Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Adds lootable outfits and headgear on the corpses of stalkers. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Добавляет костюмы и шлемы на трупах сталкеров.

Preview
Outfit Marauder 1.0.1 [1.5b r6]
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Merc-
Merc- - - 356 comments

so you basically nude the killed monolit dude for the outfit?
pretty gay but its nice tho 10/10

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Kostov Author
Kostov - - 1,828 comments

Yeah, mate. I left that radge wanker in his kegs.

On a serious note, the models on stalkers you loot remain the same. I don’t know of any way to change it.

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NanoTheBandit
NanoTheBandit - - 1,259 comments

The Master Chief helmet treatment.

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Kostov Author
Kostov - - 1,828 comments

Hehe. Good times.

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cbaker19
cbaker19 - - 182 comments

Not like in Hitman where they got left in their knickers? That would be funny...

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madgapper
madgapper - - 3 comments

Seems interesting. Been looking for something like this for 1.5. Will be sure to give a shout if a bug happens to crop up.

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Kostov Author
Kostov - - 1,828 comments

Thanks. I’d appreciate that.

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ZoneScout89
ZoneScout89 - - 138 comments

Nice, but problem at line 244:
stalker_nebo_s_old = {"cs_stalker_outfit", "helm_facemask_2"},

must be: (is there a facemask_2 in the game? think not)

stalker_nebo_s_old = {"cs_stalker_outfit", "helm_facemask"},

correct me if i'm wrong


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Kostov Author
Kostov - - 1,828 comments

Ah, yeah. Missed that. Thanks.

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ZoneScout89
ZoneScout89 - - 138 comments

Exept for the facemask_2 all seems to be top, great job!!!

Nevermint just seen the update now:)

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monolithwarrior1996
monolithwarrior1996 - - 54 comments

Why would Monolith trainee have the radiation suit...?

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Kostov Author
Kostov - - 1,828 comments

That’d be an issue with Call of Chernobyl. This addon simply detects which models stalkers use and adds corresponding items upon their death.

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lucifer1978
lucifer1978 - - 242 comments

nice mod thanks

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Kostov Author
Kostov - - 1,828 comments

No problem.

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Rogue_4TW
Rogue_4TW - - 172 comments

im more intrested in that monolith's gun.

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Kostov Author
Kostov - - 1,828 comments

That is the AN-94 used in the Original Weapon Renewal addon: Moddb.com

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CzechDeath
CzechDeath - - 1,527 comments

New game needed? =3

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Kostov Author
Kostov - - 1,828 comments

Nope.

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AngryMojaveGopnik
AngryMojaveGopnik - - 20 comments

Are the spawn rates for looting armor supposed to be rare?
-
I tested this with CoC 1.4.22, AO 3.1 + OA and it seems to work fine, although, i slaughtered two times worth of rookie village's population and i only got a gasmask and a sunrise.

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Kostov Author
Kostov - - 1,828 comments

I believe it’s at like 10% or something. There are two lines inside the script that you can comment out (by writing “--” in front of them, without the quotation marks) or remove entirely to guarantee drops:

local rnd_value = math.random(1,99)
if rnd_value > 10 then return end

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AngryMojaveGopnik
AngryMojaveGopnik - - 20 comments

Right, thanks for helping.

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H2oSpez
H2oSpez - - 141 comments

i see somthing similar old times. i think i even mess up with persone who make mod+ he wont work :D so give try this one :D glad i found it . long time wanted to take that super exo from enemy :D

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H2oSpez
H2oSpez - - 141 comments

just run 2 metters and bam. file xr_ini.cpp fatal error. can't open section 'helm_facemask'. so idk line 520

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Kostov Author
Kostov - - 1,828 comments

I guess that means it doesn’t work with version 1.4.22 in its current state.

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H2oSpez
H2oSpez - - 141 comments

i remove all facemask from txt . and get same with armor line 520. so yea that wont work . but at same time stalker military bandits othere original armor works . i think that happening with new one. idk mabe they are renamed and game cant spawn unknow items at the body.

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Kostov Author
Kostov - - 1,828 comments

Yes. That item doesn’t exist in version 1.4.22 of Call of Chernobyl; only the newer one, 1.5b r6.

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H2oSpez
H2oSpez - - 141 comments

can you make for 1.4.22 and for 1.5 separate mod ? bc 1.5 are not stable version and i use 1.4.22,

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jambatan23
jambatan23 - - 48 comments

Yes please, like what Spez said!

