Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

An overhaul for the New Game / Select Faction menu.

Preview
TRX: Fresh Start (1.4)
Post comment Comments  (0 - 50 of 111)
paranoiia8
paranoiia8 - - 519 comments

Damn, didnt expect that you release it so soon...

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Tronex Author
Tronex - - 894 comments

Well It was finished already (after reworking and fixing it three bloody times).

The rest of stuff are still in design stage, no actual scripts yet.

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AZSLIMJIM
AZSLIMJIM - - 132 comments

I love how quickly you pump out updates, good work as usual! Hopefully you keep releasing your stuff for Anomaly as well

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FatalFunnel
FatalFunnel - - 709 comments

I really like this mod, I'm working on a heavily-modified version of it for Wounding 1.2 that mostly includes customized per-faction loadouts.

Is there any plan to randomize the point system offered to players? Say if the player had a min and max value of points, but depending on randomized character it could be variable.

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Tronex Author
Tronex - - 894 comments

And whats the point of having randomized points?

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FatalFunnel
FatalFunnel - - 709 comments

It would add more variation, many of the other factors related to starting loadouts are randomized as well.

However right now I'm completely satisfied with a static value of 1000 points, it might actually be preferable.

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Edicije
Edicije - - 37 comments

Hot damn Tronex, you just keep making better and better stuff. Do you want to disclose if this is going to be default in Anomaly soon as is the case with your Dynamic relations addon?

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stooe
stooe - - 810 comments

Damn this is good, can't wait to see your next groundbreaking release man

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Pale_Navigator
Pale_Navigator - - 89 comments

Tronex you diamond dog you...you never cease to amaze me.

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Kushan_Blackrazor
Kushan_Blackrazor - - 239 comments

Tronex is the best.

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Menumorut
Menumorut - - 580 comments

holy ****

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OG_Grinskin91
OG_Grinskin91 - - 115 comments

Wow... that’s beautifully done, I’d start a new game just to use it if I hadn’t just poured god knows how long into my character.

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Stuntcrab
Stuntcrab - - 121 comments

Whats that progression difficulty drop-down menu for? What do the settings change?

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Tronex Author
Tronex - - 894 comments

Some of these are CoC 1.5 R7 exclusive, like the progression difficulty. You won't see it in this version.

It affects the economy, which reflects on the progression in general.

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Stuntcrab
Stuntcrab - - 121 comments

Sounds fantastic, I can't wait to see how it changes the game when R7 gets out the door, either way this menu looks amazing.

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var1able
var1able - - 12 comments

R7 is already out: "https://drive.google.com/drive/folders/1H-8hVXgnxdYUWQ7xAo1XY8bl8np72krx"

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mastermaniac
mastermaniac - - 599 comments

Yep. It's confirmed. Tronex is a wizard.

I keep dying and losing my characters so much, a new start menu would be a welcome and fresh sight.

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Stokker
Stokker - - 303 comments

Looks 10x better. Should be included in the core game.

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ExoSt4lker
ExoSt4lker - - 72 comments

I think we all agree on integrating this addon to whole modpack :)

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PsychoBaBas
PsychoBaBas - - 86 comments

Help I am missing campfire and Progression option in the menu?!

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Guest
Guest - - 689,332 comments

does not work with warfare for 1.5r6

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Merc-
Merc- - - 356 comments

nice

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lucifer1978
lucifer1978 - - 242 comments

Nice to see you are still working with Call of Chernobyl keep it up :D
can this be used with 1.5 r4 ?

EDIT: i got a crash when i start a new game (COC 1.4.22) any ideas ?

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : ui\UIXmlInit.cpp
[error]Line : 155
[error]Description : XML node not found
[error]Argument 0 : main_dialog:dialog
[error]Argument 1 : ui\ui_mm_faction_select_16.xml

stack trace:

0023:0AD23B02 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0ABCB1A1 xrGame.dll, CxIOFile::Open()

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Tronex Author
Tronex - - 894 comments

It's working fine on my end.

Make sure that other addons don't replace (script\ui_mm_faction_select.script) file or the ones in (configs\ui)
Or just install this one above all other addons.

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Couch_Potato
Couch_Potato - - 23 comments

I'm receiving the same exact error on my end.
Playing on Anomaly 1.3.1 and fresh start 1.2.
I doubt the new update changed anything to be incompatible with fresh start and i have no other addons in gamedata except yours, i'm also using the proper anomaly compatible gamedata given in the download.

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Couch_Potato
Couch_Potato - - 23 comments

I figured out our problem, we simply didn't use the main file and instead used the compatibility files by themselves.
I dropped the main file into my anomaly folder then the compatibility file and nows it's working. Just a user error.

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lucifer1978
lucifer1978 - - 242 comments

lol i think i did the same thing
EDIT: it works now, thanks for the tip Couch_Potato ;)

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AZSLIMJIM
AZSLIMJIM - - 132 comments

Nice glad to see support for Anomaly!

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whereismy
whereismy - - 238 comments

There is one of my favorite script for CoC - limit savings.
Man your start menu is great! Your addons for CoC greatest! THX u!
Wanna see this menu in coc release version 1.5 ))

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eastindies
eastindies - - 64 comments

I have the Sounds Revamp addon installed, and when I installed this the main menu theme reverted to the default one, is there anyway to randomize the main menu theme again?

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eastindies
eastindies - - 64 comments

Never mind, found the lines in the ui_mm_main.xml file

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Pale_Navigator
Pale_Navigator - - 89 comments

I have campfire saves enabled, but it won't let me use the matches to save the game. Did something change?

