-- MORE Realistic. MORE Tactical. MORE Aggressive. -- Fight the DOOM with Realistic style weapons. The new project "CALL OF DOOM: TARKOV" has begun.
It is an unofficial extra weapons for CODBW. This addon contains 38 extra weapons and 1 Wonder Weapon.
Changelog:
2022/02/16
-Slightly simplified ammo changing codes for M30 Luftwaffe and Crossbow.
-Fixed firing M30 Luftwaffe with rifle bullet cause switching weapon when holding fire key with Adrenaline and/or PowerDoubleFiringSpeed.
2022/02/07
-Added M30 Luftwaffe Drilling.
-All weapons are now optimized for changing/switching to another weapon (except pump/bolt-action when fired and changing ammo type).
-Updated Model 21's weapon sprites for better looking (but reload speed is slower).
-Adjusted all shotgun's (include Raging Judge) pellet spread.
-Adjusted Model 21 and KSG's firing range.
Author's note: Since Arrowood is developing a new project, so I decided to take a break in January.
I just add a new weapon and adjust something for this update.
Weapons:
[1] Nunchaku (Call of Duty: Black Ops 3)
Pulverize enemies with this melee weapon that can do continuously blows.
[1] Olympia Sword (Call of Duty: Black Ops 3)
A legendary 2-handed sword.
Cleaves through foes (as well as their bullets and projectiles) with each mighty swing.
NOTE: This weapon is only can be obtained from Mystery Box.
[1] Mauser M712 Schnellfeuer (Call of Duty: Black Ops 3)
A futuristic selective-fire machine pistol variant of C96.
It can be selected to fire either Full-Auto or Single Fire.
[1] Beretta 93R (Call of Duty: Modern Warfare 2 Campaign Remastered)
This Italian selective-fire machine pistol is mechanically similar to M9A1.
It can be selected to fire either 3 Round Burst or Single Fire.
[1] Glock 18C (Call of Duty: Modern Warfare 2 Campaign Remastered)
A selective-fire machine pistol from Austria with extended magazine.
It has very high fire rate but high recoil, making it only effective at close range.
It can be selected to fire either Full-Auto or Single Fire.
[1] FN Five-seveN USG (Call of Duty: Black Ops 2)
A 5.7x28mm pistol from Belgium with Silencer and Extension Barrel.
[1] HK USP Tactical (Call of Duty: Modern Warfare 2 Campaign Remastered)
A .45 ACP pistol from Germany with Silencer and Extension Barrel.
[1] Webley Mk.357 (Call of Duty: Black Ops 4)
A modified Webley Mk VI top-break revolver from UK with 8-round cylinder.
[1] Luger BR9 (Call of Duty: Modern Warfare Remastered)
A modernized version of Luger P08.
It has the potential for dealing higher damage with penetrating .357 Magnum ammunition.
[1] Taurus Raging Judge (Call of Duty: Black Ops 2)
A double-action shotgun revolver.
It fires shotgun shells.
[2] MP40 (Call of Duty: Black Ops 4)
A WWII-era automatic SMG with balanced recoil and steady fire rate.
[2] PP-2000 (Call of Duty: Modern Warfare 2 Campaign Remastered)
A 9mm machine pistol from Russia that has an ability to penetrate multiple enemies because the specific 9mm ammunition.
It basically treated as personal defence weapon (PDW).
[2] HK UMP45 (Call of Duty: Modern Warfare 2 Campaign Remastered)
It is a popular and much sought after SMG due to its high caliber.
A caliber that makes sure that your enemy stays down.
[2] Ingram MAC-10 (Call of Duty: Modern Warfare Remastered)
Full-auto .45 ACP machine pistol with Silencer and Extension Barrel.
Fastest fire rate in class with higher vertical recoil.
Improved handling speeds with reduced damage.
[3] Winchester Model 21 (Call of Duty: WWII)
A well-worn sawed-off side by side shotgun with a high close range damage output.
