Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Report TRX: A-Life Revamp (3.1)
Filename
TRX_-_A-Life_Revamp_3.1.7z
Category
Prefabs
Uploader
Tronex
Added
Updated
Size
102.08mb (107,041,173 bytes)
Downloads
3,838 (7 today)
MD5 Hash
0a983f87adecfe1140375914e3039b38
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Description

An alternative spawn system to adjust many aspects about the a-life of stalkers, adding new faces and introducing a dynamic spawn system for all mutants.

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TRX: A-Life Revamp (3.1)
Comments  (0 - 50 of 162)
lucifer1978
lucifer1978

Is this same as this --> Full Simulation A-Life? So in order for this to work i need to instal first the TRX: Dynamic News Revamp and than this one right ?

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Tronex Author
Tronex

No, not even close. 2 different mods with different results.

The order is not important, just make sure to install both mods.

Reply Good karma+7 votes
Lowpro18
Lowpro18

"Introducing dynamic spawn system for mutants"
This should be standard in every stalker mod. The zone represents randomness and unpredictability. I also believe human AI shouldn't be controlled in any way as far as where they go and what they pick up ect.

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Tronex Author
Tronex

Everything should follow specific order and algorithms to exclude broken encounters, Even in this mod. Otherwise you might have a chance to pass by 10 pseudogiants in Cordon.
We don't want that to happen, do we :D ?

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lucifer1978
lucifer1978

So can they run all 3 at the same time without an issue ?

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Tronex Author
Tronex

Full A-Life Simulator is not compatible with this mod.

Good news is: you don't need a mod to enable Full A-Life, just open (gamedata/scripts/_g.script) file and change this line: DEACTIVATE_SIM_
to: DEACTIVATE_SIM_
And you basically have enabled the full a-life simulation.

Anyway, i will add it later as an optional tweak on the next update.

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Axe1Gtz
Axe1Gtz

hey guys can u help me? im insstalled the artefact addon and theres no new artefact.pls add support this mod.

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Tronex Author
Tronex

This mod doesn't touch any file related to artifacts add-on, your issue is coming from that addon.

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Axe1Gtz
Axe1Gtz

Yeah u maybe right.im also have so many add-on.

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HolyBaloney
HolyBaloney

Does this change how many "areas" are being simulated at the same time? Does it have an effect on performance?

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Tronex Author
Tronex

No, the way smart terrain and spawns works hasn't been touched. it just modifies what and when to spawn.
The performance is the same.

Reply Good karma+3 votes
Makser090
Makser090

Here is crash in clear 1.4.22,started on Bar and go to Wild Territory and other locations too

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 189
Description : fatal error
Arguments : LUA error: e:\coc1.4.22\gamedata\scripts\xr_logic.script:366: attempt to call a nil value

stack trace:

0023:02B8399C xrCore.dll, xrDebug::fatal()
0023:082B966C xrGame.dll, CDialogHolder::IgnorePause()
0023:082BB05A xrGame.dll, CDialogHolder::IgnorePause()
0023:00448BFE xrEngine.exe, CSheduler::ProcessStep()
0023:00448D2D xrEngine.exe, CSheduler::ProcessStep()
0023:74C085F4 ucrtbase.dll, tgammaf()

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Tronex Author
Tronex

Can you post the part above the FATAL ERROR message? it will help me alot to understand whats going on.
Or send the whole log to me in a private message.

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lucifer1978
lucifer1978

I am getting this error on a new game
here are the mods that i use right now
Arsenal Overhaul 3
Outfit Addon
Outfit Addon (patch for AO3)
About the population factors, mine is (0.25 to 1.5) for mutants and (0.25 to 1.5) for stalkers no 0.75 or 1.0 maybe tha't why i get this fatal error.

ERROR: npc section zombi_9 does not exist!
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...rnobyl 1.4.22\gamedata\scripts\sim_squad_scripted.script:638: wrong number of arguments to 'insert'
! [SCRIPT ERROR]: ...rnobyl 1.4.22\gamedata\scripts\sim_squad_scripted.script:638: wrong number of arguments to 'insert'

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...rnobyl 1.4.22\gamedata\scripts\sim_squad_scripted.script:638: wrong number of arguments to 'insert'

stack trace:

0023:02B8399C xrCore.dll, xrDebug::fatal()
0023:0C576A28 xrGame.dll, CDialogHolder::IgnorePause()

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Tronex Author
Tronex

Ok, i will see whats the deal with those crashes. Thx for reporting.

