Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
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CoC difficulty increase | Locked | |
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Aug 6 2017 Anchor | ||
Hello. Long time stoolker here. 2. The middle (stalkan) stage of the game (ie: when you get your first serious armor or weapon; ak74 and sunrise suit for example) shouldn't really pick up til you've been through some of the outer starting areas/less populace ones (ie: swamps, cordon, zaton, any area where theres a faction's starting base). This would carry you through to the end stage. 3. The end stage is the part where you have an excessive amount of rubles, a top tier armor or weapon, and you're regularly traversing areas like the red forest or pripyat, or radar, etc).
1. Does anyone else feel me on this? |
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Aug 7 2017 Anchor | ||
There have been several addons over the years that tweak or "balance" the economy and addons that incorporate economy tweaks. The problem is the files you need to alter are files included in several other addons so to create a viable addon you would need to include a lot of compatibility patches. If you're interested in doing it though, here are couple places to poke around to get you started: - Base prices for items are found in configs\items\*.ltx, for weapons in configs\weapons\*.ltx - The percentages traders mark up from the base prices, and the mark down they pay for items, are found in configs\misc\trade\*.ltx - The rewards given for completing tasks are found in configs\misc\tm_*.ltx - Weapons NPC's carry are found in configs\plugins\faction_loadouts.ltx Edited by: DoctorX01 |
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Aug 9 2017 Anchor | ||
I've been doing some tweaking in these areas myself (using your mods, among others, DoctorX01, so thanks for that), and have figured out a lot of the basics. But one thing has utterly eluded me: how do you change the prices random friendly/neutral stalkers will pay for your items? I've modded all the static traders, but I can't seem to get any of the randomly generated ones to alter their prices. This is a big problem for what I'm trying to do. |
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Aug 9 2017 Anchor | ||
I believe random NPC's use trade_generic.ltx and companion NPC's use trade_companion.ltx |
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Aug 10 2017 Anchor | ||
I've poked around in both of those and nothing I did seemed to make a difference. I'll keep experimenting though, if it's just those two files I'm sure to find it eventually. Thanks! |
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Aug 11 2017 Anchor | ||
Check out this article: It was written for ShoC, but most of the info is still relavent. Edited by: DoctorX01 |
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Aug 11 2017 Anchor | ||
My suggestions to make the game more balanced: - Low tier gear should be common on loadouts and traders. Medium tier gear should be rare to find on loadouts (normally found on Veteran-Legend stalkers) while traders should have limited stock of it(one day you can find an AK74, the other you find a Military suit, but no more AK74, this time you get an MP5), and should be really expensive. High tier gear only found on the best NPC's( Master-Legend stalkers) and can be obtainable on your faction trader after you done a lot of jobs, having really good reputation and being Master-Legend, but it will still be REALLY expensive(Want an Exo? only 600K). -Special traders will have more variety of Medium tier and High tier gear, but it will be more expensive than other traders(Want this Exo little Rookie? 1 million is too much for you? Well, i have this one for only 600K just like new...if you ignore those bullet holes in the crotch). -Artifacts should be rare but valuable. Low tier ones would have 15% spawn chance after emission, value from 20K to 40K and only detected by Echo or Bear detectors. Medium tier ones would have 7% spawn chance, value from 60K to 110K and only detected by Veles detector. High tier ones would have 4% spawn chance, value from 115K to 200K, and only detected by Svarog. - Factions would not sell their special equipment (Duty Armour(Duty, duh), Svarog detector(Scientist), Gauss rifle(Monolith), etc) to outsiders. On the other hand you get a discount if you are from the faction. - Random NPC's would sell cheaper than traders (even if you get discounts). But their stock is limited and quite random. - Drops from death NPC's wouldn't be all broken weapons even though rookies wouldn't have much of new stuff. - If you think you can just walk up to a Master stalker with an Exo, with your broken AK and one shot him death to steal his brand new Vintorez, think again. He will gladly take 3 shots to the head and many more on the body. Just some ideas at the top of my head. Edited by: FastCheetah5 |
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Aug 15 2017 Anchor | ||
I feel you, i'm having litteraly the same problem, but with STCoP.. I would really wan't to see an addon like this, if you're consider making this, would you spend extra time for STCoP and OWR weapon addons? It would be a very good job if you did, i like the idea that you're having, i would really like this to come to life, because i know your "struggles", that's all.. Edited by: Merio420 |
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Sep 6 2017 Anchor | ||
Thankls for your thoughts guys. |
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Oct 10 2017 Anchor | ||
Being cornered by bandits or some other faction at a random point, held at gunpoint while they relieved you of all your loot, and left with a crap pistol and a bandit suit would spice things up, especially if you were in a difficult location. |
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Jul 17 2018 Anchor | ||
FastCheetah5 Those are really cool ideas for game balance in CoC. They are immersive without being overly punishing. Although some addons are similar to this (e.g. MLR requiring good reputation with a faction to browse their specialty wares) they usually break immersion in other ways (e.g. literally every weapon being broken with no ammo and likely not a sausage on the target himself, making you question how he got so far in the Zone with literally no supplies). |
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