Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Extended Variation Mod adds some new faces to the Zone.

Preview
Extended Variation Mod 1.3 [CoC 1.5]
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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

Good

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GARU_Monolith
GARU_Monolith - - 212 comments

Is it possible to add the old zombied exoskeleton from SoC?

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Guest
Guest - - 688,627 comments

хорошо бы было видеть это в 1.4

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Guest
Guest - - 688,627 comments

Does this work with STCoP Weapon Pack 0.9 for CoC 1.3.20 (Official) and Outfit Addon 1.1.2 (CoC 1.3.20 and 1.4 RC 4.1)?

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VodkaChicken Author
VodkaChicken - - 182 comments

Yes

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Guest
Guest - - 688,627 comments

Smooth, thanks for the reply man!

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son714
son714 - - 355 comments

Wow this mod looks awesome! Hoping there will be OWR compatibility soon! Thanks for this mod :)

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VodkaChicken Author
VodkaChicken - - 182 comments

It works with OWR. No compatibility patches needed.

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son714
son714 - - 355 comments

COOL! Thanks for relying back :)

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son714
son714 - - 355 comments

Hey VodkaChicken! I was wondering if this mod is compatible with the Warfare addon, so far its works, but when the trader spawns I crash

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SayuriInBlack
SayuriInBlack - - 140 comments

That's actually a common bug for me,what i do is go to other map before they spawn and after sometime i come back and there their are! :D

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son714
son714 - - 355 comments

Ah thanks for replying bro! Yeah i thought about that but its pretty tough to get to the other map before they spawn xD

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VodkaChicken Author
VodkaChicken - - 182 comments

Small update. Added AO3 support.

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REDISKAPIPISKA
REDISKAPIPISKA - - 3 comments

Im having this error when moving to yantar.

Fatal Error
Expression: Fatal error
Function: CModelPool::Instance_Load
File: .. \xrRender\ModelPool.cpp
Line: 117
Description: <no expression>
Arguments: Can't find model file
'actors\ stalker_soldier\ stalker_ecolog_guard_2.ogf

stack trace:

0023:005D717F xrCore.dll, xrDebug::fatal()
0023:005E85A0 xrCore.dll, IIniFileStream::'vftable
0023:005E8590 xrCore.dll, IIniFileStream::'vftable

Waiting for your reponse, because i need to continue my adventure.

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VodkaChicken Author
VodkaChicken - - 182 comments

Thanks for the report. You are using AO3, right?

I'll update the addon shortly.

You can fix it by going to character_desc_simulation.xml line 579 and changing "stalker_soldier" to "stalker_ecologist".

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REDISKAPIPISKA
REDISKAPIPISKA - - 3 comments

Thanks a lot for new patch! Btw it need new game, but this is not a big problem. If i see more bugs with AO3 ill report :)

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VodkaChicken Author
VodkaChicken - - 182 comments

Addon updated. See changelog.

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Dignitias
Dignitias - - 33 comments

It's great to see everyone working together to solve bugs, it makes my cheeki breeki heart glow.

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Guest
Guest - - 688,627 comments

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MillionDollarMerc
MillionDollarMerc - - 104 comments

How did you make the models, if you don't mind me asking?

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VodkaChicken Author
VodkaChicken - - 182 comments

All models are from vanilla CoC.

I just did some dirty retexturing with notepad++

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MillionDollarMerc
MillionDollarMerc - - 104 comments

Might have to show me what you mean because that sounds interesting

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VodkaChicken Author
VodkaChicken - - 182 comments

Open up a .ogf file in notepad++ and look for strings that start with "act\". You'll notice that they are just paths to textures like act\act_stalker_neutral_2.
You can change them to anything you like AS LONG AS the new filename is exactly the same lenght as the original one.

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TheOrenda
TheOrenda - - 10 comments

Do you think it will ever be possible to change your Avatar profile and character model respectively between pre-made choices of the faction you'll be starting in?

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VodkaChicken Author
VodkaChicken - - 182 comments

Player portrait changing is a thing in CoC 1.4. I think they also thought about a option that changes your portrait based on your outfit.

Character model changing is probably possible but I'd have to make models for every single face+outfit combination and I have no plans to do that. You only see your models face if the ragdoll falls in a specific way after death anyway.

