Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Adds lootable outfits and headgear on the corpses of stalkers. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Добавляет костюмы и шлемы на трупах сталкеров.
so you basically nude the killed monolit dude for the outfit?
pretty gay but its nice tho 10/10
Yeah, mate. I left that radge wanker in his kegs.
On a serious note, the models on stalkers you loot remain the same. I don’t know of any way to change it.
The Master Chief helmet treatment.
Hehe. Good times.
Not like in Hitman where they got left in their knickers? That would be funny...
Seems interesting. Been looking for something like this for 1.5. Will be sure to give a shout if a bug happens to crop up.
Thanks. I’d appreciate that.
Nice, but problem at line 244:
stalker_nebo_s_old = {"cs_stalker_outfit", "helm_facemask_2"},
must be: (is there a facemask_2 in the game? think not)
stalker_nebo_s_old = {"cs_stalker_outfit", "helm_facemask"},
correct me if i'm wrong
Ah, yeah. Missed that. Thanks.
Exept for the facemask_2 all seems to be top, great job!!!
Nevermint just seen the update now:)
Why would Monolith trainee have the radiation suit...?
That’d be an issue with Call of Chernobyl. This addon simply detects which models stalkers use and adds corresponding items upon their death.
nice mod thanks
No problem.
im more intrested in that monolith's gun.
That is the AN-94 used in the Original Weapon Renewal addon: Moddb.com
New game needed? =3
Nope.
Are the spawn rates for looting armor supposed to be rare?
-
I tested this with CoC 1.4.22, AO 3.1 + OA and it seems to work fine, although, i slaughtered two times worth of rookie village's population and i only got a gasmask and a sunrise.
I believe it’s at like 10% or something. There are two lines inside the script that you can comment out (by writing “--” in front of them, without the quotation marks) or remove entirely to guarantee drops:
local rnd_value = math.random(1,99)
if rnd_value > 10 then return end
Right, thanks for helping.
i see somthing similar old times. i think i even mess up with persone who make mod+ he wont work :D so give try this one :D glad i found it . long time wanted to take that super exo from enemy :D
just run 2 metters and bam. file xr_ini.cpp fatal error. can't open section 'helm_facemask'. so idk line 520
I guess that means it doesn’t work with version 1.4.22 in its current state.
i remove all facemask from txt . and get same with armor line 520. so yea that wont work . but at same time stalker military bandits othere original armor works . i think that happening with new one. idk mabe they are renamed and game cant spawn unknow items at the body.
Yes. That item doesn’t exist in version 1.4.22 of Call of Chernobyl; only the newer one, 1.5b r6.
can you make for 1.4.22 and for 1.5 separate mod ? bc 1.5 are not stable version and i use 1.4.22,
Yes please, like what Spez said!
Would it work with CoM?
Likely. There’s an addon for CoM that does this and adds a load of new outfits, but I don’t think it has any English translation: Vk.com
The guest here - Yeah i saw that addon but the thing is i already use quiet a few , even merged some of them and that would be a lot of work, thats why i'd like your simlified one, i'll give it a try and report back!
Sure. If it doesn’t end up as you’d expect, this addon may work: Moddb.com
It does work, rated, thanks a lot mate.
Even changed to 2% chance and 10-100 cond
Is it works with other addons?
99% chance it will.
Hey, I saw above that you included lines in the script to affect the chance of having the item in his inventory.
Are there also lines in the script corresponding to the maximum and minimum conditions of the lootable armor?
I think I might have found them if there is:
outfit_obj:set_condition(mean_random(10,45,v,1)/100)
and
helmet_obj:set_condition(mean_random(10,35,v,1)/100)
I'm guessing 10 is the minimum condition, and 35 is the maximum condition. What are the other two values? I would appreciate a quick explanation.
Also, is there a way to cause/edit max/min condition to be dependent on rank, similar to the way weapons do, at least in certain mods? E.g., a veteran mercenary's suit might be between 30% and 60%, while a rookie bandits suit might be between 10% and 30%
If not, any chance those options/values could be included in future updates?
Thanks for the cool mod.
Is this compatible with Arsenal Overhaul 1.5 R6?
This one: Moddb.com
Hi sasha. I'm getting this line error when using this addon in 1.5 R7...
Is there anything I can do?
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'weapon_probability'. Please attach [*.ini_log] file to your bug report
Please disregard... the error was caused by Dan's Knife addon.
Tested with R7, doesn't crash but I don't see that any outfits appear for looting. Maybe I'm missing the point?
I also noticed that.
But then ONCE I DID get a ecologist outfit in the loot.
I remember it distinctly.
So I think it does kind of work.
But maybe so rare that it doesn't help much.
You know what I think it might be?
Maybe you have to wait for it to kick in.
I'm trying it again (becasue I'm having a heck of a time tryng to fnd a headlamp), and after I slept for 2 days to turn my spawns down, now all of a sudden I'm getting armor loot.
(No headlamp yet...)
Edit: It might be both.
That the loot chance is low AND you have to let it spawn into the worldspace.
I fooled around with the settings at the bottom of the script to try and turn them up, I don't know what I'm doing, just blindly, and that seemed to get me more armor loot then the script out of the box.
But it DOES seem to work.
having a crash line 520 (which doesnt actually contain helm_facemask)
"cant open section 'helm_facemask'"
after going through your code it looks like thats used a shitload. i only have crashes randomly. not expecting a fix because it is probably a conflict with HD models, but is there any way for a personal fix (such as change that "Helm_facemask" to something else?
replace all helm_facemask with helm_respirator or any other helmet. you can find the helmet names using the command line -dbg and using the debug menu to spawn helmets or outfits
Hey RenanMsV, I am also having the same problem as cortlong50, so how to I change the name of the name from helm_facemask to helm_respirator? I'm not very familiar or daring to mod the files myself
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R7x64 "Can't open section cs_light_novice_outfit". Where i can get section of models and fits?
Change the 'cs_light_novice_outfit' into 'cs_light_outfit'.
Is there a version for 1.4.22?
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