Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Add addon Ironman Second Wind 2.0
Filename
Ironman_-_Second_Wind_2.0.rar
Category
Prefabs
Licence
Public Domain
Uploader
zxcv64
Credits
Alundaio, Tronex
Added
Updated
Size
78.86kb (80,757 bytes)
Downloads
635 (1 today)
MD5 Hash
ee1e208e9b0e66006f4b57f13d2ee682
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Description

The only truly immersive mode to play - tweaked to keep your sanity. Recommended to Zone veterans only. CoC [1.4.22/1.5r6] / CoM / Last Day

Preview
Ironman Second Wind 2.0
Comments
Tronex
Tronex

10/10 tweak
Have you considered a CoC support? people would love having this around.

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zxcv64 Author
zxcv64

Yeah, I'll do it.

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Vardayn
Vardayn

I have a concern about this; If you play the same save for weeks, eventually you'll run out of these.
IMO, you should regenerate 1 life (stopping at the cap) per ingame week.

That should be a fair solution

IMO The point of ironman is to add weight to decisions, I don't necessarily think it's just to **** all over your progress. It's a consequence, yes; but if I wanted the primary purpose of a mod to make the starting point of the game really repetitive I'd install a mod that disables savegames altogether.

if it's not obvious I appreciate this mod.

Edit: I said 1 ingame week, but I want to emphasize I feel like you should get these by NOT being a hermit until you regen a life.

I just don't feel like having 0 spare lives left should be an indication to be a hermit in rostok or whatver until it goes to 1 or 3.

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Tronex
Tronex

Only issue that people can abuse sleeping to gain extra life.
Still, it's possible to avoid that.

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Vardayn
Vardayn

You could have a logical timer. sleeping wouldn't accelerate and you'd get ****** by hunger by waiting

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PossuM
PossuM

This is probably way too much scripting work, but it would be cool if you could get more lifes in some creative ways:

For example Sido could offer Life Insurance for 100 000 rubles, granting one extra life. Upon reaching the wish granter you could get a hefty life bonus. Maybe even a way to sacrifice mutant parts or artifacts for additional lifes. Or x kills of mutants/humans = new life, x rubles earned = new life.

A mode with limited lifes but some opportunities to gain more would truly be awesome!

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zxcv64 Author
zxcv64

Transmuting artifacts for life... Philosopher stone? Fancy little bit of alchemy? I think it would fit in Zone universe! Feel free to do it, for me the way it is now is perfect. Having mechanism to add more lives would just make me less careful overall. This way, gameplay is really intense.

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Tronex
Tronex

I've considered it already, I will give it a try to make it possible.

Btw, you can make your addon to be shared between mutli-mods/games, you don't need to create one for each mod.
Edit your addon and scroll down to the bottom, you should see (Link mods, games, groups*). You can just add the related mods there and thee addon will appear in their pages.

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Vardayn
Vardayn

How'd it go

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zxcv64 Author
zxcv64

Download and see :)

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PossuM
PossuM

I already have both files in my gamedata and they have been modified by Anomaly mod, any way we can get the code so I can just copy/paste them in the files?

I´m not sure which part is relevant for this mod

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zxcv64 Author
zxcv64

In ui_mm_faction_select.script relevant function is actor_on_before_death, copy that. In axr_options.ltx in [mm_options] section add 'ironman_lives' = 3 (or 5, or 10 :) without the quotes, I had to put them because something is weird with formatting).

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PossuM
PossuM

Thank you very much, the actor on death stuff was already there, so I only had to copy that one line in mm options. ^^

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zxcv64 Author
zxcv64

Tronex took the time and improved this mod. Cheers !

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SergeiSokolKozak
SergeiSokolKozak

How to never lose on ironman mode:

#1 Quicksave often
#2 If you are dying, quickly pause game and load last quicksave.
#3 Don't get one shotted by a gauss rifle or any of the other extremely hard hitting weapons.

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Guest
Guest

This mode messes up DoctorX Questlines. No main quests show after installing Ironman second wind.

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Wang_Laoshi
Wang_Laoshi

Any chance for Dead Air version? tried to port it myself, but no success - either saves are not deleted, or new lives are not granted.

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Arkagyij
Arkagyij

Hey, any possibility to make this mod compatible for SoC vanilla? (or just a simple ironman mod for SoC would be nice)

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Guest
Guest

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GabeCPB0
GabeCPB0

Ow, man! Did this addon came from heaven! I mainly play ironman mode, and polished as they might, there's still a bunch of glitches, and general ********, in CoC. It's not the fault of the people that worked on CoC, it's simply the original base that was a f' bugfest.

Thanks a LOT for this addon, dude! Your work will not be in vain with me!

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Mercenary_Scientist
Mercenary_Scientist

Doesn't seem to be working. I still lose all my saves after certain number of hours passed. No notification of getting extra life either.

While attempting to sleep, the game crashes because there's no thirst in vanilla CoM

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