Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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Dynamic Depth of Field for Call of Chernobyl (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : Addons : Dynamic Depth of Field for Call of Chernobyl) Locked
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Dec 3 2018 Anchor

While replaying Call of Pripyat I've noticed that while Atmosfear 3 for that has Dynamic Depth of Field bundled in by default, those being bound to the current weather conditions. Considering that Atmosfear has been integrated into CoC, is there any way to re-enable this functionality on CoC, maybe using certain files from the original Atmosear?

I've tried some scripts/shaders like Photorealistic Zone, but most of them include other, excess functionality, and i can't really isolate the dynamic DoF functions from it.

There's THIS too, but it's really outdated and no longer functional on 1.4 or 1.5 builds.

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