistol, Parabellum, AVP, FN P-90, XM-8, something from Nazi weapons, G36-C, regular scorpion, CZ-75 auto ... in general, the mod is luxurious, I love weapons, thanks to the developers

Reply Good karma Bad karma+1 vote
Guest
Guest - - 698,088 comments

Woooooòow, HK XM8, suuuuperrrr, thaaaaank yooouuuuu!!!!))))

Reply Good karma Bad karma+3 votes
Guest
Guest - - 698,088 comments

which weapons are avaiable to summon on command?

Reply Good karma Bad karma0 votes
Floritz
Floritz - - 104 comments

any, except xtra guns

Reply Good karma Bad karma+1 vote
emit800
emit800 - - 199 comments

Awesome pack of weapons!!But the shotguns needs more rapid fire and more destructive power.¿How I change this with slade?

Reply Good karma Bad karma+1 vote
Floritz
Floritz - - 104 comments

i guess shotguns won't get updates anytime soon

Reply Good karma Bad karma+1 vote
Nightmarekiller
Nightmarekiller - - 260 comments

I suggest you download and use the "CODBW_AddonPack". Inside that file contains medikit/adrenaline. When you use the medikit secondary fire, you will gain adrenaline, your hands will be faster in reloading, fire-rate(shotguns and bolt rifles) and changing weapons. If you know how to use Slade you can edit it to last a level and remove the color if it's troubles you

Reply Good karma Bad karma+2 votes
emit800
emit800 - - 199 comments

Ok.Thanks.

Reply Good karma Bad karma+1 vote
Nightmarekiller
Nightmarekiller - - 260 comments

No problem, but I have to inform you that the new extra weapons are not actually affected by the adrenaline, only the originals.

Reply Good karma Bad karma+2 votes
Floritz
Floritz - - 104 comments

wow, Mauser Maschinen-Pistole, AWM, luxury! thanks

Reply Good karma Bad karma+2 votes
Guest
Guest - - 698,088 comments

does it work on latest version GZDoom 4.7.0?

Reply Good karma Bad karma0 votes
Floritz
Floritz - - 104 comments

mod works on GZDoom versions 3.8.2, 4.1, 4.6.1, 4.7.0

Reply Good karma Bad karma+1 vote
Guest
Guest - - 698,088 comments

Thanks for making(by Arrowood)and improving(by Wally0222)this mod, It's beautiful :D

Reply Good karma Bad karma+1 vote
frogs_from_hell
frogs_from_hell - - 10 comments

Thank you comrade for m- OUR treat! Remember no russia

Reply Good karma Bad karma0 votes
Floritz
Floritz - - 104 comments

Mauser Kar 98 K - woooow, very hot souvenir from WW2 Battlefields! Thank you, Wally0222!!!

Reply Good karma Bad karma+2 votes
Wally0222 Author
Wally0222 - - 65 comments

You're welcome, I hope you enjoyed the updated mod.

PS: Sorry if I didn't reply to you in earlier because I'm busy...

Reply Good karma+2 votes
Floritz
Floritz - - 104 comments

everything is all right) yes, I really liked it, I went hunting with the M-21, and the Mauser Kar 98 K is great))

Reply Good karma Bad karma+2 votes
Guest
Guest - - 698,088 comments

Can you just load it normally like other wads??

Basically all I'm asking is how to install this add-on

Reply Good karma Bad karma-1 votes
Floritz
Floritz - - 104 comments

the mod is compatible with wad files, for example, Hellbound, EDay, Alien Vendetta, etc. to connect them, just put the WAD in the first place, or after the whole assembly (depending on the availability of new content in the WAD) I run like this: BD 21 Gold, Call of Doom file B v.2, extra pack, addons, EDay

Reply Good karma Bad karma+1 vote
Floritz
Floritz - - 104 comments

I really liked "default weapon" from slot 1, it's so cool)))) sorry i can't leave a screenshot

Reply Good karma Bad karma+2 votes
Wally0222 Author
Wally0222 - - 65 comments

Hey, you found the "Default Weapon"! It is a secret weapon and base for all extra weapons, which appears in every CoD game based on Infinity Ward's Quake 3 engine branch.

PS: Not sure if the "Default Weapon" is one of an easter egg or something, and it's not supposed to exist in-game, but it does.

Reply Good karma+3 votes
Floritz
Floritz - - 104 comments

I really liked DW, it competed even for XM8 and XM134)))

Reply Good karma Bad karma+2 votes
emit800
emit800 - - 199 comments

Beautifull weapons!!,but the shotguns Benelli and Spas need more powerfull damage,please.

Reply Good karma Bad karma0 votes
Floritz
Floritz - - 104 comments

I agree. To be honest, I use XM1014 more than Franchi SPAS-12 ... I also have a wish for this great mod - a weapon for slot 4, 7)))

Reply Good karma Bad karma+2 votes
emit800
emit800 - - 199 comments

Ok.Thanks.