It can be selected to fire either Single Fire or 2 Round Burst like Super Shotgun.
Armor-Piercing Slug ammunition is available, it can penetrate multiple enemies.
(NEW) [3] M30 Luftwaffe Drilling (Call of Duty: WWII)
This extremely rare combination gun featured two 12 Gauge shotgun barrels on top and a rifle barrel (chambered in .338 Lapua Magnum) below.
When switching to Rifle Mode, the "pop-up" V-notch rear sight is raised.
[3] KSG (Call of Duty: Black Ops 2)
A bullpup pump-action shotgun designed by Kel-Tec.
High ammo capacity and strong damage output.
Armor-Piercing Slug ammunition is available.
[3] Franchi SPAS-12 (Call of Duty: Modern Warfare 2 Campaign Remastered)
This Italian shotgun was designed to function primarily in semi-auto mode.
Pump-action mode is used to reliably fire FRAG-12 ammunition.
[3] Benelli M1014 (Call of Duty: Modern Warfare 2 Campaign Remastered)
It is an auto-regulating, gas-operated, semi-auto service shotgun. 'Nuff said.
[4] HK G11 K2 (Call of Duty: Black Ops 1)
A classified assault rifle from West Germany.
This rifle is noted for its use of caseless ammunition.
[5] Crossbow (Call of Duty: Black Ops 2)
Use this weapon to take down your enemies silently with Normal Bolt.
Explosive Bolt will blow up a tougher enemy quickly.
[5] M79 (Call of Duty: Modern Warfare 2 Campaign Remastered)
A single-shot, break-action grenade launcher that fires 40mm grenade.
[5] DSR-50 (Call of Duty: Black Ops 2)
This German bullpup bolt-action anti-materiel rifle is based on the earlier DSR-1.
And includes modifications necessary to fire the more powerful and penetrating .50 BMG ammunition.
[5] Barrett M82A1 (Call of Duty: Black Ops 2)
A destructive anti-material rifle that fires explosive .50 BMG ammunition.
[6] Norinco QBZ-95-1 (Call of Duty: Black Ops 2)
A futuristic QBZ-95 bullpup assault rifle from China.
[6] HK XM8 (Call of Duty: Black Ops 2)
This German 5.56×45mm assault rifle's design and functioning is similar to the G36C.
[6] Norinco QJB-95-1 LSW (Call of Duty: Black Ops 2)
Light support weapon variant of QBZ-95-1.
Rapid Fire Mode is often viewed as overkill.
[6] FN M249 SAW (Call of Duty: Modern Warfare Remastered)
This air-cooled open bolt 5.56×45mm light machine gun features a competitive rate of fire and excellent stability that will dominate the mid to long range battlefield.
[6] LSAT (Call of Duty: Black Ops 2)
A reliable 5.56×45mm light machine gun.
It has low recoil, higher damage and a reasonable rate of fire, which makes it versatile.
However, it does have some disadvantages, including the mobility and reload time.
[7] APS (Call of Duty: Ghosts)
A 5.45x39mm underwater rifle designed by the Soviet Union.
It is useful in such situations such as shooting in underwater (swimmable underwater only).
[8] M200 Intervention (Call of Duty: Modern Warfare 2 Campaign Remastered)
It is an American bolt-action sniper rifle manufactured by CheyTac USA.
Renowned for superior stability, handling, and unforgiving recoil.
[8] AWM (Call of Duty: Black Ops 1)
A powerful .338 Lapua Magnum bolt-action sniper rifle from UK.
[8] Mosin-Nagant (Call of Duty: World at War)
A Russian 7.62x51mm bolt-action rifle with a low rate of fire and high power.
[8] Mauser Kar98k (Call of Duty: World at War)
A German bolt action sniper rifle chambered in 7.62x51mm.
A WW2 relic that is still extremely lethal in the hands of a rebel marksman.
NOTE: Like M24 SWS, this weapon can "slamfire" when reloading.