Reply Good karma+3 votes
lucifer1978
lucifer1978

Tronex when the crash heppend i also had 2 of your mods installed TRX Sounds Revamp and TRX Zone FM (3.1) i also think that TRX A life Revamp is messing up Arsenal Overhaul's debug_spawner.ltx coz your debug_spawner.ltx has the Vanilla weapons and it overwrite that file

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Tronex Author
Tronex

Just saw that, but it shouldn't cause an issue.
Your crash log says that one of zombies models (zombi_9) is missing, that's kinda weird cause i just checked and it exists.

Can you try installing the A-Life Revamp above the other addons and give it a try?

------------------------------------------------------

Edit: yep, it's Sounds Revamp that alters the zombies file.
Install this mod ABOVE Sounds Revamp

I'm gonna specify that in the description.

Reply Good karma+3 votes
lucifer1978
lucifer1978

So the install order is:
Arsenal Overhaul 3
Outfit Addon
Outfit Addon (patch for AO3)
TRX Sounds Revamp
TRX Zone FM
TRX Dynamic News Revamp
TRX A life Revamp

corect me if i am wrong, and what about the debug_spawner.ltx your mod overwrite that file

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Tronex Author
Tronex

It's correct.
You can copy the (debug_spawner.ltx) from AO above A-Life revamp if you want, it won't affect your game, its just used to spawn all sort of stuff in Debug mode.

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lucifer1978
lucifer1978

ok i'll check it out and see how it goes

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✪Sparrow
✪Sparrow

I was expecting a release of this addon for CoC, when I saw it on Last Day I found it amazing, in the cumulative modification I'm working on for CoC I want to do something like The Life Revamp, now I can simply implement and merge it along with my modification, and of course I'll make sure to mark your name on the credits.

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lucifer1978
lucifer1978

Now i got this:
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...all of chernobyl 1.4.22\gamedata\scripts\xr_logic.script:366: attempt to call a nil value
! [SCRIPT ERROR]: ...all of chernobyl 1.4.22\gamedata\scripts\xr_logic.script:366: attempt to call a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...all of chernobyl 1.4.22\gamedata\scripts\xr_logic.script:366: attempt to call a nil value

stack trace:

0023:02B6399C xrCore.dll, xrDebug::fatal()
0023:0C6C966C xrGame.dll, CDialogHolder::IgnorePause()
0023:0C6CB05A xrGame.dll, CDialogHolder::IgnorePause()
0023:00448BFE xrEngine.exe, CSheduler::ProcessStep()
0023:00448D2D xrEngine.exe, CSheduler::ProcessStep()

the install order is:
Arsenal Overhaul 3
Outfit Addon
Outfit Addon (patch for AO3)
TRX Sounds Revamp
TRX Zone FM
TRX Dynamic News Revamp
TRX A life Revamp

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Makser090
Makser090

Same crash as mine.

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Tronex Author
Tronex

makserisback
lucifer1978

Found the cause, it will get fixed in the next update. Thx for your report.

Reply Good karma+5 votes
Makser090
Makser090

Ok,thanks for fix

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lucifer1978
lucifer1978

That's my boy, you made my day. For now i'll stick with this order
Arsenal Overhaul 3
Outfit Addon
Outfit Addon (patch for AO3)
DoctorX Dynamic Faction Relations;
DoctorX Faction Relations;
Full Simulation A-life;
TRX Sounds Revamp
TRX Zone FM
TRX Dynamic News Revamp

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steveo123
steveo123

You plan on adding the Karlito back in? Love that goofy mutant.

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Stokker
Stokker

This is great. It should be a core feature of CoC IMO.

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Tronex Author
Tronex

New update has been released, everything should be sorted now.

Reply Good karma+6 votes
Best209
Best209

Thanks man :)

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lucifer1978
lucifer1978

Thanks for the update ;) time for new gameplay :D

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Liskovaty
Liskovaty

Why Full A-Life Simulation wont work with 1.5?

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Balathruin Creator
Balathruin

1.5 already runs all levels in offline.