Reply Good karma Bad karma+1 vote
paladin-julio
paladin-julio - - 114 comments

Create raygun black ops 3 and hk21 black ops 1

Reply Good karma Bad karma+1 vote
Floritz
Floritz - - 104 comments

good offer, but I want APS (slot for eastern rifles 7, MW2), Walther WA-2000 (BO), SMR (BO2), PM (BO). Also a nice addition will be the MP-40 and PPS-43

Reply Good karma Bad karma+2 votes
Floritz
Floritz - - 104 comments

I love Doom mods BUT ... Call of Doom + Extra Pack changed the game, I even stopped playing the original CoD. Only in fashion I have great freedom !!! In any mission I can arm myself with Thompson M1928, or AK-47 / GP-30 !!! I never cease to admire, and long ago replaced the monsters with the soldiers from Kriegsland: Blütordnung. The huge arsenal made me go through my favorite and new Wads more often !!!! Separately, we are pleased with the replenishment of WW2 souvenirs !!! Even classic Doom is much cooler with Benelli XM1014 !! The only thing that saddens is the lack of a mod for choosing weapons, but this is not so important. When Wally updates the extra pack, I rush to learn new weapons and treat the enemies. I don't even regret the Plasmogun - RAD gren's and M202 Flash have easily replaced them !!! Separately, I note the knife, katana and Olympia - they always help out when there is a shortage of cartridges. Grenades are also powerful))) For some reason, I began to switch weapons to semi-auto, and it's cool))) I hope that I will see something of this: AK-102 with an ACOG (MW2) sight, CM-900, M3 Greaser , BAR, Walther P-38, Steyr MP9 / PM-63 RAK, SMR (BO2), Enfield AR, Ingram MAC-10, Stoner 63 (BO), RPG-7, FN P-90, Beretta Specter M4 (BO) , L86 LMG, M60 ... from version 0.85 can return: SM-900, EAD-20, ACR 7.62 Bushmaster, Browning M 1919 (!), Mk. 46,Mk. 14 EBR, BAR, G-43, FN-2000, dual Kiparis, AA-12.. thank you !!!! Sorry for my English

Reply Good karma Bad karma+2 votes
Floritz
Floritz - - 104 comments

wooooooow, mein Gott !!!! H&K Gewehr 11 !!!! and APS - wooooooooooooooo, super, I love it ... I somehow thought it would be cool if the APS bullets would hit monsters to the walls, like a nailgun from PB))) Wally, thank youuuuu !!!!! uuuhuuuuuuuu, it's amaziiiing !!!

P.s. how about a shield from MW2?)))

Reply Good karma Bad karma+1 vote
Floritz
Floritz - - 104 comments

wow, this is Santa's present for Christmas !! Luger, Mp40! Bravo, Wally, you are the best !!! I wish you all the best, happy coming !!!!!

P.s. What is the 288 × 162 document for?

Reply Good karma Bad karma+1 vote
Wally0222 Author
Wally0222 - - 65 comments

The 288x162.txt is actually "to-do list" for Extra Weapons (some weapons cannot be added, and melee weapons are not listed), I accidentally added it when I about to start updating Extra Weapons.

Just dont't mind the 288x162.txt (treated it as a minor bug that does not affect the actual gameplay), I will remove it in the next update.

Reply Good karma+1 vote
Floritz
Floritz - - 104 comments

very interesting file, I liked it. As for OZ-14 GROSA, there are two main options: GROSA-1 (9 × 39 subsonic cartridge), GROSA-4 (7.62 × 39 mm). If you add it, then slot 7 is suitable for it, definitely

Reply Good karma Bad karma+1 vote
Wally0222 Author
Wally0222 - - 65 comments

I originally want to add GROZA, but something is gone wrong during recording this weapon.
According to Wikipedia, Groza-1 is chambered in 7.62x39mm, and Groza-4 is chambered in 9x39mm Subsonic.

Reply Good karma+1 vote
Floritz
Floritz - - 104 comments

I completely forgot about OZ-14))) I studied that list, I really like it, especially now I use BB2 souvenirs. Alien Gun is very cool too, and nunchucks !!!

Reply Good karma Bad karma+1 vote
Reactorcore
Reactorcore - - 646 comments

Woot, latest mega update brough a huge smile to my face. Huge X-mas present to celebrate with!!

Thank you!

Reply Good karma Bad karma+1 vote
supportgunner
supportgunner - - 21 comments

You plan to add a MAC-10, huh?

Maybe I've just spent too much time reading up about the Republic of West Alaska and the United States of Russia that can happen to post-Soviet Russia in "The New Order: Last Days of Europe", but I'd suggest having it fitted with a sound suppressor that makes the weapon be permanently silenced.

(TV Tropes Page about "TNO:LDoE": Tvtropes.org )

(Reddit Community for "TNO:LDoE": Reddit.com )

("TNO" Wiki Page to explain what I'm talking about: The-new-order-last-days-of-europe.fandom.com )

Reply Good karma Bad karma+1 vote
paladin-julio
paladin-julio - - 114 comments

You need change name sprite KGS. The Shotgun Gas Is Remplace LIke this

Reply Good karma Bad karma+1 vote
Floritz
Floritz - - 104 comments

I also found this shotgun yesterday, at first I did not understand why the sprite is like that

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

(DLC) CODBW Extra Weapons has not been tagged yet.