[8] Dragunov (Call of Duty: Modern Warfare 2 Campaign Remastered)
A Soviet workhorse chambered in 7.62x51mm.
This gas-operated semi-automatic sniper rifle allows for rapid followup shots.
[8] ASh-12.7 (Call of Duty: Modern Warfare 2019)
A powerful 12.7x55mm bullpup battle rifle.
This weapon is useful in close quarter combat and can destroy a Cyberdemon quickly.
Its slow rate of fire should easier to control the hard hitting 12.7x55mm ammunition.
[8] HK21E (Call of Duty: Black Ops 1)
This German 7.62x51mm general-purpose machine gun is based on the G3 battle rifle.
[8] M134 Minigun (Call of Duty: Ghosts)
Dominate the battlefield as you slay your enemies with no mercy using this 7.62x51mm rotary machine gun.
See specsheet.txt for weapon's pros and cons.
Wonder Weapon (only can be obtained from Mystery Box):
[1] Ray Gun (Call of Duty: Black Ops Cold War)
How to use:
Load "CODBW_ExtraWeapons_LW.pk3" after "FileB" from the V2 update (either HD or LW version).
Attention: For those users who having trouble because an error when launching GZDoom/Zandronum or the reload key issue, please re-download the original CODBW.
NOTE 1: This addon is based on the Developers Pack, so the HD patch is seperated from this addon and need took time to upload.
Download the HD patch if needed.
NOTE 2: Weapon's icons are not included and "inventory full" icons display incorrect weapon icons. (Example: Crossbow display KS-23's icon)
NOTE 3: These weapons were taken straight from Garry's Mod instead of original CoD games.
The main reason is somebody don't like the "gloves and sleeves changing".
These weapons may looks bad than original one, and few animations may different.
Preview:






Maps in screeenshots:
Hangar (EDAY01) - Extermination Day Beta 001
Bio Labs (EDAY09)
Nukage Processing (EDAY02)
Portal Testing Labs (EDAY10)
Peak of the Gods (EDAY31)
Rolling Acres (MAP01)
Editors/Tools used:
SLADE 3
OBS Studio
MPC-HC (taking snapshots from recorded videos)
IrfanView
paint.net
BrawlBox (extracting melee sounds from Kamen Rider: Climax Heroes Series)
Nero WaveEditor (editing some sounds)
Credits:
Infinity Ward/Treyarch/Sledgehammer Games/Raven Software/Activision - Weapons and sounds from CoD games
Arrowood - Creating CODBW
ravage - Crossbow's arrow for zHeretic project Cursed
Mac Tonight (Robotnik) - Ported weapons to Garry's Mod
Olli (goanna) - Ported weapons to GMod
FlamingFox - Ported weapons to GMod
mav - Ported weapons to GMod
Takimara - Ported weapons to GMod
HonestResolv3 (DefyTheRush) - Ported weapons to GMod
Valve - Some sounds from Left 4 Dead 2
Nexon/Valve - Some sounds from Counter-Strike games
Digital Extremes - Lex's gunfire sound from Warframe
Blackwood Games/Crytek - DSR-1's gunfire sound from Warface
xLongWayHome - M82A1's custom gunfire sound
Bethesda - 12.7mm ammo box from Fallout: New Vegas
id Software/Bethesda - Super Shotgun's reload sounds from DOOM (2016)
emptysamurai - Creating HD version of the 12.7mm ammo box
Navaro - SPAS-12's custom gunfire sound
Magmacow - XM8 Prototype's custom sounds
Doomguy5th - SSG's custom gunfire sounds from IB v4.0 (Test Version 2-22-2017)
Eighting/Bandai Namco - Melee hit sounds from Kamen Rider: Climax Heroes Series
"Various artists" - Other assets and sounds
Some ammo boxes were taken straight from internet.