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Tronex Author
Tronex - - 894 comments

Are you using an old save?

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Pale_Navigator
Pale_Navigator - - 89 comments

Nope. Started a new save.

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Tronex Author
Tronex - - 894 comments

It will get fixed very soon

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Pale_Navigator
Pale_Navigator - - 89 comments

Thanks for the quick response. I want sure if I screwed something up or if the firestarter kits were once again viable.

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Picisarkany
Picisarkany - - 49 comments

This amazing!

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ExoSt4lker
ExoSt4lker - - 72 comments

Do you think it would be possible to add a possibility to have some achievement from the start ? You could also add new ones as some sort of "perks"

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Pale_Navigator
Pale_Navigator - - 89 comments

Just a heads up before I fall asleep, this isn't compatible with 1.3.1 release.

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✪Sparrow
✪Sparrow - - 308 comments

As always, Tronex showing more beautiful work.

Awaiting your future work for Dead Air.

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OG_Grinskin91
OG_Grinskin91 - - 115 comments

Is there way of changing the weapon loadout or is it just the mp5?

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thevidyagaeemrvlad
thevidyagaeemrvlad - - 19 comments

Can you add a way to re-enable hardcore saves for anomaly?

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Tronex Author
Tronex - - 894 comments

gamedata/configs/axr_options.ltx
under [character_creation] section

you can enable/disable them by settings true or false
For example:
new game conditions mode = true
this will enable the Agony mode

Also its normal for matches to be consumed whenever you use campfires, but maybe i will fix it later to make it consume matches only when you lit a campfire up.

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timmylongdong
timmylongdong - - 26 comments

Any way to disable Agony mode?

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thevidyagaeemrvlad
thevidyagaeemrvlad - - 19 comments

Also, when a campfire is already lit you still consume a match to save, feature or bug?

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sputnik_tr_02
sputnik_tr_02 - - 36 comments

Is it possible to add timescale selection in that menu? That would be cool. Keep up the good work comrade!

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redforest71
redforest71 - - 10 comments

Hello Tronex!

I try to start play with your greatest addons and DoctorX Questlines, but game crashes on launch stage :( I do not understand anything in modding, so maybe you can help me with this problem? It seems kind a offtop, but in Questlines topic nobody said anything.

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Tronex Author
Tronex - - 894 comments

you can find the log file in (appdata/log) folder, open it and scroll down to the end. You should see "FATAL ERROR"
copy the text beneath it and post it here.

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redforest71
redforest71 - - 10 comments

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : ui\UIXmlInit.cpp
[error]Line : 155
[error]Description : XML node not found
[error]Argument 0 : main_dialog:dialog
[error]Argument 1 : ui\ui_mm_faction_select_16.xml

stack trace:

0023:09873B02 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0971B1A1 xrGame.dll, CxIOFile::Open()

Edit: Actually i dont remember when games crushes before. Was this when i ran exe or new game loaded. For now its when i click "New game" button. This because i changed build a bit.

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Tronex Author
Tronex - - 894 comments

I assume that you forgot to install the (Main Files) first.
Read the installation steps in (Read Me) file

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redforest71
redforest71 - - 10 comments

After i overwrite "Fresh Start" on top, game been available to start loading, but apparently as before crashes when it was supposed to be fully loaded :(

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ....e.r. call of chernobyl\gamedata\scripts\xr_logic.script:388: attempt to call a nil value

stack trace:

0023:00B8399C xrCore.dll, xrDebug::fatal()
0023:0957966C xrGame.dll, CDialogHolder::IgnorePause()
0023:0957B05A xrGame.dll, CDialogHolder::IgnorePause()
0023:00448BFE xrEngine.exe, CSheduler::ProcessStep()
0023:00448D2D xrEngine.exe, CSheduler::ProcessStep()

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Tronex Author
Tronex - - 894 comments

Something is not right. What addons do you use, and what game?

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redforest71
redforest71 - - 10 comments

Call of Chernobyl 1.4.22

1). STCoP (with accuracy fix and original distribution)
2). Open Scopes
3). Outfit (actor.ltx merged with warfighter and dynamic hud)
4). All six your addons
5). DRX Dynamic Anomalies and DRX Questlines
6). Smurths Hud (with dynamic breath and alternative textures)

7). Minor addons: Better torch, companions quick menu, corpses drop money, disabled anomaly and npc detection beep, fixed buggy guard in rookie village, transition between locations takes time, fixed npc vision thru bushes, npc drop artifacts, outfit loot, reduced headbob, returned sounds of the death, simple upgrade icons, ui for mutant looting, hardcore binocular.

I dont think minor addons need to be mentioned, but i just leave full list here, just in case :)

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redforest71
redforest71 - - 10 comments

Without DRX Questlines my build works fine. And if i try to add it in my build, system ask me for overwrite three files:

1). game_relations.ltx (TRX Dynamic Relations Compability Files)
2). ui_mm_faction_select.script (TRX Fresh Start Main Files)
3). xr_conditions.script (DRX Questlines)

If i do this, game start crashing as before but in second error appeared new line:

0023:748B1024 windows.storage.dll, SHSetTemporaryPropertyForItem()

So, i guess Questlines incompatible with your Dynamic Relations :(

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redforest71
redforest71 - - 10 comments

No, it's not, when i try to start without "Dynamic Relations" game crashes when it was supposed to be fully loaded with same error :( (without new line)

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redforest71
redforest71 - - 10 comments

Tronex i am so sorry! It's my fault, i must copy "Questlines" first then your addons, not otherwise! But i made a mistake and bring disinformation, so i'm sorry! You doing great! Your mods the bests!

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