Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Adds the ability to fast travel via NPCs across the zone. Updated!

Preview
Immersive fast travel 1.0 [1.4.22]
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Ilya108
Ilya108 - - 6 comments

Dropbox.com

Here's a link to files to merge this with Dr X's dynamic quest mod (the version dated 20th Feb (curently the latest))

Just install the other folders from this mod, but use this file to add in the required files in amedata/configs/gameplay folder :)

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Ricards0210
Ricards0210 - - 10 comments

This worked for me. The first time I installed the fast travel without this fix, and the game wouldn't even start. Good thing that I backed up the gamedata before that. But with this patch it works with DoctorX's Questlines.

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Ilya108
Ilya108 - - 6 comments

Dropbox.com

Link to updated version, it's DrX (April 27th version (currently most recent)) mod combined with this mod so no need to install either of them, just open it up and merge the "Gamedata" folder over your current "Gamedata" folder and you should gain the benefits of both the mods combined

Note to mod author: Feel free to use these files to create an "official" optional update to the mod to include compatibility with DrX's quest mod

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Ricards0210
Ricards0210 - - 10 comments

Thanks! Will this work with current savegames or is a new game required?

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Ilya108
Ilya108 - - 6 comments

Worked just fine for me after i made it and tested it on the same save

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Ricards0210
Ricards0210 - - 10 comments

Ok. Thanks for the response.

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Ilya108
Ilya108 - - 6 comments

I also have patched this to work with the jobs guide mod if youre interested?

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Ricards0210
Ricards0210 - - 10 comments

What's the jobs guide mod?

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Ricards0210
Ricards0210 - - 10 comments

Thanks but no. I don't think I want to play that mod. Dragging an NPC along is always a pain. The S.T.A.L.K.E.R. AI is too dumb for that. It doesn't matter whether you give your companions the command to be either aggressive or passive, they will always wander off to chase a tushkan or a cat accross the whole map. If you set their behaviour to don't attack, they won't return fire even when being shot at. I guess there's the same issues in the guide jobs mod.
Anyway, I like the idea of being the leader of your own squad but trying to control your dudes is just painful. I would really welcome a mod that fixes their idiotic behaviour. Having your mates by your side makes the underground levels more enjoyable, or... enjoyable at all. Damn, those underground labs always freak me out :D

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Guest
Guest - - 694,017 comments

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skullkan6
skullkan6 - - 334 comments

Do you know if this is compatible with the Roadside Picnic addon pack?

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Guest
Guest - - 694,017 comments

Doesn't seem to be working with DoctorX's quest lines

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namegoeswhere0
namegoeswhere0 - - 7 comments

I just merged them together myself and it worked fine. The conflicts are all in the gamedata/configs/gameplay folder. The travel dialogs need to be added to their respective npc's. Open the files from this mod and locate the line "<actor_dialog>ka_travel_dialog</actor_dialog>" and copy it. Now open the original file and locate the "<actor_dialog>" section for the npc. add the line anywhere above "<actor_dialog>actor_break_dialog</actor_dialog>"
After you do that for each of the required maps, you have to merge three lines in the dialogs.xml file. At the very bottom there are these lines:
<dialog id="ka_travel_dialog">
<init_func>ka_travel_dialog.init_hub_provider_dialog</init_func>
</dialog>
Add them directly above the </game_dialogs> line. It should be good to go now.

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Guest
Guest - - 694,017 comments

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JohnHighway
JohnHighway - - 90 comments

Doesn't work with DoctorX Questlines. Can we please get a patch?

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RLTYProds
RLTYProds - - 70 comments

Hey, John! Here you go.

Moddb.com

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MalkavianAmerican
MalkavianAmerican - - 5 comments

I kinda wanna request something about it be done like Call of Pripyat, I remember you could walk up to literally any STALKER who was a star on the mini map, ask them where they were going, and then tag-along with them on their way to that area, or you could also ask them to take you somewhere different, at least on the current map you were on. I was actually having trouble finding out whether or not this mod actually was working cause I was kinda expecting any random STALKER to be a fast travel person.

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MalkavianAmerican
MalkavianAmerican - - 5 comments

Also, who are the people who might be fast travel people, it seems like a bar keep so far is one, I not found any others though, not even the sidorovich, nor the ******** who walk around his shop, nor anyone from Clearsky.

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ParanoidCommie
ParanoidCommie - - 135 comments

we need more locations like in call of pripyat

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Browser
Browser - - 31 comments

For those like me who like this mod but want to play Call of Misery with STCoM and the Outfit Addon here's what you need

Mega.nz

Maybe the original uploader could add it to the original as an option if they're up to it and presuming it's all working well (so far it seems to be).

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fyreNL
fyreNL - - 24 comments

Yes! Thank you!

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skullkan6
skullkan6 - - 334 comments

is this incompatible with 1.5?

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Undermonn
Undermonn - - 17 comments

Is possible a patch for Outfit Addon?

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Cravez
Cravez - - 70 comments

When I fast travel to a location, it won't allow me to re-travel back to that area. A white circle forms around the "tent" icon and when I try to right click the tent it doesn't bring up the option to fast travel, any help would be appreciated

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Guest
Guest - - 694,017 comments

can you make this mod compatible with docterx questlines?

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Guest
Guest - - 694,017 comments

Does this conflict with DoctorX Quests? Seems so. Duplicated Sultan error.

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RLTYProds
RLTYProds - - 70 comments

To anyone wanting to use both this and Doctor X Questlines, here's my compatibility patch. Be sure to thank spikensbror and Doctor X for their work! I just edited their text files.

Moddb.com

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mc_majava
mc_majava - - 1 comments

Any plans on making a version of this mod for 1.5?

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Guest
Guest - - 694,017 comments

Please can we get a patch for DoctorX's Questlines?

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gastovskyjames
gastovskyjames - - 143 comments

It will be cool if there were a chance to get ambushed by mutants/bandits etc, during the Fast Travel.
And when it happens: u and your provider spawn somewhere between your start-jorney point and end-jorney point (maybe in diffrent location, that placed between two points, or in the end-jorney location but not in the place u need to) , surrounded by enemies.


If you kill hostile forces with the conductor you will have a dialogue to continue the journey.
---
or maybe u have a possibility to talk with hostile bandits and make a deal to walk away peacefully

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Mmmmmmmmmmmmmmmhm
Mmmmmmmmmmmmmmmhm - - 70 comments

Sounds like a really good idea,a lot of a thing to look at and put in though.

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Guest
Guest - - 694,017 comments

When I click a fast travel place, it comes back to the full screen and says "artifact required". What gives?

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Mmmmmmmmmmmmmmmhm
Mmmmmmmmmmmmmmmhm - - 70 comments

It's nice to drop a good feature of Call of Pripyat into this.

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melighos
melighos - - 119 comments

I'm ported and included "Immersive fast travel" to my mod for CoC 1.5R6: Moddb.com as a possible option.

If author of this mod(spikensbror) is not okey with this, he can type to me, and I will remove it from my mod.

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OSRS
OSRS - - 15 comments

hey just wondering why I need an artefact to fast travel and if so which one it wont let me fast travel anywhere without 1, the fast travel at npcs work though

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