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lucifer1978
lucifer1978

For some odd reason i get this error in Call of Chernobyl 1.5 r4 [Full Beta]
This was the load order that i had:
1. Merge addon v1.2 (By ColonelRH Moddb.com)
2. TRX Sounds Revamp
3. TRX Zone FM
4. TRX Dynamic News Revamp
5. TRX A life Revamp
with out your mods the game runs fine

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ... chernobyl 1.5 r4 [full beta]\gamedata\scripts\_g.script:1305: attempt to index field 'object_id_by_story_id' (a nil value)
! [SCRIPT ERROR]: ... chernobyl 1.5 r4 [full beta]\gamedata\scripts\_g.script:1305: attempt to index field 'object_id_by_story_id' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 201
[error]Description : fatal error
[error]Arguments : LUA error: ... chernobyl 1.5 r4 [full beta]\gamedata\scripts\_g.script:1305: attempt to index field 'object_id_by_story_id' (a nil value)

stack trace:

0023:02B8483C xrCore.dll, xrDebug::fatal()
0023:72FE266D lua51.dll
0023:73002FCA lua51.dll, lua_sethook()
0023:730028CC lua51.dll, lua_sethook()
0023:73002EF3 lua51.dll, lua_sethook()
0023:7300ADD6 lua51.dll, luaJIT_version_2_0_4()
0023:72FE2A54 lua51.dll
0023:72FE7246 lua51.dll, lua_pcall()
0023:0C5C9B35 xrGame.dll, CDialogHolder::operator=()
0023:0C99B7DA xrGame.dll, CxImage::`copy constructor closure'()
0023:0C7406EE xrGame.dll, CDialogHolder::operator=()
0023:0C73FAA7 xrGame.dll, CDialogHolder::operator=()
0023:0C73F9DF xrGame.dll, CDialogHolder::operator=()
0023:0C83A603 xrGame.dll, CDialogHolder::operator=()
0023:0CB05CAA xrGame.dll, xrFactory_Destroy()

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Tronex Author
Tronex

Why are you playing on r4 and not r6?
Have you tried the mod without Merge addon first, they might not be compatible?

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lucifer1978
lucifer1978

I tried it but some mods don't work very well, i did try the Arsenal Overhaul 3.1 for CoC 1.5 R6 - Unofficial but after i reload my game for some odd reason the traders don't refresh there shop.

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Tronex Author
Tronex

Keep in mind that my mods only support the r6 version of 1.5, there are many changes have been done after r4 and I can't guarantee whether my mods works fine on it or not.

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lucifer1978
lucifer1978

A friend of mine told me that the R6 has new system that needs to be considered and registerd in several files.

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lucifer1978
lucifer1978

The TRX - A-Life Revamp (2.0) was causing the crashes in R4 without that mod and with this load order the game load just fine.

1. Merge addon v1.2 (By ColonelRH Moddb.com)
2. TRX Sounds Revamp
3. TRX Dynamic News Revamp
4. TRX A life Revamp

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Liskovaty
Liskovaty

Everything is so good but one thing, models of Psysuckers or Controller_666 in my opinion are totally non-lore-firendly, but still respecr for work.

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Guest
Guest

I started a new game on 1.5r6, and I am playing those mods lost to the zone and it's addon and the arsenal mod, anyways, the spawn system does not seem to function, bad guys aren't spawning, no one is spawning, Cordon is totally empty but for the essential NPCS like traders, and wolf. Anyone else having this issue?

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Stalker_crow
Stalker_crow

Hi, TRX: A-Life Revamp and TRX Dynamic News Revamp are compatible with Lost To The Zone?

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Tronex Author
Tronex

I don't think so, that mod add new special characters if i'm not mistaken. using this over it will prevent any new characters from appearing.

Maybe i will add compatibility file for it later.

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Stalker_crow
Stalker_crow

oh I understand, thank you very much for answering, I would love a patch in the future :3 hahaha

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HussarMarinePl
HussarMarinePl

Its cool but every time i die my missions are failed (hunt mutants etc.)
After i load last save.

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Tronex Author
Tronex

This has nothing to do with this mod, it doesn't touch your missions in the first place.

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ParanoidCommie
ParanoidCommie

Does it work with Lost to The Zone and Living Legend?

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Tronex Author
Tronex

Nope

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jackheretherealon
jackheretherealon

Except now it is, as per your mod description. Thank you for figuring it all out for us.

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