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Guest
Guest - - 689,192 comments

Would it work with CoM?

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Kostov Author
Kostov - - 1,828 comments

Likely. There’s an addon for CoM that does this and adds a load of new outfits, but I don’t think it has any English translation: Vk.com

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Bezok
Bezok - - 4 comments

The guest here - Yeah i saw that addon but the thing is i already use quiet a few , even merged some of them and that would be a lot of work, thats why i'd like your simlified one, i'll give it a try and report back!

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Kostov Author
Kostov - - 1,828 comments

Sure. If it doesn’t end up as you’d expect, this addon may work: Moddb.com

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Bezok
Bezok - - 4 comments

It does work, rated, thanks a lot mate.

Even changed to 2% chance and 10-100 cond

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Patyk34
Patyk34 - - 34 comments

Is it works with other addons?

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Kostov Author
Kostov - - 1,828 comments

99% chance it will.

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MadeYouLook
MadeYouLook - - 29 comments

Hey, I saw above that you included lines in the script to affect the chance of having the item in his inventory.

Are there also lines in the script corresponding to the maximum and minimum conditions of the lootable armor?

I think I might have found them if there is:

outfit_obj:set_condition(mean_random(10,45,v,1)/100)
and
helmet_obj:set_condition(mean_random(10,35,v,1)/100)

I'm guessing 10 is the minimum condition, and 35 is the maximum condition. What are the other two values? I would appreciate a quick explanation.

Also, is there a way to cause/edit max/min condition to be dependent on rank, similar to the way weapons do, at least in certain mods? E.g., a veteran mercenary's suit might be between 30% and 60%, while a rookie bandits suit might be between 10% and 30%

If not, any chance those options/values could be included in future updates?

Thanks for the cool mod.

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var1able
var1able - - 12 comments

Is this compatible with Arsenal Overhaul 1.5 R6?
This one: Moddb.com

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Ivanovich_s
Ivanovich_s - - 328 comments

Hi sasha. I'm getting this line error when using this addon in 1.5 R7...
Is there anything I can do?

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'weapon_probability'. Please attach [*.ini_log] file to your bug report

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Ivanovich_s
Ivanovich_s - - 328 comments

Please disregard... the error was caused by Dan's Knife addon.

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Ivanovich_s
Ivanovich_s - - 328 comments

Tested with R7, doesn't crash but I don't see that any outfits appear for looting. Maybe I'm missing the point?

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RobThom
RobThom - - 114 comments

I also noticed that.
But then ONCE I DID get a ecologist outfit in the loot.
I remember it distinctly.

So I think it does kind of work.
But maybe so rare that it doesn't help much.

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RobThom
RobThom - - 114 comments

You know what I think it might be?
Maybe you have to wait for it to kick in.

I'm trying it again (becasue I'm having a heck of a time tryng to fnd a headlamp), and after I slept for 2 days to turn my spawns down, now all of a sudden I'm getting armor loot.

(No headlamp yet...)

Edit: It might be both.
That the loot chance is low AND you have to let it spawn into the worldspace.

I fooled around with the settings at the bottom of the script to try and turn them up, I don't know what I'm doing, just blindly, and that seemed to get me more armor loot then the script out of the box.

But it DOES seem to work.

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cortlong50
cortlong50 - - 295 comments

having a crash line 520 (which doesnt actually contain helm_facemask)
"cant open section 'helm_facemask'"

after going through your code it looks like thats used a shitload. i only have crashes randomly. not expecting a fix because it is probably a conflict with HD models, but is there any way for a personal fix (such as change that "Helm_facemask" to something else?

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RenanMsV
RenanMsV - - 38 comments

replace all helm_facemask with helm_respirator or any other helmet. you can find the helmet names using the command line -dbg and using the debug menu to spawn helmets or outfits

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yushensays
yushensays - - 1 comments

Hey RenanMsV, I am also having the same problem as cortlong50, so how to I change the name of the name from helm_facemask to helm_respirator? I'm not very familiar or daring to mod the files myself

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Guest
Guest - - 689,192 comments

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koluchiy143
koluchiy143 - - 3 comments

R7x64 "Can't open section cs_light_novice_outfit". Where i can get section of models and fits?

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s33ker7058911
s33ker7058911 - - 53 comments

Change the 'cs_light_novice_outfit' into 'cs_light_outfit'.

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CristianDanu
CristianDanu - - 3 comments

Is there a version for 1.4.22?

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Guest
Guest - - 689,192 comments

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