Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
A weapon damage modifier for STALKER: Call of Chernobyl. Now compatible with Outfit Addon! Woah!!!!
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A much needed mod for those of us who appreciate realistic values.
THANK YOU!
Does this just flat increase damage, or does it increase bullet penetrations and damage to be accurate by caliber?
I'd love to have a mod where 9mm rightfully bounces off body armor, but kills unarmored people dead.
It just flat-out increases damage against NPC's, however you will still need to unload quite a few shots towards armored opponents. For example, in my savegame I have a Beretta 92f. It has nineteen shots. Now, if I go up against a snork, I have to put out maybe seven to ten shots in it to kill it. For armored targets (i.e. mercs or military soldiers) it would probably take maybe ten to twelve shots to kill them. They'll still be able to take on a lot of nine millimeter but they'll be realistically down from a burst of five 5.45 rounds to center mass.
THANK YOU! I can't tell you how irritated I was getting at magdumping into people and them being totally fine and then getting myself slaughtered by a magic bullet.
Can you make it workable with Call of Misery 1.0, please?
There is a way to make it compatible yourself. If there's a damage.ltx file in the mod, open it. Go to my mod and open the file as well. Grab the values for my mod, and replace the values over the other mod. I did this with Outfit Addon and it worked fine, so it should work good for you, too.
Is there a way of changing all damage done by changing a single value? If ill have to edit every value in the ltx file it will take a while
Sorry for the late reply but unfortunately not. At least it's not as tedious as modifying each jobs pay, or modifying each weapon's damage values. Every change you make applies to every NPC luckily. Also you don't have to change the entire LTX file, just the first few sections on top. IIRC its the head and body section and thats it.
ok
Anyone have checked it with AO 3.1?
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