So, I just have a little bit I'd like to suggest here:
Number 1, while I don't mind the M134, I would suggest to move it from spawning on Plasma Guns to spawning on BFGs. It's obviously intended to rival the XM550, and so it should be on the same spawn slot.
Secondly, I'd like to see it where the Beretta 93R and the Glock 18 can spawn whenever a large 9mm bullet box spawns, though I'd really prefer if that simply applied to ALL 9mm guns across the board, including the base mod's 9mm guns.
Third, I understand that Zombiemen can drop the Five-seveN pistol, but I'd really like to see it added to the spawn list for the Green Armor alongside all the PDWs in the mod.
And finally, what about adding .338 versions of some more old World War-era rifles? The main mod has a .338 version of an M1 Garand, what about some old bolt-action rifles? Mosin-Nagant, Mauser 98, maybe even a Lee-Enfield, if you feel like it.
But overall, I LOVE the new weapons and hope to see more expansions to the armory.
First, I moved M134 to spawning on BFGs, although M134 is still slot-8 weapon because the ammo type.
Second, now Beretta 93R and Glock 18C can spawn with a large 9mm bullet box. However, I think M9A1, MP5 and Bizon does not spawn with a large 9mm bullet box for balance reasons.
Third, now Five-seveN can spawn with Green Armor.
All of these changes is applied in the next update (not listed in the changelog).
About World War-era weapons, I am planned add Mauser Kar98k, Mosin-Nagant and Lee-Enfield (because these 3 bolt-action rifles is available in older V0.85).
And thank you for you comment, I will add more weapons if I have time.
Oh, excellent.
RE: 9mm Guns: Base mod allows Scorpion A1, K7, Uzi and FMG-9 to spawn on the 50-round 9mm Box; and when a Zombieman drops a Bizon, it spawns a 50-round box to go with. Though I can understand about the M9.
It is true that Zombieman drops a Bizon with a 50-round box (same as Shotgunner that drops Protecta-12 or M1887 MC with 12-round shotgun shell box), and Zombieman drops MP5 often (much like Nazi soldier that drops StG-N often)...
PS: I updated the addon recently.
I just want to mention this: I understand that, in real life, the Mosin-Nagant and the Dragunov share ammo. At the same time, I highly doubt anyone ever made a .338 Lapua version of an M1 Garand.
Then again, seeing the RSASS in .338, maybe it'd be better to just make the Dragunov into a .338 and put the Mosin back to .338 as you previously had it. It'd serve to better separate the "sniper" weapons into their own category, I think.
Sigh...I think I need to add a new ammo type for Mosin-Nagant and
Dragunov...
The Garand rifle and RSASS are actually uses 7.62 ammo in real life,
and maybe SKS that uses 7.62x39mm ammo is a sniper rifle, but it was a slot 7 weapon...
hello, Wally hope you are doing well ))) often Russian bullets have NATO calibers, however, different lengths, it's a pity that they did it ... it would be cool if Dragunov uses 7.62 × 54 mm ... I want to thank you for the updates))
Yeah, kinda what I was getting at. IRL, the Garand uses Springfield .30-06, a 7.62X63mm cartridge. I think the RSASS is 7.62X51.
The Mosin-Nagant and Dragunov are both 7.62X54R, a cartridge from the 1890s. The fact that the Garand in "Black Warfare" is made into a fictional .338 Lapua model is kinda why I'm suggesting that the Dragunov and the Mosin should be moved to .338 Lapua.
I'd honestly rather not add any more unique ammo types, if possible. The SKS is fine as it is, being a hybrid with assault rifle fire rate and a sniper rifle scope.
As excited as I was to fire this up, I can't get it to run (on GZDoom, both 4.2.2 and 3.8.2). I keep getting this error:
>Script error, "CODBW_ExtraWeapons_LW.pk3:actors/d_ammo2.txt" line 33:
Parent type 'CoDAmmoPickup' not found in BR127Ammo
Anything I can do about that, or do I just need to report and wait for an update?