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oliverryder12
oliverryder12 - - 113 comments

Can it be used in call of misery?

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VodkaChicken Author
VodkaChicken - - 182 comments

No. I'll probably port it to CoM if it gets updated to the CoC 1.5 base.

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AZSLIMJIM
AZSLIMJIM - - 132 comments

You should check out porting it to Call of Misery or Last Day, would be nice to run as part of the LD pack for more variety, especially since most the HD ones crash with outfit addon

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VodkaChicken Author
VodkaChicken - - 182 comments

I finally got this thing updated. A huge thanks to the CoC devs for modularizing the char_desc files in the 1.5 update. Editing them should no longer give you (as many) suicidal thoughts.

The update is pretty huge. Here is a little preview: I.imgur.com Hopefully you guys like it.

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bishibosh
bishibosh - - 137 comments

Thank you, looks awesome!

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Maple_Snake
Maple_Snake - - 78 comments

Glad to see this is finally getting updated again, it was and will always be one of my must haves.

Might not be the right question for here, but will you continue to add more outfit related stuff in the future, even though your Outfit Addon got added to the base game in 1.5?

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VodkaChicken Author
VodkaChicken - - 182 comments

I'm not planning to do more outfit stuff at the moment.

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Maple_Snake
Maple_Snake - - 78 comments

Cool. Either way, thanks for the update on this mod. It adds a little more flavor to the game, I find.

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Kostov
Kostov - - 1,828 comments

Please take me to bed.

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MarkedTwo
MarkedTwo - - 88 comments

Will this be updated for 1.4.22 or even 1.5?

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VodkaChicken Author
VodkaChicken - - 182 comments

It works with 1.5

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Guest
Guest - - 688,627 comments

Hey there! Could you update this mod to fix a bug? "ask him to fix the gameplay xmls by using a replacement for stalker_merc_1" is what I was told by Alundaio in the bug report thread on TeamEpic's forums. "Duplicate meshes were removed in 1.5 many months ago."
Any possibility you could update it? I'm guessing such a fix is relatively simply to solve.

This was the original crash log:
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'stalker_merc_1'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00B3269C xrCore.dll, xrDebug::fatal()
0023:057B1EBD xrGame.dll, CDialogHolder::operator=()
0023:059475F7 xrGame.dll, CDialogHolder::operator=()
0023:00B34628 xrCore.dll, xrCriticalSection::Leave()
0023:00AF5934 xrNetServer.dll, IPureClient::OnMessage()
0023:00AFB4DF xrNetServer.dll, IPureServer::SendTo()

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VodkaChicken Author
VodkaChicken - - 182 comments

That should be fixed now.

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VodkaChicken Author
VodkaChicken - - 182 comments

Time for another update.
Following models were added including their Variation Mod texture variants I.imgur.com

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VodkaChicken Author
VodkaChicken - - 182 comments

Update time once again. Imgur.com
See the changelog for more details.

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Guest
Guest - - 688,627 comments

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GARU_Monolith
GARU_Monolith - - 212 comments

I will ask again, can you make the old zombied exoskeleton from SoC? It would be a nice variant to the game, because all of them are helmetless.

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VodkaChicken Author
VodkaChicken - - 182 comments

I guess I could add an option for masked zombies.

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GARU_Monolith
GARU_Monolith - - 212 comments

That would be awesome!

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Kishinev
Kishinev - - 3 comments

Is it possible you could make a 1.4.22 version as well? Or could this version work on 1.4?

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Zyan
Zyan - - 11 comments

es compatible la versión 1.4.22?

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Curunir
Curunir - - 37 comments

Woah, this is pretty great! I was afraid this would clash with the heap of mods that I've managed to get running and stable but it only asked to overwrite one file and I've had no crashes over around 5 hours of play. Great stuff, thank you!

I love the variations and the newly introduced models!

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Joseph_Baruc
Joseph_Baruc - - 73 comments

UPDATE! UPDATE! UPDATE! :) UUUUUUUP DATEEEEEEEE! 2018

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Curunir
Curunir - - 37 comments

I'm not entirely sure but it seems this mod duplicates all the Duty guards on both ends of the Bar area - looking towards the Garbage and towards Wild Territory.

I have models almost clipping into each other, as though a second soldier had spawned too close to the original one.

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Guest
Guest - - 688,627 comments

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