You need to update your GZDoom, I figure.
Though, I myself run GZ4.3.3, so that might not be it.
I don't think so. I got my GZDoom versions wrong, I tested in on 3.8.2 and 4.4.2 (most recent version on OSX), and have since tested it on 4.2.0. Same error for all of them.
Just to clarify, did you just load this addon without "FileB" from V2 (either HD or LW)?
Does this need version 4.5 to use?
I tested the version 4.5 and it works, it also works with LZDoom 3.87c and Zandronum (I didn't test the older versions though).
I currently using GLES version of GZDoom 4.6.1 (https://forum.zdoom.org/viewtopic.php?f=1&t=72879) because OpenGL 3.3 is no longer required for this version, although it is still very much experimental.
I run it just fine on GZ4.3.3.
wow, Mosin rifle, I hope a Mauser will appear :)))
it would be great to have in fashion L86, FN-2000, MP-40, TT pistol, Parabellum, AVP, FN P-90, XM-8, something from Nazi weapons, G36-C, regular scorpion, CZ-75 auto ... in general, the mod is luxurious, I love weapons, thanks to the developers
Woooooòow, HK XM8, suuuuperrrr, thaaaaank yooouuuuu!!!!))))
which weapons are avaiable to summon on command?
any, except xtra guns
Awesome pack of weapons!!But the shotguns needs more rapid fire and more destructive power.¿How I change this with slade?
i guess shotguns won't get updates anytime soon
I suggest you download and use the "CODBW_AddonPack". Inside that file contains medikit/adrenaline. When you use the medikit secondary fire, you will gain adrenaline, your hands will be faster in reloading, fire-rate(shotguns and bolt rifles) and changing weapons. If you know how to use Slade you can edit it to last a level and remove the color if it's troubles you
Ok.Thanks.
No problem, but I have to inform you that the new extra weapons are not actually affected by the adrenaline, only the originals.
wow, Mauser Maschinen-Pistole, AWM, luxury! thanks
does it work on latest version GZDoom 4.7.0?
mod works on GZDoom versions 3.8.2, 4.1, 4.6.1, 4.7.0
Thanks for making(by Arrowood)and improving(by Wally0222)this mod, It's beautiful :D
Thank you comrade for m- OUR treat! Remember no russia
Mauser Kar 98 K - woooow, very hot souvenir from WW2 Battlefields! Thank you, Wally0222!!!
You're welcome, I hope you enjoyed the updated mod.
PS: Sorry if I didn't reply to you in earlier because I'm busy...
everything is all right) yes, I really liked it, I went hunting with the M-21, and the Mauser Kar 98 K is great))
Can you just load it normally like other wads??
Basically all I'm asking is how to install this add-on
the mod is compatible with wad files, for example, Hellbound, EDay, Alien Vendetta, etc. to connect them, just put the WAD in the first place, or after the whole assembly (depending on the availability of new content in the WAD) I run like this: BD 21 Gold, Call of Doom file B v.2, extra pack, addons, EDay
I really liked "default weapon" from slot 1, it's so cool)))) sorry i can't leave a screenshot
Hey, you found the "Default Weapon"! It is a secret weapon and base for all extra weapons, which appears in every CoD game based on Infinity Ward's Quake 3 engine branch.
PS: Not sure if the "Default Weapon" is one of an easter egg or something, and it's not supposed to exist in-game, but it does.
I really liked DW, it competed even for XM8 and XM134)))
Beautifull weapons!!,but the shotguns Benelli and Spas need more powerfull damage,please.
I agree. To be honest, I use XM1014 more than Franchi SPAS-12 ... I also have a wish for this great mod - a weapon for slot 4, 7)))
Ok.Thanks.
Create raygun black ops 3 and hk21 black ops 1
good offer, but I want APS (slot for eastern rifles 7, MW2), Walther WA-2000 (BO), SMR (BO2), PM (BO). Also a nice addition will be the MP-40 and PPS-43
I love Doom mods BUT ... Call of Doom + Extra Pack changed the game, I even stopped playing the original CoD. Only in fashion I have great freedom !!! In any mission I can arm myself with Thompson M1928, or AK-47 / GP-30 !!! I never cease to admire, and long ago replaced the monsters with the soldiers from Kriegsland: Blütordnung. The huge arsenal made me go through my favorite and new Wads more often !!!! Separately, we are pleased with the replenishment of WW2 souvenirs !!! Even classic Doom is much cooler with Benelli XM1014 !! The only thing that saddens is the lack of a mod for choosing weapons, but this is not so important. When Wally updates the extra pack, I rush to learn new weapons and treat the enemies. I don't even regret the Plasmogun - RAD gren's and M202 Flash have easily replaced them !!! Separately, I note the knife, katana and Olympia - they always help out when there is a shortage of cartridges. Grenades are also powerful))) For some reason, I began to switch weapons to semi-auto, and it's cool))) I hope that I will see something of this: AK-102 with an ACOG (MW2) sight, CM-900, M3 Greaser , BAR, Walther P-38, Steyr MP9 / PM-63 RAK, SMR (BO2), Enfield AR, Ingram MAC-10, Stoner 63 (BO), RPG-7, FN P-90, Beretta Specter M4 (BO) , L86 LMG, M60 ... from version 0.85 can return: SM-900, EAD-20, ACR 7.62 Bushmaster, Browning M 1919 (!), Mk. 46,Mk. 14 EBR, BAR, G-43, FN-2000, dual Kiparis, AA-12.. thank you !!!! Sorry for my English
wooooooow, mein Gott !!!! H&K Gewehr 11 !!!! and APS - wooooooooooooooo, super, I love it ... I somehow thought it would be cool if the APS bullets would hit monsters to the walls, like a nailgun from PB))) Wally, thank youuuuu !!!!! uuuhuuuuuuuu, it's amaziiiing !!!
P.s. how about a shield from MW2?)))
wow, this is Santa's present for Christmas !! Luger, Mp40! Bravo, Wally, you are the best !!! I wish you all the best, happy coming !!!!!
P.s. What is the 288 × 162 document for?
The 288x162.txt is actually "to-do list" for Extra Weapons (some weapons cannot be added, and melee weapons are not listed), I accidentally added it when I about to start updating Extra Weapons.
Just dont't mind the 288x162.txt (treated it as a minor bug that does not affect the actual gameplay), I will remove it in the next update.
very interesting file, I liked it. As for OZ-14 GROSA, there are two main options: GROSA-1 (9 × 39 subsonic cartridge), GROSA-4 (7.62 × 39 mm). If you add it, then slot 7 is suitable for it, definitely
I originally want to add GROZA, but something is gone wrong during recording this weapon.
According to Wikipedia, Groza-1 is chambered in 7.62x39mm, and Groza-4 is chambered in 9x39mm Subsonic.
I completely forgot about OZ-14))) I studied that list, I really like it, especially now I use BB2 souvenirs. Alien Gun is very cool too, and nunchucks !!!
Woot, latest mega update brough a huge smile to my face. Huge X-mas present to celebrate with!!
Thank you!
You plan to add a MAC-10, huh?
Maybe I've just spent too much time reading up about the Republic of West Alaska and the United States of Russia that can happen to post-Soviet Russia in "The New Order: Last Days of Europe", but I'd suggest having it fitted with a sound suppressor that makes the weapon be permanently silenced.
(TV Tropes Page about "TNO:LDoE": Tvtropes.org )
(Reddit Community for "TNO:LDoE": Reddit.com )
("TNO" Wiki Page to explain what I'm talking about: The-new-order-last-days-of-europe.fandom.com )
You need change name sprite KGS. The Shotgun Gas Is Remplace LIke this
I also found this shotgun yesterday, at first I did not understand why the sprite is like that